Speeding up research and design work

1968 ◽  
Vol 25 (3) ◽  
pp. 197-197
Author(s):  
A. E. Rokhvarger
2013 ◽  
Vol 380-384 ◽  
pp. 3657-3660 ◽  
Author(s):  
Xun Wu ◽  
Yue Song Mei ◽  
Jian Qiao Yu ◽  
Tian Peng Yu ◽  
Jing Xu Li

The digital signal processor (DSP: Digital Signal Proceeding) are widely used in industrial, military, communications and the other fields, so the research and design work about DSP is one of the hot spots of scholars and research. Communication and data transfer between the DSP and peripherals is one of the DSP function in the process of using which is the basic but important. This paper introduces a TMS320C6748 DSP with PC serial communication method based on the UART module. The hardware connection and software programming were highlights description. Finally, this paper gives some key code about TMS320C6748 DSP and PC serial communication programming.


2021 ◽  
Vol 44 (4) ◽  
pp. 358-368
Author(s):  
B. L. Talgamer

It is in 1930 that the training of mining engineers began in Eastern Siberia on the basis of the Siberian Mining Institute (now Irkutsk National Research Technical University). In 1931 the Department of Mining Arts was organized, which later was named the Department of Mineral Deposits Development. Over the years, the Department has trained more than 7000 graduates – mining engineers, who made a huge contribution in the development of the mining industry in the Irkutsk region and neighboring territories including Mongolia. The Department has trained more than a hundred mining engineers and Masters of science for Mongolia; assisted the lecturers and professors of the Mongolian Polytechnic University (now Mongolian University of Science and Technology) in organizing the educational process for training specialists for the country's mining industry. At its different formation stages the Department of Mineral Deposits Development was headed by well-known scientists – mining engineers, who created three scientific schools for the development of coal, placer and gold deposits; the obtained scientific results were marked with two State awards of the Russian Federation, dozens of doctoral and candidate dissertations were defended and about 100 patents were received. Today, the Department super- vises the training of mining engineers in open-pit and underground mining of mineral deposits, carries out a large amount of research and design work on the orders from mining enterprises, trains academic staff, develops new technologies and technical solutions in order to improve mining operations. The Department is deeply involved in the cooperation with mining enterprises, research and design organizations, as well as with universities that train mining engineers.


1970 ◽  
pp. 15
Author(s):  
Luigina Ciolfi ◽  
Marc McLoughlin

This paper reports research and design work focused on enhancing visitor experience of an open-air museum, Bunratty Folk Park in County Clare (Ireland). We will discuss how existing work in the domain of museum technologies has so far dealt little with open-air sites. Our approach aimed at developing themes of participation and visitor contribution at a site that differs from indoor exhibitions on the grounds of size, structure and material on display. We will describe the background research and design research towards an interactive multi-device installation entitled “Reminisce” for Bunratty Folk Park, informed by a focus centred on visitor activities and their experience of place. We will then provide examples of visitors’ interactions with Reminisce in order to show how this approach can lead to successful design interventions. 


2021 ◽  
Author(s):  
Shawna Seligman

This thesis documents and analyses my research and design that led to the synthesis of a new philosophy called Journey Architecture, the basis of my design work. Journey Architecture utilises movement and emotion to enhance the human experience through constant change. A series of design explorations build the understanding that a journey is never about the end point but rather the creation of a framework of objects, spaces and places to be experienced uniquely by each individual. Through an iterative process of multi-media techniques, methods for representing ideas, both visually and temporally, are illustrated. The final design project, the Dwelling of Walt Whitman, is a representation of a Journey Architecture. The dwelling celebrates life within the spaces by recognising that memory and emotion directly impact our experience of an environment. This thesis removes the limitations of architectural conventions and explores architectural ideas that enhance the continuously changing world around us.


2021 ◽  
Author(s):  
◽  
Jessie Rogers

<p>The thesis explores the ideas and mechanics of reimagining inhabitation within a speculative and architectural immersive environment via research through design studies. This demonstrates the generation of architectural spatial design elements in direct relation to the user. Details within the body of work experiment with the laws and bounds of the virtual space through design and research within a real-time virtual engine. Here reimagining the way one inhabits space, compared to current norms of real-world inhabitation, is possible with creativity and applied knowledge. M.C. Escher's lithograph Relativity is the driving concept explored within the thesis, his work transformed concepts into creating gravitational pulls in multiple directions within the immersive virtual reality environment to accommodate various sources of gravity. The result of this research demonstrates the generation of new virtual relativity laws, reimagining how the virtual space is inhabited, within an omnidirectional environment.  The thesis presents the trilogy of virtual classifications; the virtual inhabitant; the speculative environment; and the virtual built-form, these coalesce, generating a new realm of design within immersive architectural space. The components within the trilogy are all designed relative to each other following the Interconnective Design Methodology Ecosystem framework, this allowed a high level of complexity and richness to shine through the research and design work. The vital components within the trilogy of virtual classifications virtual inhabitant, speculative environment and virtual built-form are the; Architectural designer’s role; Interactivity; Global time; Diachronic time; Environment boundaries; Virtual body; Spatial locomotion; Audio experience; User population; Aesthetic materiality and filters; Geometry; Spatial orientation; Local-scale; Atmospheric filters; Orthogonal; Polygonal; Curved rotational fractals; Minimal surface; and Reveal sequencing.</p>


2019 ◽  
Vol 48 (05) ◽  
pp. 8-16
Author(s):  
Eurico Seabra

The research and development of new kinds of technologies to support the recovery of human injuries have orientated the design, development and construction of new devices for the treatment and rehabilitation of wrist injuries. With limited founds, the construction of a new prototype was carried out with off-the-shelf components. After a detailed research and design work, the obtained device can be divided into two main components: it is capable to provide an adequate rehabilitation of the wrist and adequate proprioception exercises, allowing the patient to relax and to decrease the focus of pain. The development and construction of the device upholds the idea of portability, multifunctional operation and special designed hardware and software control, so it can be simple and user-friendly, allowing the control over the progress of rehabilitation with data recording for later analysis by physiotherapists and/or patients without any special training. The mentioned multifunctional operation, low-cost, user-friendly and portability makes it a good choice when compared to other complex robotic rehabilitation devices. This paper will present, discuss and analyse the proposed portable device, as well as its ability for the purpose of wrist rehabilitation.


Author(s):  
Jason F. Carlow ◽  

The research and design work presented in this paper was organized and conducted through an advanced design studio at the Department of Architecture at the American University of Sharjah in the UAE. The premise of the studio was to create new housing units specifically designed for low income workers who are not eligible for corporate worker housing in the UAE and not permitted to live in family designated residential districts. These low income workers often struggle to find affordable housing within the industrial zones of the rapidly growing urban metropolis surrounding Dubai. A key design research question asked how housing could be built on spatially confined sites within an industrial zone and provide not only secure and healthful shelter for the residents, but programs and amenities that build a sense of community as well.


2021 ◽  
Author(s):  
Shawna Seligman

This thesis documents and analyses my research and design that led to the synthesis of a new philosophy called Journey Architecture, the basis of my design work. Journey Architecture utilises movement and emotion to enhance the human experience through constant change. A series of design explorations build the understanding that a journey is never about the end point but rather the creation of a framework of objects, spaces and places to be experienced uniquely by each individual. Through an iterative process of multi-media techniques, methods for representing ideas, both visually and temporally, are illustrated. The final design project, the Dwelling of Walt Whitman, is a representation of a Journey Architecture. The dwelling celebrates life within the spaces by recognising that memory and emotion directly impact our experience of an environment. This thesis removes the limitations of architectural conventions and explores architectural ideas that enhance the continuously changing world around us.


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