scholarly journals Agnostic Learning of Geometric Patterns

2001 ◽  
Vol 62 (1) ◽  
pp. 123-151 ◽  
Author(s):  
Sally A. Goldman ◽  
Stephen S. Kwek ◽  
Stephen D. Scott
CCIT Journal ◽  
2019 ◽  
Vol 12 (2) ◽  
pp. 186-196
Author(s):  
Mochamad Fajar Wicaksono ◽  
Muammar Qhadafhi

The purpose of this study is to design geometry learning media for early childhood. The tool designed is an interactive introduction tool, so it is hoped can attract early childhood children to learn to recognize and remember geometric patterns. The main brain of the system created is Arduino Mega with microcontroller ATMega2560. The tool created has two modes, namely learning mode and question mode. In learning mode, early childhood can insert geometry objects into the tool, then the tool will provide a description of the image on the LCD and the sound associated with the object entered. In question mode, early childhood will be challenged to enter the geometry objects into the tool according to the question, then the tool will determine whether the geometry entered is correct or false. This learning media is expected to help early childhood to be able to recognize and remember every form of geometry, where based on the results of the test, the selection mode on the tool was 100% successful, the process in the learning mode and the question mode had a success rate of more than 80%.


2006 ◽  
Vol 36 (1) ◽  
pp. 279-280 ◽  
Author(s):  
Ichiro Suzuki ◽  
Masafumi Yamashita

2021 ◽  
Vol 11 (13) ◽  
pp. 6197
Author(s):  
Alexandros A. Lavdas ◽  
Nikos A. Salingaros ◽  
Ann Sussman

Eye-tracking technology is a biometric tool that has found many commercial and research applications. The recent advent of affordable wearable sensors has considerably expanded the range of these possibilities to fields such as computer gaming, education, entertainment, health, neuromarketing, psychology, etc. The Visual Attention Software by 3M (3M-VAS) is an artificial intelligence application that was formulated using experimental data from eye-tracking. It can be used to predict viewer reactions to images, generating fixation point probability maps and fixation point sequence estimations, thus revealing pre-attentive processing of visual stimuli with a very high degree of accuracy. We have used 3M-VAS software in an innovative implementation to analyze images of different buildings, either in their original state or photographically manipulated, as well as various geometric patterns. The software not only reveals non-obvious fixation points, but also overall relative design coherence, a key element of Christopher Alexander’s theory of geometrical order. A more evenly distributed field of attention seen in some structures contrasts with other buildings being ignored, those showing instead unconnected points of splintered attention. Our findings are non-intuitive and surprising. We link these results to both Alexander’s theory and Neuroscience, identify potential pitfalls in the software’s use, and also suggest ways to avoid them.


2000 ◽  
Vol 624 ◽  
Author(s):  
Lingling Wu ◽  
Hongjun Gao ◽  
Dennis M. Manos

ABSTRACTA large-scale plasma source immersion ion implantation (PSII) system with planar coil RFI plasma source has been used to study an inkless, deposition-free, mask-based surface conversion patterning as an alternative to direct writing techniques on large-area substrates by implantation. The apparatus has a 0.61 m ID and 0.51 m tall chamber, with a base pressure in the 10−8 Torr range, making it one of the largest PSII presently available. The system uses a 0.43 m ID planar rf antenna to produce dense plasma capable of large-area, uniform materials treatment. Metallic and semiconductor samples have been implanted through masks to produce small geometric patterns of interest for device manufacturing. Si gratings were also implanted to study application to smaller features. Samples are characterized by AES, TEM and variable-angle spectroscopic ellipsometry. Composition depth profiles obtained by AES and VASE are compared. Measured lateral and depth profiles are compared to the mask features to assess lateral diffusion, pattern transfer fidelity, and wall-effects. The paper also presents the results of MAGIC calculations of the flux and angle of ion trajectories through the boundary layer predicting the magnitude of flux as a function of 3-D location on objects in the expanding sheath


1983 ◽  
Vol 6 (1) ◽  
pp. 37-50 ◽  
Author(s):  
Marie-Germaine Pecheux ◽  
Roger Lécuyer

If rate of habituation reflects information processing speed and is a stable individual characteristic, fast habituators should habituate relatively quickly to any stimulus, and slow habituators relatively slowly. Moreover, rate of habituation should be related to the baby's tendency to explore in any common situation. To examine these inferences, 24 four-month-old infants were habituated to four stimuli (two geometric patterns and two faces) successively, in two sessions, and observed in a free-exploration situation. The number of trials required to reach criterion in the habituation situations were not correlated, but total looking times to criterion were. Also, slow habituators stayed in the exploration situation for a relatively longer time and also explored a new toy for a longer time. Methodological aspects of habituation are discussed, and an interpretation of habituation sequences in terms of cognitive style is suggested.


2006 ◽  
Vol 17 (2) ◽  
pp. 113-126
Author(s):  
Guan-Ze Liao ◽  
Chun-Wang Sun
Keyword(s):  

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