On embodied cognition and mental simulation: A meta-theoretical comment to Zwaan's treatise

2009 ◽  
Vol 39 (7) ◽  
pp. 1156-1159 ◽  
Author(s):  
Klaus Fiedler
2020 ◽  
Author(s):  
Bruce W Hardy

Abstract Communication science is primarily based on traditional disembodied theories of cognition that inform much of the field's research endeavors. However, recent theories of embodied cognition that situate knowledge acquisition and attitude formation processes in our sensorimotor systems have challenged traditional amodal assumptions. While an embodied perspective is embraced in communication research related to virtual reality (VR), it has not been widely adopted in other areas of communication science. In this article, I (a) introduce and review relevant embodied cognition scholarship from various fields, (b) explicate embodiment in social interactions and language, (c) discuss embodied mental simulation, imagery, and visualization, (d) briefly present ways in which embodiment is currently being used to inform contemporary communication research related to VR, (e) explain how embodied mental simulation can be incorporated with traditional communication models, and (f) conclude with a call for nuanced theorizing and triangulated empirical support for communication theory with an embodied perspective.


2020 ◽  
Author(s):  
Omid Khatin-Zadeh ◽  
Zahra Eskandari ◽  
Sergio Cervera-Torres ◽  
Susana Ruiz-Fernandez ◽  
Reza Farzi ◽  
...  

The aim of this article is to discuss three challenges to the so-called “strong” versions of embodiment. The strong versions of embodied cognition (SVEC) have been successful in explaining how concrete concepts (e.g., pencil) may be understood based on sensory processes, yet they have failed to offer a comprehensive understanding of abstract concepts (e.g., freedom). In this regard, this article pinpoints three areas where the SVEC face limitations. First, the SVEC fail to fully support the active or passive perspective that an agent may assume when processing abstract concepts via embodied metaphorical representations. Second, the SVEC do not offer a compelling explanation for three different types of mental simulation proposed for the representation of non-actual motion semantics: enactive perception, perceptual scanning, and imagination. Third, the SVEC fail to account for inter-individual, cross-cultural, and context-dependency in the representation of abstract concepts. To summarize, we argue that the findings from the SVEC should be integrated into broader “weak” embodiment theoretical perspectives, which propose that sensory-motor and modality-independent systems are involved in conceptual representations. Finally, we discuss the implications of our core argument in cognitive neuroscience.


2020 ◽  
Vol 28 (3) ◽  
pp. 486
Author(s):  
Suhong XIONG ◽  
Hongjie SUN ◽  
Ji LU ◽  
Qi YAO ◽  
Quancheng ZHANG

2020 ◽  
Vol 43 ◽  
Author(s):  
Kellen Mrkva ◽  
Luca Cian ◽  
Leaf Van Boven

Abstract Gilead et al. present a rich account of abstraction. Though the account describes several elements which influence mental representation, it is worth also delineating how feelings, such as fluency and emotion, influence mental simulation. Additionally, though past experience can sometimes make simulations more accurate and worthwhile (as Gilead et al. suggest), many systematic prediction errors persist despite substantial experience.


2010 ◽  
Vol 17 (4) ◽  
pp. 120-129 ◽  
Author(s):  
Sian L. Beilock ◽  
Tanja Hohmann
Keyword(s):  

Zusammenfassung. Im Gegensatz zu traditionellen Ansätzen, in denen das Gehirn als abstrakter Informationsprozessor gesehen wurde, gehen aktuelle Theorien davon aus, dass unsere Repräsentationen von Objekten und Ereignissen in einem engen Zusammenhang mit den damit verbundenen Handlungsmöglichkeiten stehen (sog. „embodied cognition”). Unsere Kognitionen, d. h. wie wir Objekte oder auch Ereignisse in der Umwelt repräsentieren, hängen demnach von den eigenen Handlungserfahrungen ab. Das Ziel dieses Übersichtsartikels besteht darin, aktuelle Ergebnisse sowohl aus der verhaltens- als auch der neurowissenschaftlichen Forschung zu dokumentieren. Diese zeigen, dass sensomotorische Erfahrungen die Kognitionen beeinflussen. Bewegungserfahrung spielt deshalb eine zentrale Rolle innerhalb des „embodied cognition Ansatzes”. Aus diesem Grund erscheint es sinnvoll, dass Forscher aus den Bereichen der Kognitions- und Neurowissenschaften sowie der Sportpsychologie und Motorikforschung zusammenarbeiten, um die Theorien zu „embodied cognition” weiter voran zu bringen.


Author(s):  
Dana Ganor-Stern

Past research has shown that numbers are associated with order in time such that performance in a numerical comparison task is enhanced when number pairs appear in ascending order, when the larger number follows the smaller one. This was found in the past for the integers 1–9 ( Ben-Meir, Ganor-Stern, & Tzelgov, 2013 ; Müller & Schwarz, 2008 ). In the present study we explored whether the advantage for processing numbers in ascending order exists also for fractions and negative numbers. The results demonstrate this advantage for fraction pairs and for integer-fraction pairs. However, the opposite advantage for descending order was found for negative numbers and for positive-negative number pairs. These findings are interpreted in the context of embodied cognition approaches and current theories on the mental representation of fractions and negative numbers.


Author(s):  
K. Werner ◽  
M. Raab

Embodied cognition theories suggest a link between bodily movements and cognitive functions. Given such a link, it is assumed that movement influences the two main stages of problem solving: creating a problem space and creating solutions. This study explores how specific the link between bodily movements and the problem-solving process is. Seventy-two participants were tested with variations of the two-string problem (Experiment 1) and the water-jar problem (Experiment 2), allowing for two possible solutions. In Experiment 1 participants were primed with arm-swing movements (swing group) and step movements on a chair (step group). In Experiment 2 participants sat in front of three jars with glass marbles and had to sort these marbles from the outer jars to the middle one (plus group) or vice versa (minus group). Results showed more swing-like solutions in the swing group and more step-like solutions in the step group, and more addition solutions in the plus group and more subtraction solutions in the minus group. This specificity of the connection between movement and problem-solving task will allow further experiments to investigate how bodily movements influence the stages of problem solving.


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