Visual perception of natural colours in paintings: An eye‐tracking study of Grünewald's Resurrection

2021 ◽  
Vol 46 (3) ◽  
pp. 582-594 ◽  
Author(s):  
Pablo Fontoura ◽  
Michel Menu
2019 ◽  
Author(s):  
João Vitor Macedo Romera ◽  
Rafael Nobre Orsi ◽  
Rodrigo Filev Maia ◽  
Carlos Eduardo Thomaz

This work investigates reading patterns based on effects of the Meares-Irlen Syndrome (SMI), a visual-perception deficit that affects indirectly our cognitive system. The most common symptoms related to SMI in reading tasks are visual stress, sensation of moving letters and distortions in the text. These effects have been computationally simulated here and using eye-tracking information of a number of participants we have been able to linearly classify each effects with high accuracy.


2016 ◽  
Vol 8 (2) ◽  
pp. 74
Author(s):  
Gufran Ahmad

<p>Research studies on eye movements in area of information processing task, such as scene perception have recently advanced towards understandings of underlying visual perception mechanism and human cognitive dynamics. Besides, business applications of eye tracking are endlessly revealing groundbreaking trends based on practical scenarios. In this study, we conducted a number of eye tracking experiments to establish our hypothesis that the eye gazes based on the associative relevance found within the contexts of scenes during scene perception significantly supported the processes of decision making. The collected eye movement data from participants who viewed artistic scenes discovered that the tracks of eye gazes traversed along the existing associative relevance among the elements of scenes for decision making processes. These experimental evidences confirmed our hypothesis that the eye gazes based on associative relevance assisted in decision making processes during scene perception.</p>


2021 ◽  
Vol 78 (1) ◽  
pp. 49-58
Author(s):  
Mateusz Witkowski ◽  
Ewa Tomczak ◽  
Łukasz Bojkowski ◽  
Zbigniew Borysiuk ◽  
Maciej Tomczak

Abstract An effective visual perception strategy helps a fencer quickly react to an opponent’s actions. This study aimed to examine and compare visual perception strategies used by high-performance foil fencers (experts) and beginners. In an eye tracking experiment, we analysed to which areas beginning and expert fencers paid attention during duels. Novices paid attention to all examined areas of interest comprising the guard, foil (blade and tip), armed hand, lower torso, and upper torso of their opponents. Experts, however, paid significantly less attention to the foil, picking up information from other areas, mainly the upper torso and the armed hand. These results indicate that expert fencers indeed engage different visual perception strategies than beginners. The present findings highlight the fact that beginner fencers should be taught already in the early stages of their careers how to pick up information from various body areas of their opponents.


1999 ◽  
Vol 7 (1) ◽  
pp. 35-63 ◽  
Author(s):  
Marianne Gullberg ◽  
Kenneth Holmqvist

Since listeners usually look at the speaker's face, gestural information has to be absorbed through peripheral visual perception. In the literature, it has been suggested that listeners look at gestures under certain circumstances: 1) when the articulation of the gesture is peripheral; 2) when the speech channel is insufficient for comprehension; and 3) when the speaker him- or herself indicates that the gesture is worthy of attention. The research here reported employs eye tracking techniques to study the perception of gestures in face-to-face interaction. The improved control over the listener's visual channel allows us to test the validity of the above claims. We present preliminary findings substantiating claims 1 and 3, and relate them to theoretical proposals in the literature and to the issue of how visual and cognitive attention are related.


Author(s):  
Leonardo Burlamaqui ◽  
Andy Dong

An eye-tracking experiment aimed at testing the claim that individuals understand how to use artifacts through the visual perception of their intended affordances was conducted. Sixty-one participants were asked to state the manner in which they would interact with an artifact after looking at their screen-based images for ten seconds with their gaze captured. The participants’ responses to perceived affordance were compared to their gaze data. Although individuals identified plausible affordances, a binary logistic regression analysis was inconclusive as to which eye-tracking variable is likely to entail a successful identification of the intended affordance. That said, there was a strong relationship between perception of the intended affordance and mention of either the artifact’s function or semantic category. The results suggest that affordances may not have a significant impact in the usability of products and interfaces. Extrapolating from the findings, we postulate that analogical priming may be a better explanation for the way individuals understand what to do with the artifact.


2021 ◽  
Vol 11 (3) ◽  
pp. 31
Author(s):  
Issam Tanoubi ◽  
Mathieu Tourangeau ◽  
Komi Sodoké ◽  
Roger Perron ◽  
Pierre Drolet ◽  
...  

Introduction: We used eye-tracking technology to explore the visual perception of clinicians during a high-fidelity simulation scenario. We hypothesized that physicians who were able to successfully manage a critical situation would have a different visual focus compared to those who failed. Methods: A convenience sample of 18 first-year emergency medicine residents were enrolled voluntarily to participate in a high-fidelity scenario involving a patient in shock with a 3rd degree atrioventricular block. Their performance was rated as pass or fail and depended on the proper use of the pacing unit. Participants were wearing pre-calibrated eye-tracking glasses throughout the 9-min scenario and infrared (IR) markers installed in the simulator were used to define various Areas of Interest (AOI). Total View Duration (TVD) and Time to First Fixation (TFF) by the participants were recorded for each AOI and the results were used to produce heat maps. Results: Twelve residents succeeded while six failed the scenario. The TVD for the AOI containing the pacing unit was significantly shorter (median [quartile]) for those who succeeded compared to the ones who failed (42 [31–52] sec vs. 70 [61–90] sec, p = 0.0097). The TFF for the AOI containing the ECG and vital signs monitor was also shorter for the participants who succeeded than for those who failed (22 [6–28] sec vs. 30 [27–77] sec, p = 0.0182). Discussion: There seemed to be a connection between the gaze pattern of residents in a high-fidelity bradycardia simulation and their performance. The participants who succeeded looked at the monitor earlier (diagnosis). They also spent less time fixating the pacing unit, using it promptly to address the bradycardia. This study suggests that eye-tracking technology could be used to explore how visual perception, a key information-gathering element, is tied to decision-making and clinical performance.


Sign in / Sign up

Export Citation Format

Share Document