scholarly journals Networked e-Learning: The changing facilitator – learner relationship, a facilitators’ perspective; A Phenomenological Investigation

Seminar.net ◽  
2017 ◽  
Vol 13 (1) ◽  
Author(s):  
Chris O’ Toole

This phenomenological case study investigates the lived experiences of a group of virtual learning environment (VLE) postgraduate academic facilitators at Irish Universities where they have indicated that the nature of their relationship with learners is shifting. It aims for a deeper understanding of the phenomena of the changing facilitator – learner relationship in a Networked e-Learning environment (an asynchronous VLE with discussion forums, virtual labs and collaborative assignments). The author’s role as a highly experienced facilitator provides particular and specific insight into the guiding facilitator’s experiences during a time of institutional transition to Networked e-Learning. A theoretical framework based on Beaty and Howard (2010) is used to explore the networked relationship, i.e. their core set of boundary characteristics, central to the way networked learning is conceptualised and experienced which are the characteristic of expertise, the boundaries of the facilitator-learner relationship, communication and content and the professional development of Networked e-learning facilitators. Conclusions are presented as four themes describing how participants perceived the impact of Networked e-Learning on the changing facilitator – learner relationship. These themes highlight the differences between the current interpretative phenomenological analysis and the initial framework of Beaty and Howard (2010): (1) Expertise of facilitators and learners is a shifting quality depending on activity, participant roles and technological context; (2) Boundaries traditionally placed around facilitators and learners are shifting; (3) Communication like content is considered highly important for both facilitators and learners; (4) Professional development for facilitators must be re-conceptualised. Recommendations include the requirement to initiate revised forms of professional development for Networked e-Learning facilitators. Limitations included the relatively low number of participants.

Author(s):  
Rubí Estela Morales-Salas ◽  
Daniel Montes-Ponce

A virtual learning environment is conceived as an interaction space that ease the realization of mediated activities by technology, in this case the internet; besides using multimedia materials, learning objects, social networks, among others; which have changed imminently the traditional education. In this article an instrument is proposed in a checklist format, to evaluate any platform that has interaction spaces such as a Virtual Learning Environment, in this case responding to four spaces or general indicators: information Space, Mediation / Interaction Space, Instructional Design Space and Exhibition Space. Criteria are used according to the interactions and activities carried out by the consultant and virtual student. These, in turn, come up from the analysis and interaction of the advisers achieved in the discussion forums and portfolio activities through collaborative work. It was situated as a qualitative research, with a descriptive nature since it is not limited to data collection only, but also it refers and analyzes the interaction of the advisers achieved in the discussion forums and portfolio activities through the collaborative work of the workshop course "Virtual Learning Environments" developed in a virtual learning environment.


Author(s):  
Wang Gunawan ◽  
Engelina Prisca Kalensun ◽  
Ahmad Nurul Fajar ◽  
Sfenrianto

Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


2018 ◽  
Vol 1 (1) ◽  
pp. 10-12
Author(s):  
Kamarudin Hussin

The advancement of technology in higher education is always perceived as a valuable innovation that create better impact to the society. The advent of the Internet for instance, has magnificently created important features in learning environment globally. Higher education community optimizes the Internet as an essential resource, communication platforms and dynamic tools in their core teaching-learning, research, consultation activities, entertainment and many others. Moreover, innovations such as mobile technology has successfully broadened access to the Internet and related online services and facilities. Higher education institutions as the hub for technology development and innovation have invested in virtual learning environment to support current needs of global population. Related to this fact, e- learning modules and contents are offered across universities, and interested learners in public communities are benefited by this opportunity. Educators and experts in higher education institutions are delivering their knowledge, discoveries and expertise via e-learning platforms and other supported technology. Equally important, e-learning has successfully expanded opportunities for lifelong and flexible learning, and offered a solution for practical issues and increasing student numbers. As a matter of fact, e-learning has been proposed as a promising way out for many complex issues such asfunding constraints, increasing demand and access to higher education while improving quality and high impact educational provisions in many countries. While addressing these issues, higher education administrators, educators, researchers and policy makers have developed responses in various frameworks. Initiatives such as Competency-Based Online Programs, development of open source materials, flipped classroom and Massive Open Online Courses (MOOCs) have contributed towards reducing cost of higher education as well as increasing access to higher education. MOOCs technology has proven its capability to reach massive audienceof about 30,000 students at a time. Across the globe, MOOCs offer free access to online course lectures, self- paced lessons, readings, problem sets, blogs, discussion boards, peer assessment and even online discussion group platforms for global students (Leon and Price, 2016). In 2017, MOOCs offered more than 9,400 courses with more than 500 MOOC based credentials according to data gathered by Class Central. Excitingly, MOOC platforms have recorded more than 81 million learners to date (Class Central, 2017).  


2017 ◽  
Vol 10 (2) ◽  
pp. 308-323
Author(s):  
Claudemir Sousa

RESUMO: As possibilidades oferecidas pelas ferramentas tecnológicas para a produção de texto afetam sobremaneira a concepção que temos de escrita e de autoria. Neste artigo, objetivamos discutir uma concepção dialógica de escrita e de autoria, tendo como objeto de análise uma interação virtual escrita realizada por estudantes de uma universidade pública do estado de São Paulo. Essa discussão está ancorada nos pressupostos teóricos de Mikhail Bakhtin e seus interlocutores contemporâneos acerca das categorias teóricas autor e dialogismo, bem como em estudos sobre os impactos do uso de ferramentas tecnológicas na produção textual para a relação com a escrita e a autoria, sobretudo em Ambientes Virtuais de Aprendizagem. Concluímos que a escrita no Ambiente Virtual de Aprendizagem ocorre em um processo dialógico entre alunos, professor(es) e textos outros, havendo convergências ou divergências quando os alunos assumem o lugar de autor que organiza vozes.PALAVRAS-CHAVE: escrita; autoria; dialogismo; ambiente virtual de aprendizagem.ABSTRACT: The possibilities offered by the technological tools for the production of text greatly affect the conception we have of writing and authorship. In this article, we aim at discussing a dialogical conception of writing and authorship, by analyzing a virtual written interaction made by students of a public university in the state of São Paulo. This discussion is anchored in the theoretical assumptions of Mikhail Bakhtin and his contemporary interlocutors about the theoretical categories of author and dialogism, as well as on studies about the impact of the use of technological tools in textual production on the relationship with writing and the authorship, especially in virtual learning environments. We conclude that writing in the Virtual Learning Environment occurs in a dialogical process between students, teacher(s) and other texts, occurring convergences or divergences when students take the place of author who organizes voices.KEYWORDS: writing; authorship; dialogism; virtual learning environment.


2014 ◽  
Vol 21 (1) ◽  
pp. 14
Author(s):  
Dayse Yanne Caldas Siqueira de Sousa ◽  
Alexandre César Muniz de Oliveira

Há grande crescimento na demanda por cursos não presenciais recentemente no país. Os cursos a distância têm alcançando um público bastante diversificado e sujeito a particularidades. Para diminuir as barreiras entre os alunos especiais surdos que desejam adquirir conhecimento nesta modalidadede ensino, desenvolveu-se um objeto de aprendizagem que, por meio de um glossário de LIBRAS, vem permitir uma maior integração dos surdos em ambientes virtuais de aprendizagem. O glossário permiteo cadastro de vídeos, a inserção de imagens e informações, tais como localidade de origem, categoriae descrição de como o sinal é realizado. O glossário tem um papel periférico no ambiente, mas permite que alunos surdos possam definir e redefinir significados para sinais, inclusive aqueles relacionados à disciplina objeto do estudo a distância.Palavras-chave: Acessibilidade. LIBRAS. SCORM. EAD. AVA. Moodle.DYNAMIC LIBRAS GLOSSARY FOR E-LEARNING SUPPORTABSTRACT: There is a large growth in demand for e-learning courses in the country recently. Those courseshave reached a very diversified audience, subject to individualities. To decrease the barriers among deaf students who wish to get special knowledge in that modality of learning, it was developed a learning object, that through a glossary of LIBRAS, may permit more accessibility of the deaf students in virtual learning environment. The glossary allows videos registration, inclusion of pictures and information, such as origin location, category and description of how the signal is done. The glossary has a peripheral role in the environment, however it permits that deaf students can define and redefine meanings to the signs, including those related to the chosen e-learning subject.KEYWORDS: Accessibility. LIBRAS. SCORM. D-Learning. VLE. Moodle.GLOSARIO DINÁMICO DE LIBRAS EN APOYO A LA EDUCACIÓN A DISTANCIARESUMEN: Hay un gran aumento de la demanda de cursos a distancia recientemente en el país, llegandoa una audiencia muy diversificada y sujeto a individualidades. Para reducir las barreras entre los estudiantes sordos que desean adquirir conocimientos en forma de educación a distancia se desarrolló un objeto de aprendizaje, que por medio de un glosario LIBRAS, permite una mayor integración entre los sordos en entornos virtuales de aprendizaje. El glosario permite la inclusión de videos, imágenes, informacionescomo el sitio de origen, clasificación y descripción de cómo son hechas las señales.PALABRAS CLAVE: LIBRAS. SCORM. EAD. EVA. Moodle.


Author(s):  
Maria Limniou ◽  
Clare Holdcroft ◽  
Paul S. Holmes

This chapter describes important issues regarding research students' participation in a virtual community. Within a virtual community, university staff can communicate with research students without geographical/space constraints, and research students can exchange views, materials, and experience with their peers and/or academics in a flexible learning environment. Students' participation in virtual communities is mainly based on socio-emotional and informational motivations. Initially, this chapter describes the conditions of research in a traditional environment and the role of students and academics in it, along with the role of pedagogical and psychological aspects in virtual communities. Examples from a university virtual community developed in a Virtual Learning Environment and a Facebook™ closed group are presented. Apart from discussion forums, blended learning activities also increase students' engagement in virtual communities. Technical issues and difficulties based on different learning environments and university members' experience and familiarity with technology are highlighted and discussed.


Author(s):  
Nataliia V. Morze ◽  
Eugenia Smyrnova-Trybulska ◽  
Olena Glazunova

This chapter discusses theoretical, methodological and practical aspects of a design of a university learning environment for SMART education. Smart technology is analyzed against university background. The authors consider a process of transformation from e-learning to smart education, in particular the VLE objective according to the concept of smart education, formation of individual learning trajectories in a smart environment and a quality university educational environment for smart education. In the second part of chapter, the authors look at the development of teacher ICT competence of teachers in the system of smart education and present their conclusions. The references include more than thirty items: articles, books, chapters, conference proceedings on SMART education, university learning environment, virtual learning environment (VLE).


Author(s):  
Orlando De Pietro

The paper presents a technique of interrogation, in mobile technology, of a knowledge base contained in an e-Learning platform. The query is done through the integrated use of an adaptive search engine (ASE) and QR codes. The QR-Code are used to label objects in real environments of cultural matter (eg: museums, art galleries, archaeological sites, etc.). These objects can then be analyzed in more detail during a real learning activity (situated learning and authentic learning). The knowledge base of the virtual learning environment (VLE), is interrogated through a mobile device (smartphone or tablet) which, through an appropriate decoder software, interprets the instructions contained in a QR label previously positioned on the object actually observed by the learner (eg, during a visit to a museum). ASE combines to the data contained in the QR-Code those relating to the user who performs the query (previously recognized via the log-in on the e-Learning platform), therefore, extracts information about the observed object, adapting to the profile of the user-learner. With the help of these tools the learner can expand his real learning experience, while interacting with a virtual learning environment. In this way, situated and authentic learning activities can be upgraded and virtualized, maturing a significative educational experience with the use of intuitive and user friendly digital tools.


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