A Reply to George Lucas’ Critique of Reason and Justice

1990 ◽  
Vol 22 (1) ◽  
pp. 91-93
Author(s):  
Richard Dien Winfield ◽  
Keyword(s):  
Empirica ◽  
2015 ◽  
Vol 43 (1) ◽  
pp. 61-82 ◽  
Author(s):  
Christian Dreger ◽  
Jürgen Wolters

1991 ◽  
Vol 9 (4) ◽  
pp. 361-387 ◽  
Author(s):  
Preston J. Miller ◽  
William T. Roberds
Keyword(s):  

Author(s):  
Alex Catharino

O artigo analisa a Filosofia Moral e a Teoria Política que permeiam a saga de filmes Guerra nas Estrelas, do cineasta George Lucas. O autor relaciona a queda da personagem Anakin Skywalker com a ascensão do Império Galáctico e discute alguns temas da estória que podem ser apropriadas como metáforas explicativas de algumas propostas teóricas da Escola Austríaca de Economia, em especial das ideias de Ludwig von Mises e de F. A Hayek.


Author(s):  
Bob Rehak

One of the biggest changes in franchise building has been the refinement of digital tools for previsualizing special effects. This chapter explores the creation of the original Star Wars (1977), focusing on George Lucas as a techno-auteur whose use of animatics was central to creating the film’s world. Beyond production design, however, previz enabled Lucas to extend his authorial brand to encompass the contributions of other artists and pop-culture influences, minting originality out of appropriation. The chapter considers Lucas’s “Special Editions” of the late 1990s as examples of the previz mind-set, noting parallels with the design networks and creative fan productions around Star Trek.


Author(s):  
George R. Lucas

George Lucas’ chapter begins with a discussion of all the ways in which he and others (including Victor Lowe and Lewis Ford) had misinterpreted aspects of Whitehead’s life and philosophy throughout the years, owing in some cases to a lack of adequate information, and in others to a simple lack of adequately attentive scholarship, both of which this collection of essays and the first volume of the Critical Edition help to correct. He further claims that it is Whitehead’s daily and yearly classroom lectures for serious students, not the occasional popular talks for general audiences, that should define his thought, and that the newly published Harvard lectures are thus the primary archival source materials that take us deeper into the real Whitehead than anything he formally published.


Author(s):  
Christopher Tsoukis

This chapter analyses the Rational Expectations Hypothesis (REH), a pillar of forward-looking macroeconomics that emphasizes expectations. It also develops its implications in terms of ‘market efficiency’ and related concepts. It then reviews New Classical Macroeconomics: its main tenets, the ‘Lucas supply function’ that is crucial for much subsequent theory, and the ‘Lucas island model’ that underpins it. The centrepiece ‘Policy Ineffectiveness Proposition’ (PIP) is developed both intuitively and more formally. Subsequently, the chapter reviews one major line of criticism of PIP, the fact that markets may not clear, based in particular on staggered wage setting. Broader criticisms of the REH, including ‘bounded rationality’, are also reviewed. The chapter concludes with yet another landmark contribution of Robert Lucas, namely the ‘Lucas critique’ of activist stabilization policy.


Arts ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 131
Author(s):  
Matthew Barr

The Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from timeless classics such as Star Wars: Knights of the Old Republic, to such lamentable cash grabs as the Attack of the Clones movie tie-in. But what makes certain ludic adaptations of George Lucas’ space opera more successful than others? To answer this question, the critical response to some of the best-reviewed Star Wars games is analysed here, revealing a number of potential factors to consider, including the audio-visual quality of the games, the attendant story, and aspects of the gameplay. The tension between what constitutes a good game and what makes for a good Star Wars adaptation is also discussed. It is concluded that, while many well-received adaptations share certain characteristics—such as John Williams’ iconic score, a high degree of visual fidelity, and certain mythic story elements—the very best Star Wars games are those which advance the state of the art in video games, while simultaneously evoking something of Lucas’ cinematic saga.


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