scholarly journals Development of Real-Time Capability in Application Virtual Machine using Concurrent Automatic Memory Management Algorithm

Author(s):  
Charan K V ◽  
◽  
A.S Manjunath
1991 ◽  
Vol 24 (2) ◽  
pp. 71-72
Author(s):  
E.E. Ferguson ◽  
D.S. Cook ◽  
D.H. Bartley

2013 ◽  
Vol 303-306 ◽  
pp. 2329-2332 ◽  
Author(s):  
Jun Yi Li ◽  
Jing Yu Chen ◽  
Anthony S. Fong

Java is a very popular Object-oriented programming (OOP) language because of its platform independent and automatic memory release mechanism (or garbage collection). However, garbage collection also speeds CPU time and should be done after careful consideration. In the paper, memory usage behavior and run-time object characteristics, including heap and object size, object age and access frequency, are studied using several commercial benchmarks. The profiler design method and experiment detail are represented in the paper. The runtime object characteristics are very important to guide the employment of different memory management algorithm.


Author(s):  
Parastoo Soleimani ◽  
David W. Capson ◽  
Kin Fun Li

AbstractThe first step in a scale invariant image matching system is scale space generation. Nonlinear scale space generation algorithms such as AKAZE, reduce noise and distortion in different scales while retaining the borders and key-points of the image. An FPGA-based hardware architecture for AKAZE nonlinear scale space generation is proposed to speed up this algorithm for real-time applications. The three contributions of this work are (1) mapping the two passes of the AKAZE algorithm onto a hardware architecture that realizes parallel processing of multiple sections, (2) multi-scale line buffers which can be used for different scales, and (3) a time-sharing mechanism in the memory management unit to process multiple sections of the image in parallel. We propose a time-sharing mechanism for memory management to prevent artifacts as a result of separating the process of image partitioning. We also use approximations in the algorithm to make hardware implementation more efficient while maintaining the repeatability of the detection. A frame rate of 304 frames per second for a $$1280 \times 768$$ 1280 × 768 image resolution is achieved which is favorably faster in comparison with other work.


2011 ◽  
Vol 47 (5) ◽  
pp. 454-488 ◽  
Author(s):  
Shinpei Kato ◽  
Yutaka Ishikawa ◽  
Ragunathan Rajkumar

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