scholarly journals Using Ideation Grids to Power Collaborative Creativity in Face-to-Face and Remote Innovation Sessions

2021 ◽  
Author(s):  
John Knight ◽  
Elliot Ross ◽  
Dan Fitton

This chapter outlines a design-led approach to ideation. Ideation is a structured way to develop innovative ideas via collaborative workshops. The chapter starts by contextualising ideation within an overview of the ways in which design supports innovation both as a definable mindset as well as via a standardised methodology. People, behavioural approaches and methods for design innovation are described in section three. Design Thinking is positioned from this analysis as a practical asset in the innovators’ toolkit and also as a natural inheritor and embodiment of applied creativity. The chapter concludes by detailing how ideation works in practice and describes an evolved set of techniques, principles and methods for maximising the value of the approach through ideation grids that can be used in face-to-face and remote innovation work.

Crowdsourcing ◽  
2019 ◽  
pp. 1379-1401
Author(s):  
Paul B. Paulus ◽  
Jonali Baruah

Sharing ideas efficiently and effectively in groups is a challenge groups and teams face on a daily basis. In typical face-to-face meetings, many factors can serve to inhibit a full sharing of ideas and thus the development of effective decisions and plans. To overcome the limitations of face-to-face meetings, computer-based group decision support systems have been developed to facilitate both idea exchange and evaluation. Evidence suggests that such systems can lead to beneficial outcomes. However, unless they are utilized effectively, even electronic meetings may not effectively tap the intellectual and creative potential of groups. The authors summarize some of the major findings of collaborative creativity and their implications for effective e-planning.


2021 ◽  
Author(s):  
Carlye Lauff ◽  
Arianne Collopy ◽  
Amanda Swee ◽  
Wee Yu Hui ◽  
Kenneth Teo ◽  
...  

2021 ◽  
Vol 2 (4) ◽  
pp. 1-22
Author(s):  
Brandon Reynante ◽  
Steven P. Dow ◽  
Narges Mahyar

Civic problems are often too complex to solve through traditional top-down strategies. Various governments and civic initiatives have explored more community-driven strategies where citizens get involved with defining problems and innovating solutions. While certain people may feel more empowered, the public at large often does not have accessible, flexible, and meaningful ways to engage. Prior theoretical frameworks for public participation typically offer a one-size-fits-all model based on face-to-face engagement and fail to recognize the barriers faced by even the most engaged citizens. In this article, we explore a vision for open civic design where we integrate theoretical frameworks from public engagement, crowdsourcing, and design thinking to consider the role technology can play in lowering barriers to large-scale participation, scaffolding problem-solving activities, and providing flexible options that cater to individuals’ skills, availability, and interests. We describe our novel theoretical framework and analyze the key goals associated with this vision: (1) to promote inclusive and sustained participation in civics; (2) to facilitate effective management of large-scale participation; and (3) to provide a structured process for achieving effective solutions. We present case studies of existing civic design initiatives and discuss challenges, limitations, and future work related to operationalizing, implementing, and testing this framework.


2015 ◽  
Vol 4 (4) ◽  
pp. 34
Author(s):  
Guangyu Zou

<p>Architectural design thinking innovation is the innovative thinking activities of inside and outside area of building, in order to meet the daily life and entertainment needs. With the development of economy, people have increasingly high design requirements for the building, which requires designers to improve their innovative thinking and ability of aestheticism. It continually innovate and inspire talent during the building design, and combine the theory and actual situation, in order to develop the new realm of architectural design work. This paper will mainly analyze and discuss the architectural design innovation thinking.</p>


2012 ◽  
Vol 479-481 ◽  
pp. 1589-1591
Author(s):  
Lei Shen ◽  
Jing Xu ◽  
Yi Jun He

Humanistic design is a continuous progress design concept with the needs of the society, the purpose of humanistic design is to supply products continuously to meet people's increasing material and cultural needs. This paper describes the design concept of the humanistic content, the germination of the humanistic design in men's fashion industry from a historical point of view of China, makes an analysis of development opportunities of the humanistic design from macroeconomic and the consumer market, and specifically points out that the trend of men's design innovation of China, sums up the necessity of persisting to the humanistic design thinking to guide for men's product design.


Author(s):  
Paul B. Paulus ◽  
Jonali Baruah

Sharing ideas efficiently and effectively in groups is a challenge groups and teams face on a daily basis. In typical face-to-face meetings, many factors can serve to inhibit a full sharing of ideas and thus the development of effective decisions and plans. To overcome the limitations of face-to-face meetings, computer-based group decision support systems have been developed to facilitate both idea exchange and evaluation. Evidence suggests that such systems can lead to beneficial outcomes. However, unless they are utilized effectively, even electronic meetings may not effectively tap the intellectual and creative potential of groups. The authors summarize some of the major findings of collaborative creativity and their implications for effective e-planning.


2019 ◽  
Vol 16 (1) ◽  
pp. 26-46
Author(s):  
Belinda Davey ◽  
◽  
Kristine Elliott ◽  
Maria Bora ◽  
◽  
...  

With the increasing number of students enrolled in fully online programs and subjects across different Australian universities, online education has become a popular higher education alternative. The University of Melbourne has responded to this challenge by establishing the Melbourne School of Professional and Continuing Education (MSPACE), where the learning designers (LDs), project managers, educational technologists, graphic designers and video producers work collaboratively with subject matter experts (SMEs) from across the university to create high-quality fully online graduate subjects. The case study presented in this article examines how MSPACE used this team-based approach to design and develop Psychodynamic Psychiatry, a six-week elective in the Master of Psychiatry. This paper examines a number of pedagogical challenges that arise when converting a pre-existing face-to-face subject to a fully online subject, as well as some relatively unique aspects in the design and development process utilised by MSPACE. While the approach provided by MSPACE currently focuses on supporting SMEs by providing access to third-space professionals, it is hoped that this will act as a conduit through which the SMEs are enculturated into the ways of design thinking for effective online teaching and learning practice.


Sign in / Sign up

Export Citation Format

Share Document