scholarly journals World of Warcraft Stats System: Evolution and Casualization

Author(s):  
Adrián Domínguez ◽  
Daniel Vallés-Blanco ◽  
Luis de-Marcos ◽  
Juan Aguado-Delgado ◽  
Sergio Caro-Alvaro
Author(s):  
Caleb T. Carr ◽  
Paul Zube

Network autocorrelation occurs when individuals receive assistance from others which regulates their own behavior, and it can be used to explain how group members may improve their task performance. This study explored how network autocorrelation, via informal communication within a virtual group, affected an individual’s task achievement in the online game World of Warcraft. Informal interactions between guild members during a 4-year period were collected and analyzed to assess how informal interactions with other group members affected an individual’s in-game achievement. Findings indicate informal communication from other group members (specifically the experience and helpfulness of the other members) positively predict an individual’s task performance, while tenure with the group negatively predict individual achievement. Findings are discussed with respect to network analysis and influence in online groups.


2009 ◽  
Author(s):  
Craig Ross ◽  
Emily S. Orr ◽  
Robert R. Orr

2021 ◽  
Vol 215 ◽  
pp. 103527
Author(s):  
Edward J. Matheson ◽  
Peir K. Pufahl

2013 ◽  
Vol 2 (3) ◽  
pp. 25 ◽  
Author(s):  
Jane Carthey

The paper summarises previous theories of accident causation, human error, foresight, resilience and system migration. Five lessons from these theories are used as the foundation for a new model which describes how patient safety emerges in complex systems like healthcare: the System Evolution Erosion and Enhancement model. It is concluded that to improve patient safety, healthcare organisations need to understand how system evolution both enhances and erodes patient safety.


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