scholarly journals Mixed Reality on Mobile Devices

10.5772/8946 ◽  
2010 ◽  
Author(s):  
Jayashree Karlekar ◽  
Steven ZhiYing ◽  
Weiquan Lu ◽  
Yuta Nakayama ◽  
Daniel Hii
Keyword(s):  
2011 ◽  
Vol 18 (2) ◽  
pp. 72-84 ◽  
Author(s):  
Jungong Han ◽  
Dirk Farin ◽  
Peter de With

2016 ◽  
pp. 1965-1997 ◽  
Author(s):  
José António Tenedório ◽  
Carla Rebelo ◽  
Rossana Estanqueiro ◽  
Cristina Delgado Henriques ◽  
Luís Marques ◽  
...  

Measuring urban form, modelling 3D point clouds and visualizing data within an (augmented) mixed reality environment through mobile devices are three of the new developments in Geographical Information Technology for urban and spatial planning. New geographical information technology supports data representation for urban and spatial planning. This chapter has two main objectives: (i) to demonstrate that geographical information technology supports every stage of urban and spatial planning, and (ii) to argue that technologies are a means for the external representation of cities and territories. The chapter sections include measuring urban form (quantitative analysis of urban shape), modelling 3D point clouds for the extraction of urban parameters, and the visualization of virtual models through mobile devices.


Author(s):  
Maurice Dawson ◽  
Marwan Omar ◽  
Jonathan Abramson ◽  
Brian Leonard ◽  
Dustin Bessette

The threat of cyber terrorism has become a reality with recent attacks such as Stuxtnet, Flame, Sony Pictures, and North Korea's websites. As the Internet of Things (IoT) continues to become more hyperconnected it will be imperative that cyber security experts to develop new security architectures for multiple platforms such as mobile devices, laptops, embedded systems, and even wearable displays. The futures of national and international security rely on complex countermeasures to ensure that a proper security posture is maintained during this state of hyperconnectivity. To protect these systems from exploitation of vulnerabilities it is essential to understand current and future threats to include the laws that drive their need to be secured. Examined within this chapter are the potential security related threats with the use of social media, mobile devices, virtual worlds, augmented reality, and mixed reality.


2018 ◽  
pp. 1553-1584
Author(s):  
Maurice Dawson ◽  
Marwan Omar ◽  
Jonathan Abramson ◽  
Brian Leonard ◽  
Dustin Bessette

The threat of cyber terrorism has become a reality with recent attacks such as Stuxtnet, Flame, Sony Pictures, and North Korea's websites. As the Internet of Things (IoT) continues to become more hyperconnected it will be imperative that cyber security experts to develop new security architectures for multiple platforms such as mobile devices, laptops, embedded systems, and even wearable displays. The futures of national and international security rely on complex countermeasures to ensure that a proper security posture is maintained during this state of hyperconnectivity. To protect these systems from exploitation of vulnerabilities it is essential to understand current and future threats to include the laws that drive their need to be secured. Examined within this chapter are the potential security related threats with the use of social media, mobile devices, virtual worlds, augmented reality, and mixed reality.


2021 ◽  
Vol 942 (1) ◽  
pp. 012031
Author(s):  
Š Mudička ◽  
J Kello

Abstract The issue of virtual tourism penetrates the consciousness of many current explorers and visitors to interesting sites and local attractions. Is it really necessary to physically travel to the chosen location, sacrifice time, money and increase your carbon footprint? The article deals with the issue of creating an application using augmented reality for the presentation of 3D models of cultural monuments. The application is designed for mobile devices, on which museum visitors can view digital copies of selected objects of interest. They can also take a virtual tour of the museum through their mobile devices from the comfort of their home. The introductory part of the article describes surveying of shape and visual properties in situ using photogrammetry and laser scanning. The sequent chapters are an analysis of the creation of 3D models in real scale with photorealistic textures and their presentation in a mixed reality environment. In our case, we will specifically focus on the augmented reality application and its development in the Unity multiplatform game engine. The article aims to describe the development of a mobile marker-based AR application briefly, to demonstrate the possibilities of augmented reality and to indicate the potential benefits resulting from the integration of X-reality into our lives. Specifically, we will focus on the application of AR to cartographic works and the enrichment of the content of classical 2D map works and plans with virtually designed 3D models on their surface.


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