The Memory Game: Creating Reactive, Interruptible, Turn-Taking, Human-Eobot Interaction for ASIMO
2019 ◽
Vol 62
(9)
◽
pp. 3397-3412
Keyword(s):
2007 ◽
Vol 2
(2)
◽
pp. 190-194
2020 ◽
Vol 2
(2)
◽
pp. 56-63