Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience
2012 ◽
Vol 21
(1)
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pp. 96-116
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Keyword(s):
2013 ◽
Vol 5
(2)
◽
pp. 20-33
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2014 ◽
pp. 435-465
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1992 ◽
Vol 1
(3)
◽
pp. 306-310
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2016 ◽
Vol 1140
◽
pp. 537-544
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