scholarly journals Ballgorithm - Uma Ferramenta Introdutória Para Conceitos de Programação

Author(s):  
Guilherme Afonso Melo Sousa Melo ◽  
Carlos de Salles Soares Neto

The Computer Science Course presents one of the highest dropouts rates among higher education courses in Brazil. Besides that, it’s known that the Algorithms discipline is the base of the knowledge learnt throughout the course and the first contact of students with computer programming. Having that said, the Ballgorithm was idealized to be a tool that includes a simple programming language and a ludical approach, making use of digital games visual elements. This paper aims to presente the development process of the Ballgorithm tool, the Ballcode language and the design decisions regarding to the system architecture.

2019 ◽  
Vol 35 (5) ◽  
pp. 737-750 ◽  
Author(s):  
Christopher Gess ◽  
Christoph Geiger ◽  
Matthias Ziegler

Abstract. Although the development of research competency is an important goal of higher education in social sciences, instruments to measure this outcome often depend on the students’ self-ratings. To provide empirical evidence for the utility of a newly developed instrument for the objective measurement of social-scientific research competency, two validation studies across two independent samples were conducted. Study 1 ( n = 675) provided evidence for unidimensionality, expected differences in test scores between differently advanced groups of students as well as incremental validities over and above self-perceived research self-efficacy. In Study 2 ( n = 82) it was demonstrated that the competency measured indeed is social-scientific and relations to facets of fluid and crystallized intelligence were analyzed. Overall, the results indicate that the test scores reflected a trainable, social-scientific, knowledge-related construct relevant to research performance. These are promising results for the application of the instrument in the evaluation of research education courses in higher education.


CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


2018 ◽  
Vol 8 (2) ◽  
pp. 35-48
Author(s):  
Jiří Rybička ◽  
Petra Čačková

One of the tools to determine the recommended order of the courses to be taught is to set the prerequisites, that is, the conditions that have to be fulfilled before commencing the study of the course. The recommended sequence of courses is to follow logical links between their logical units, as the basic aim is to provide students with a coherent system according to the Comenius' principle of continuity. Declared continuity may, on the other hand, create organizational complications when passing through the study, as failure to complete one course may result in a whole sequence of forced deviations from the recommended curriculum and ultimately in the extension of the study period. This empirical study deals with the quantitative evaluation of the influence of the level of initial knowledge given by the previous study on the overall results in a certain follow-up course. In this evaluation, data were obtained that may slightly change the approach to determining prerequisites for higher education courses.


2021 ◽  
Vol 11 (3) ◽  
pp. 92
Author(s):  
Mehdi Berriri ◽  
Sofiane Djema ◽  
Gaëtan Rey ◽  
Christel Dartigues-Pallez

Today, many students are moving towards higher education courses that do not suit them and end up failing. The purpose of this study is to help provide counselors with better knowledge so that they can offer future students courses corresponding to their profile. The second objective is to allow the teaching staff to propose training courses adapted to students by anticipating their possible difficulties. This is possible thanks to a machine learning algorithm called Random Forest, allowing for the classification of the students depending on their results. We had to process data, generate models using our algorithm, and cross the results obtained to have a better final prediction. We tested our method on different use cases, from two classes to five classes. These sets of classes represent the different intervals with an average ranging from 0 to 20. Thus, an accuracy of 75% was achieved with a set of five classes and up to 85% for sets of two and three classes.


2014 ◽  
Vol 484-485 ◽  
pp. 933-937
Author(s):  
Fu Na Li ◽  
Lin Wei Yang ◽  
Ying Zeng

This paper introduces analysis the development process of CAD technology, application of the AutoCAD software in engineering field and teaching as well as the significance of the development of two times the. This paper analyzes in detail the development of common language, and the use of Visual BASIC development and application of software based on AutoCAD. The author elaborates the software interface design and method calls AutoCAD in VB. Finally, the design and implementation of a programming language re-development system based on AutoCAD is concerned. The test results show that the developed AutoCAD two development system has good practical value.


2014 ◽  
Vol 926-930 ◽  
pp. 2658-2661
Author(s):  
Li Juan Wang

Abstract. This paper analyzes the current ERP, to study the characteristics of ERP system, put forward the development method of management information system based on ERP, and combining the practical application, developed the functional modules of the system, designed the system architecture of B/S and C/S two kinds of structure based on the combination of the development process, with the advantages of two system architecture, effectively improve the system security and scalability. Through the operation of the system, verify the rationality of the system design ideas.


2013 ◽  
Vol 475-476 ◽  
pp. 1195-1200
Author(s):  
Xiao Feng Wu ◽  
Sheng Tao Luo

This paper mainly describes the process of design, modeling and implementation of college OA system. System design is based on the MVC design concept and uses the most advanced technology of UML and J2EE. And system architecture is achieved by STRUTS. Our implementation shows that this method simplifies the software development process and improves the flexibility, scalability and reusability of software.


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