scholarly journals Acessibilidade Toolkit: Entendendo de uma vez por todas a WCAG

2019 ◽  
Author(s):  
Marcelo Sales Valerio

Um dos grandes desafios para a correta aplicação das boas práticas de acessibilidade em projetos digitais (sites e aplicativos) continua sendo o não entendimento e adequação da WCAG (Web Content Accessibility Guidelines) publicadas e mantidas pelo W3C (World Wide Web). Este artigo aborda uma ferramenta capaz de tornar mais simples o aprendizado da WCAG, através de uma aplicação prática individual ou em grupo possibilitando a discussão, esclarecimento e fixação do aprendizado. A ferramenta em questão resume cada um dos 78 critérios de sucesso atualmente existentes na WCAG, em formato de cartões manipuláveis. Denominado de "Acessibilidade Toolkit" [1], é também a primeira abordagem no mundo criada neste formato para representação simplificada do tema.

2019 ◽  
Vol 18 (1) ◽  
pp. 20
Author(s):  
Rita de Cassia dos Santos Nunes Lisboa ◽  
Márcia Maria Pereira Rendeiro

O debate sobre a construção de uma sociedade igualitária e inclusiva tem conduzido a reflexões sobre a acessibilidade, utilizando o ambiente virtual de aprendizagem, no processo de ensino e aprendizagem, para pessoas com deficiência visual. Este artigo apresenta uma análise sobre a configuração dos recursos disponíveis no LMS Moodle, segundo os preceitos do W3C (World Wide Web Consortium) e as recomendações do WCAG (Web Content Accessibility Guidelines), no que tange a acessibilidade em ambientes virtuais. O principal objetivo deste trabalho foi avaliar as ferramentas do Moodle disponíveis no mapa de aprendizagem de um curso autoinstrucional e verificar a acessibilidade a deficientes visuais nos recursos referentes aos rótulos, questionários, glossário, pastas, pesquisas, ícones e páginas, utilizando como tecnologia assistiva o leitor de tela Jaws. A pesquisa foi realizada no curso autoinstrucional “Doenças Endócrino-Metabólicas e Nutrição”, ofertado no ano de 2017, pela Universidade Aberta do SUS/UERJ. O procedimento metodológico utilizado foi a pesquisa aplicada, descritiva, fundamentada pela epistemologia quali-quantitativa. As evidências na pesquisa descrevem que o recurso “rótulo” foi configurado parcialmente com a inserção da descrição das imagens. Ademais, o recurso “pasta” que disponibilizou o material em pdf de estudo para download, não atendeu as normas de acessibilidade, impossibilitando assim a leitura através do leitor de tela. Em contrapartida, os demais recursos apresentaram-se acessíveis e corresponderam as normas segundo os preceitos do WCAG, assim permitindo a acessibilidade também para pessoas com deficiência visual. Desta forma, é possível concluir que a maioria dos recursos do Moodle para este curso foram criados e configurados de forma que atendessem as normas de acessibilidade.


Author(s):  
Media Anugerah Ayu ◽  
Mohamed Ahmed Elgharabawy

Previous researches have highlighted the importance of web accessibility of a website. Its importance has made the W3C (World Wide Web Consortium) come up with Web Content Accessibility Guidelines (WCAG) as a guideline for developing an accessible website. Amongst websites available in the web wide world, many of them are fall under the education institution website category. These education institution websites are mostly the first door that people will go to visit to get information about education services and courses provided by the institution. Thus, to be accessible is an essential issue for these websites. Another issue that gets much attention in the current competitive internet world is to be visible by popular search engines and ranked at their top lists. For higher learning institutions there is an online ranking that they like to be in the top list, i.e. Webometrics. This paper attempts to address those two issues of web accessibility and being at the top list. It presents a study that investigates whether web accessibility has a contributing effect to ranking position in Webometrics and popular search engines. The research covers websites from higher learning institutions and education domains. Three popular search engines are used in this research, i.e. Google, Yahoo! and Bing. The study produces interesting results that would be useful as a guide for higher learning institutions that want to improve their online ranking.


2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


Author(s):  
Christophe Strobbe ◽  
Johannes Koch ◽  
Evangelos Vlachogiannis ◽  
Reinhard Ruemer ◽  
Carlos A. Velasco ◽  
...  

2016 ◽  
pp. 866-884
Author(s):  
Georgios Bouloukakis ◽  
Ioannis Basdekis ◽  
Constantine Stephanidis

Web services are an emerging technology that has attracted much attention from both the research and the industry sectors in recent years. The exploitation of Web services as components in Web applications facilitates development and supports application interoperability, regardless of the programming language and platform used. However, existing Web services development standards do not take into account the fact that the provided content and the interactive functionality should be accessible to, and easily operable by, people with disabilities. This chapter presents a platform named myWebAccess, which provides a mechanism for the semi-automated “repair” of Web services' interaction characteristics in order to support the automatic generation of interface elements that conform to the de facto standard of the Web Content Accessibility Guidelines 2.0. myWebAccess enhances interaction quality for specific target user groups, including people with visual and motor disabilities, and supports the use of Web services on diverse platforms (e.g., mobile phones equipped with a browser). The Web developers can build their own design templates and the users of myWebAccess can create a personalized environment containing their favourite services. Thus, they can interact with them through interfaces appropriate to their specific individual characteristics.


Author(s):  
Punam Bedi ◽  
Neha Gupta ◽  
Vinita Jindal

The World Wide Web is a part of the Internet that provides data dissemination facility to people. The contents of the Web are crawled and indexed by search engines so that they can be retrieved, ranked, and displayed as a result of users' search queries. These contents that can be easily retrieved using Web browsers and search engines comprise the Surface Web. All information that cannot be crawled by search engines' crawlers falls under Deep Web. Deep Web content never appears in the results displayed by search engines. Though this part of the Web remains hidden, it can be reached using targeted search over normal Web browsers. Unlike Deep Web, there exists a portion of the World Wide Web that cannot be accessed without special software. This is known as the Dark Web. This chapter describes how the Dark Web differs from the Deep Web and elaborates on the commonly used software to enter the Dark Web. It highlights the illegitimate and legitimate sides of the Dark Web and specifies the role played by cryptocurrencies in the expansion of Dark Web's user base.


Author(s):  
Dan Zhu

With the advent of technology, information is available in abundance on the World Wide Web. In order to have appropriate and useful information users must increasingly use techniques and automated tools to search, extract, filter, analyze and evaluate desired information and resources. Data mining can be defined as the extraction of implicit, previously unknown, and potentially useful information from large databases. On the other hand, text mining is the process of extracting the information from an unstructured text. A standard text mining approach will involve categorization of text, text clustering, and extraction of concepts, granular taxonomies production, sentiment analysis, document summarization, and modeling (Fan et al, 2006). Furthermore, Web mining is the discovery and analysis of useful information using the World Wide Web (Berry, 2002; Mobasher, 2007). This broad definition encompasses “web content mining,” the automated search for resources and retrieval of information from millions of websites and online databases, as well as “web usage mining,” the discovery and analysis of users’ website navigation and online service access patterns. Companies are investing significant amounts of time and money on creating, developing, and enhancing individualized customer relationship, a process called customer relationship management or CRM. Based on a report by the Aberdeen Group, worldwide CRM spending reached close to $20 billion by 2006. Today, to improve the customer relationship, most companies collect and refine massive amounts of data available through the customers. To increase the value of current information resources, data mining techniques can be rapidly implemented on existing software and hardware platforms, and integrated with new products and systems (Wang et al., 2008). If implemented on high-performance client/server or parallel processing computers, data mining tools can analyze enormous databases to answer customer-centric questions such as, “Which clients have the highest likelihood of responding to my next promotional mailing, and why.” This paper provides a basic introduction to data mining and other related technologies and their applications in CRM.


2020 ◽  
Vol 21 (3) ◽  
pp. 121-145
Author(s):  
Subhajit Panda ◽  
Rupak Chakravarty

PurposeThe purpose of this paper is to investigate and identify the status of Web Content Accessibility Guidelines (WCAG) conformance levels (A, AA, AAA) and accessibility status in terms of Severity (Error, Warning and Review) and Responsibility (Editor, Webmaster and Developer) of Indian Institutes of Technology (IIT) Library websites based on Siteimprove Software-as-a-Service (SaaS) platform.Design/methodology/approachThe library websites of IITs were tested using Siteimprove web-tool to gather details pertaining to W3C's WCAG 2.1 standards. The data thus obtained were then visualized using spreadsheet software for greater insight. A partial correlation test was also done to assess the relationship between the three conformance levels.FindingsThe study could identify significant accessibility-related limitations of the IIT library websites concerning the three WCAG 2.1 conformance levels A (max IIT Bombay), AA (max IIT Dhanbad (ISM)) and AAA (max IIT Gandhinagar and IIT Varanasi (BHU)), Severity and Responsibility. A positive linear relationship exists amongst these conformance levels. The mean value of conformance levels were found to be 18.3 (A), 2.2 (AA) and 3.1 (AAA); Severity scores were found to be 14.4 (Error), 3.9 (Warning) and 5.2 (Review); and Responsibility scores were found to be 6 (Editor), 9.3 (Webmaster) and 8.3 (Developer), respectively.Practical implicationsThe study highlights the comparative picture of accessibility issues and conformance levels of the IITs' library website homepage with the help of results derived/based on Siteimprove Accessibility Checker. The findings of the study reveal that though the library website of IITs' in India possess a well-designed and easily navigable website homepage as far as their accessibility for VIPs is concerned, there are several issues that are still to be resolved.Social implicationsWorld Intellectual Property Organization's (WIPO) Marrakesh VIP Treaty (MVT) and the W3C's WCAG cater to the requirements and rights of the persons with vision-related disability of accessing information and knowledge building a steeper and deeper knowledge divide. Identifying and rectifying the shortcomings in the library websites will bridge the accessibility-divide and make the society more inclusive.Originality/valueNo previous study could be identified evaluating the accessibility issues of the library website of Indian IITs focussed on vision-disabled persons using Siteimprove. The methodology and approach of this paper have value in terms of reusability and reproducibility facilitating future studies.


2020 ◽  
Vol 10 (24) ◽  
pp. 8803
Author(s):  
Luis Salvador-Ullauri ◽  
Patricia Acosta-Vargas ◽  
Mario Gonzalez ◽  
Sergio Luján-Mora

Nowadays, serious games have become a beneficial resource in the learning process; they are part of our culture and promote social inclusion. Designing accessible serious games is a complete challenge, even more for non-experts. Most existing serious games do not meet accessibility standards because of a lack of methods that include standards and help create more accessible serious games. For this reason, our research presents a heuristic method with three modifications to Giorgio Brajnik’s barrier walkthrough method and based on the Web Content Accessibility Guidelines 2.1 (WCAG 2.1). We defined 28 barriers for the users with low vision and the related impact and persistence variables by defining severity ranges to evaluate accessibility. This method allows measuring the accessibility of web-based serious games; the method proposed in this article can be a good help for non-experts. As a case study, this heuristic method was applied to 40 web-based serious games. The evaluators concluded that serious games should apply WCAG 2.1 to achieve an adequate and inclusive accessibility level. However, this study has limitations; the heuristic method depends on the evaluators’ experience. This work can contribute to studies related to accessibility heuristics in serious games; it can also help construct a software tool that applies WCAG 2.1 and helps experts and non-experts evaluate accessibility in serious games.


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