scholarly journals Designing with the Body - Somaesthetic Interaction Design

Author(s):  
Kristina Höök

With the rise of ubiquitous technology, data-driven design and the Internet of Things, our interactions and our interfaces with technology will look radically different in the years ahead, incorporating changes like full body interaction, shape-changing interfaces, wearables and movement tracking apps. These changes offer an enormous opportunityindeed, a necessity-to reinvent the way we interact with the inanimate world. Once-familiar, everyday objects, from our phones to our vacuums, require novel interaction models not just typing text on screens, but, increasingly, movementbased, bodily communication. A qualitative shift is required in our design methods, from a predominantly symbolic, language-oriented design stance, to an experiential, felt, aesthetic stance permeating the whole design and use cycle.

2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


2021 ◽  
Author(s):  
Mohamad Oubai Al-Rejleh

The Internet of Things (IoT) is a revolutionary concept that emerged in the late 21st century, whereby everyday objects such as household items, cars, and wearables, equipped with sensors and (Radio Frequency Identification) RFID chips, can communicate with the internet and to their physical surroundings. These chips allow the connected items to share information, and allow the user to collect information about his/her “quantified self”, measuring personal data such as habits of usage, lifestyle, and location through internet networks. IoT enabled devices are designed to collect, store, share, and analyze of highly personal data ubiquitously and in real time. However, with this new affordance of connectivity, comes a potential loss of privacy for users, as ever increasing sets of personal data are collected and tracked. As such, there is a pressing need for privacy considerations to be embedded within the early stages of design of connected devices and networks.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. – Welcome to a book on the materiality of interaction, welcome to a book on material-centered interaction design! In this introduction to this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, I describe the contemporary trend in interaction design towards material interactions, I describe how interaction design is increasingly about materials, and I propose “Material-centered interaction design” as a method for working with materials in interaction design projects.


Author(s):  
Kijpokin Kasemsap

This article determines the overview of the Internet of Things (IoT) and the multifaceted applications of the IoT. The IoT is made up of hardware and software technologies. The IoT describes a world in which everyday objects are connected to a network so that data can be shared. The IoT refers to the networking of physical objects through the use of embedded sensors, actuators, and other devices that can collect and transmit information about the objects. The data amassed from these devices can be analyzed to optimize products, services, and operations. For the IoT to flourish, interoperability must apply across all parts of the system, including the transmission networks and the data being transmitted. The IoT enables the multifaceted applications ranging from the micro to the macro, and from the trivial to the critical perspectives.


Author(s):  
Mahmoud Elkhodr ◽  
Seyed Shahrestani ◽  
Hon Cheung

The Internet of Things (IoT) brings connectivity to about every objects found in the physical space. It extends connectivity not only to computer and mobile devices but also to everyday objects. From connected fridges, cars and cities, the IoT creates opportunities in numerous domains. This chapter briefly surveys some IoT applications and the impact the IoT could have on societies. It shows how the various application of the IoT enhances the overall quality of life and reduces management and costs in various sectors.


Author(s):  
Nipun R. Navadia ◽  
Gurleen Kaur ◽  
Harshit Bhardwaj ◽  
Taranjeet Singh ◽  
Aditi Sakalle ◽  
...  

Cloud storage is a great way for companies to fulfill more of their data-driven needs and excellent technology that allows the company to evolve and grow at a faster pace, accelerating growth and providing a flexible forum for developers to build useful apps for better devices to be developed over the internet. The integration of cloud computing and the internet of things creates a scalable, maintainable, end-to-end internet of things solution on the cloud network. By applying the infrastructure to the real universe, it generates sources of insight. Cloud computing and IoT are separate technology but are closely associated and are termed as ‘cloud-based IoT' as IoT has the ability to create intelligent goods and services, gather data that can affect business decisions and probably change the business model to boost success and expansion, and cloud infrastructure can be at the heart of all IoT has to deliver.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. In this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, Mikael Wiberg investigates this trend towards material interactions. In doing so he describes how the field of human-computer interaction has moved, through the material turn, from a representation-driven design paradigm, towards a paradigm which he calls material-centered interaction design. Wiberg examines what this emergent paradigm implies for the practice of doing interaction design, he proposes a design method for doing material-centered interaction design, and he discusses the implications for moving forward given an interaction design paradigm that focuses on the materiality of interaction.


2021 ◽  
Vol 23 (06) ◽  
pp. 164-169
Author(s):  
D. Arun Shunmugam ◽  
◽  
Dr. K. Ruba Soundar ◽  
M. Desiya Narayan ◽  
◽  
...  

The Internet of Things (IoT) is a cutting-edge and quickly advancing innovation wherein everything (brilliant items and keen gadgets) is connected to the web for effective correspondence between them. The web of things is an impetus for medical care and assumes a basic part in an assortment of medical services following applications. By gathering internal heat level, circulatory strain, and sugar levels, organized sensors gadgets, regardless of whether worn on the body or installed in living conditions; permit the assortment of rich information to decide a patient’s physical and psychological well-being condition. The troublesome errand in the Internet of things is conveying the gathered information to the specialist, settling on the right choices dependent on the information gathered, and advising the patient. The creator of this paper centers around an investigation of IoT-based medical care frameworks, just as promising circumstances and difficulties for IoT-based patient wellbeing checking frameworks.


Author(s):  
Praveen Pandey

Abstract: Cyber security are techniques generally set forth in published materials that attempt to safeguard the cyber environment of a user or organization. It manages the set of techniques used to save the integrity of networks, programs and data from unauthorized access. It refers to the body of technologies, processes, and it may also be referred to as information technology security. The field is of growing importance due to increasing reliance on computer systems, including smart phones, televisions and the various tiny devices that constitute the Internet of Things. Keywords: IT security, Internet of things (IOT)


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