scholarly journals Designing Tactile Vocabularies for Human-Computer Interaction

2020 ◽  
Author(s):  
Victor Oliveira ◽  
Anderson Maciel

This paper summarizes our study of tactile languages in humancomputer interaction. We intended to analyze how the choices made during the design process of tactile vocabularies would affect the user performance on an interactive task. Therefore, we have developed and tested different sets of tactile signals for aid navigation in virtual environments. It leaded us to fashion a novel approach for vibrotactile prefixation. Through this experimental-driven study, we attempted to effects of multisensory stimulation, perception, learning and interpretation of tactile sequences, and masking caused by multiple vibrations in a same locus. The presented results should be useful for other designers to produce usable and expressive tactile interfaces.

2013 ◽  
Vol 671-674 ◽  
pp. 3239-3242
Author(s):  
Yao Fei Chen ◽  
Wei Zheng ◽  
Huan Tong Chen

Traditional courseware is lack of humanity. Proposes to use Agent technology achieve the humanized design in courseware. Microsoft Agent with its lively and clear human features has had a significant influence upon traditional human-computer interaction. This paper introduces the related technologies of Microsoft Agent, and discussed the realization of the principles and the design process of the Microsoft Agent in authorware . The paper gives the Agent script design structure, the human feedback of humanized courseware and the notes in the process. Microsoft Agent enhanced the expression and presentation effect of courseware by lively images of anthropomorphic expression, speech and action.


Author(s):  
Rocco Servidio ◽  
Barry Davies ◽  
Kevin Hapeshi

Human-Computer Interaction (HCI) studies play an important role in the design, implementation, and evaluation of a new generation of graphical user interfaces designed to support consumer behaviours and information needs. In recent years, the spread of new virtual environments and innovative tools have revolutionized the field of e-commerce. Although new digital environments can enable or facilitate certain user activities, the quality of the user interface will remain a continuing challenge. The chapter aims to underline the relationships between HCI studies and consumer behaviour, focusing attention on virtual environments for electronic and Internet e-commerce (online retail) services. The potential of multi-modal interfaces and virtual environments for business and marketing are examined by: (1) providing an overview of the relationships between HCI and consumer behaviour, (2) showing how different interaction modalities can enhance the communication process between user and consumer system, (3) showing how digital and interactive technologies can offer to the consumer many advantages and unique opportunities in exploring information and products, and (4) new directions for possible future research.


Author(s):  
Susana Berenice Vidrio Barón

Human Computer Interaction is a relatively new field. It has borrowed theories, techniques, and tools from such diverse disciplines such as computer science, management of information systems, sociology, anthropology, psychology, and design. The Web design process needs to evolve in order to include the constructs and tools provided by multidisciplinary research. Culture has been proven to have a direct influence in the way a Web site can be both evaluated and designed. In order to attract and retain users, electronic government Web site designers must acknowledge that culture plays a key role when it comes to user acceptance. The best way to approach the users, who in the case of an electronic government are the citizens, is a citizen-centered approach that must be incorporated into the Website design process.


2013 ◽  
Vol 712-715 ◽  
pp. 2565-2568
Author(s):  
Tong Pan ◽  
Xiao Jing Li ◽  
Hao Peng Wang ◽  
Bin Ru Chen

Security and stability are important for interactive behavior of virtual object in the virtual environment. To achieving a effective method for region limit to all virtual models is the key to secure and stable virtual environment. The paper analyzed the principle and approach of limit to model behavior region, presented a method based on VRML with validations. The method is effective for safe, stable human-computer interaction in virtual environment, and served for VR-based products design, process approach, and accurate evaluation.


1988 ◽  
Vol 32 (5) ◽  
pp. 284-287 ◽  
Author(s):  
Sharon L. Greene ◽  
John D. Gould ◽  
Stephen J. Boies ◽  
Antonia Meluson ◽  
Marwan Rasamny

Five different human-computer interaction techniques were studied to determine the relative advantages of entry-based and selection-based methods. Gould, Boies, Meluson, Rasamny, and Vosburgh (1988), found that entry techniques aided by either automatic or requested string completion, were superior to various selection-based techniques. This study examines unaided as well as aided entry techniques, and compares them to selection-based methods. Variations in spelling difficulty and database size were studied for their effect on user performance and preferences. The main results were that automatic string completion was the fastest method and selection techniques were better than unaided entry techniques, especially for hard-to-spell words. This was particularly true for computer-inexperienced participants. The database size had its main influence on performance with the selection techniques. In the selection and aided-entry methods there was a strong correlation between the observed keystroke times and the minimum number of keystrokes required by a task.


1999 ◽  
Vol 11 (4) ◽  
pp. 427-452 ◽  
Author(s):  
Christian Krapichler ◽  
Michael Haubner ◽  
Andreas Lösch ◽  
Dietrich Schuhmann ◽  
Marcus Seemann ◽  
...  

Author(s):  
Robert J. K. Jacob

The problem of human-computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface (Tufte, 1989). To address it, we seek faster, more natural, and more convenient means for users and computers to exchange information. The user’s side is constrained by the nature of human communication organs and abilities; the computer’s is constrained only by input/output devices and interaction techniques that we can invent. Current technology has been stronger in the computer-to-user direction than the user-to-computer, hence today’s user-computer dialogues are rather one-sided, with the bandwidth from the computer to the user far greater than that from user to computer. Using eye movements as a user-to-computer communication medium can help redress this imbalance. This chapter describes the relevant characteristics of the human eye, eye-tracking technology, how to design interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way, and the relationship between eye-movement interfaces and virtual environments. As with other areas of research and design in human-computer interaction, it is helpful to build on the equipment and skills humans have acquired through evolution and experience and search for ways to apply them to communicating with a computer. Direct manipulation interfaces have enjoyed great success largely because they draw on analogies to existing human skills (pointing, grabbing, moving objects in space), rather than trained behaviors. Similarly, we try to make use of natural eye movements in designing interaction techniques for the eye. Because eye movements are so different from conventional computer inputs, our overall approach in designing interaction techniques is, wherever possible, to obtain information from a user’s natural eye movements while viewing the screen, rather than requiring the user to make specific trained eye movements to actuate the system. This requires careful attention to issues of human design, as will any successful work in virtual environments. The goal is for human-computer interaction to start with studies of the characteristics of human communication channels and skills and then develop devices, interaction techniques, and interfaces that communicate effectively to and from those channels.


Author(s):  
Rocco Servidio ◽  
Barry Davies ◽  
Kevin Hapeshi

Human-Computer Interaction (HCI) studies play an important role in the design, implementation, and evaluation of a new generation of graphical user interfaces designed to support consumer behaviours and information needs. In recent years, the spread of new virtual environments and innovative tools have revolutionized the field of e-commerce. Although new digital environments can enable or facilitate certain user activities, the quality of the user interface will remain a continuing challenge. The chapter aims to underline the relationships between HCI studies and consumer behaviour, focusing attention on virtual environments for electronic and Internet e-commerce (online retail) services. The potential of multi-modal interfaces and virtual environments for business and marketing are examined by: (1) providing an overview of the relationships between HCI and consumer behaviour, (2) showing how different interaction modalities can enhance the communication process between user and consumer system, (3) showing how digital and interactive technologies can offer to the consumer many advantages and unique opportunities in exploring information and products, and (4) new directions for possible future research.


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