The Forensic Utility of Photogrammetry in Surface Scene Documentation

2021 ◽  
Author(s):  
Elizabeth Church ◽  
James Pokines ◽  
Christopher Ames

Outdoor crime scene documentation needs to be accurate and precise to preserve evidence. Photogrammetry is a potential option. Structure from Motion (SfM) processes photographs into 3D models. As commercial software does not disclose this process, this documentation technique could be legally inappropriate. A potential solution to this problem is open-source software. A series of mock outdoor crime scenes were documented using SfM and total station mapping. Ten large surface scatter scenes containing plastic human remains and personal objects were laid out in 10 × 10 m units in a New England forested environment. The small surface scatter scenes consisted of a pig (Sus scrofa) mandible placed in different environments. The resulting models were built using PhotoScan by AgiSoft and MicMac by IGN. Accuracy was measured by the amount of variance in fixed-datum measurements, whereas visual qualitywas determined by comparison. The average total variance in fixed-datum lengths for six of the ten scenes was below 0.635 cm. The maximum differences in measurement between the total station and software measurements were 0.0917 m (PhotoScan) and 0.178 m (MicMac). Comparative histograms had low standard deviations and mean distances between points. Conditions such as light, ground foliage and topography affect model quality. This research shows that SfM has the potential to be a rapid, accurate and low-cost resource, but there are limitations that must be considered.

2019 ◽  
Vol 10 (20) ◽  
pp. 70
Author(s):  
Gabriela Lorenzo ◽  
Luciano Lopez ◽  
Reinaldo A. Moralejo ◽  
Luis M. Del Papa

<p>Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017).</p><p>The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens.</p><p>Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15º, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0º, 45º and 60º. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm.</p><p>Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better results, producing more comprehensive information of the bone element, with great detail and geometrical precision and not limited to pictures or drawings at particular angles. In this paper we can see how 3D modelling with SfM-MVS (Structure from Motion-Multi View Stereo) allows the observation of an element from multiple angles. The possibility of zooming and rotating the models (Figs. 6g, 6h, 7d, 8c) improves the determination of the archaeological specimens.</p><p>Information on how the 3D model was produced is essential. A metadata file must include data on each bone element (anatomical and taxonomic) plus information on photographic quantity and quality. This file must also contain the software used to produce the model and the parameters and resolution of each step of the workflow (number of 3D points, mesh vertices, texture resolution and quantification of the error of the model). In short, 3D models are excellent tools for osteological guides.</p>


2018 ◽  
pp. 1338-1380
Author(s):  
Marco Gaiani

This chapter presents a framework and some solutions for color acquisition, management, rendering and assessment in Architectural Heritage (AH) 3D models construction from reality-based data. The aim is to illustrate easy, low-cost and rapid procedures that produce high visual accuracy of the image/model while being accessible to non-specialized users and unskilled operators, typically Heritage architects. The presented processing is developed in order to render reflectance properties with perceptual fidelity on many type of display and presents two main features: is based on an accurate color management system from acquisition to visualization and more accurate reflectance modeling; the color pipeline could be used inside well established 3D acquisition pipeline from laser scanner and/or photogrammetry. Besides it could be completely integrated in a Structure From Motion pipeline allowing simultaneous processing of color/shape data.


Author(s):  
M. Zacharek ◽  
P. Delis ◽  
M. Kedzierski ◽  
A. Fryskowska

These studies have been conductedusing non-metric digital camera and dense image matching algorithms, as non-contact methods of creating monuments documentation.In order toprocess the imagery, few open-source software and algorithms of generating adense point cloud from images have been executed. In the research, the OSM Bundler, VisualSFM software, and web application ARC3D were used. Images obtained for each of the investigated objects were processed using those applications, and then dense point clouds and textured 3D models were created. As a result of post-processing, obtained models were filtered and scaled.The research showedthat even using the open-source software it is possible toobtain accurate 3D models of structures (with an accuracy of a few centimeters), but for the purpose of documentation and conservation of cultural and historical heritage, such accuracy can be insufficient.


Author(s):  
G. Vacca ◽  
G. Furfaro ◽  
A. Dessì

<p><strong>Abstract.</strong> The growing interest in recent years in Unmanned Aerial Vehicles (UAVs) by the scientific community, software developers, and geomatics professionals, has led these systems to be used more and more widely, in different fields of engineering and architecture. This is thanks, above all, to their flexibility of use and low cost compared to traditional photogrammetric flights using expensive metric digital cameras or LiDAR sensors. In recent years, UAVs have also been used in the field of monitoring and inspection of public or private buildings that are remarkable in terms of size and architecture. This is mainly due to the focus a sustainability and resource efficiency in the building and infrastructure sector, which aims to extend their lifetimes. Through the use of remote checking using UAVs, the monitoring and inspection of buildings can be brought to a new level of quality and saving.</p><p> This paper focuses on the processing and study of 3D models obtained from images captured by an UAV. In particular, the authors wanted to study the accuracy gains achieved in the building 3D model obtained with both nadir and oblique UAV flights. The images from the flights were processed using Structure-for Motion-based approach for point cloud generation using dense image-matching algorithms implemented in an open source software. We used the open source software VisualSfM, developed by Chanchang Wu in collaboration with the University of Washington and Google. The dense matching plug-in integrated in its interface, PMVS/CMVS, made by Yasutaka Furukawa, was employed to generate the dense cloud. The achieved results were compare with those gained by Photoscan software by Agisoft and with 3D model from the Terrestrial Laser Scanner (TLS) survey.</p>


Author(s):  
Marco Gaiani

In this chapter are presented a framework and some solutions for color acquisition, management, rendering and assessment in Architectural Heritage (AH) 3D models construction from reality-based data. The aim is to illustrate easy, low-cost and rapid procedures that produce high visual accuracy of the image/model while being accessible to non-specialized users and unskilled operators, typically Heritage architects. The presented processing is developed in order to render reflectance properties with perceptual fidelity on many type of display and presents two main features: is based on an accurate color management system from acquisition to visualization and more accurate reflectance modeling; the color pipeline could be used inside well established 3D acquisition pipeline from laser scanner and/or photogrammetry. Besides it could be completely integrated in a Structure From Motion pipeline allowing simultaneous processing of color/shape data.


Sensors ◽  
2021 ◽  
Vol 21 (3) ◽  
pp. 922
Author(s):  
Pengju An ◽  
Kun Fang ◽  
Qiangqiang Jiang ◽  
Haihua Zhang ◽  
Yi Zhang

The measurement of rock joint surfaces is essential for the estimation of the shear strength of the rock discontinuities in rock engineering. Commonly used techniques for the acquisition of the morphology of the surfaces, such as profilometers and laser scanners, either have low accuracy or high cost. Therefore, a high-speed, low-cost, and high-accuracy method for obtaining the topography of the joint surfaces is necessary. In this paper, a smartphone structure from motion (SfM) photogrammetric solution for measuring rock joint surfaces is presented and evaluated. Image datasets of two rock joint specimens were taken under two different modes by using an iPhone 6s, a Pixel 2, and a T329t and subsequently processed through SfM-based software to obtain 3D models. The technique for measuring rock joint surfaces was evaluated using the root mean square error (RMSE) of the cloud-to-cloud distance and the mean error of the joint roughness coefficient (JRC). The results show that the RMSEs by using the iPhone 6s and Pixel 2 are both less than 0.08 mm. The mean errors of the JRC are −7.54 and −5.27% with point intervals of 0.25 and 1.0 mm, respectively. The smartphone SfM photogrammetric method has comparable accuracy to a 3D laser scanner approach for reconstructing laboratory-sized rock joint surfaces, and it has the potential to become a popular method for measuring rock joint surfaces.


FACE ◽  
2022 ◽  
pp. 273250162110722
Author(s):  
Mikhail Pakvasa ◽  
Hannes Prescher ◽  
Bryce Hendren-Santiago ◽  
Tony Da Lomba ◽  
Nicholas McKenzie ◽  
...  

Introduction: Stereolithography, also known as 3D printing (3DP), is a versatile and useful technology with many healthcare applications. While 3DP has gained tremendous popularity, it remains a daunting and perceptibly time-consuming process for the inexperienced user, with most turning to commercially printed products. Commercial vendors are expensive. We propose that 3DP is feasible for the inexperienced user with the appropriate knowledge and tools. Methods: A 3DP protocol was created for model design and printing using open-source software and a low-cost desktop printer. It was betatested by 3 inexperienced users. The fidelity of the protocol was then tested in direct comparison to industry models made for 3 patients undergoing mandibular distraction osteogenesis, using standard cephalometric measurements. Results: All inexperienced testers were able to successfully create a 3D model using the easy-to-follow protocol without the use of any other resources. The models were created in a mean time of 170 minutes. All cephalometric measurements on the open-source printed models were equal to within 0.5 to 1.0 mm of the respective industry models. Conclusions: As the 3DP process is simplified and desktop printers and materials become more affordable, we anticipate that its implementation will become more commonplace. We describe a step-by-step, protocol using open-source software and affordable materials to create 3D models.


2020 ◽  
Vol 52 ◽  
pp. 55-61
Author(s):  
Ettore Potente ◽  
Cosimo Cagnazzo ◽  
Alessandro Deodati ◽  
Giuseppe Mastronuzzi

Sensors ◽  
2021 ◽  
Vol 21 (3) ◽  
pp. 726
Author(s):  
Francisco J. Gómez-Uceda ◽  
José Ramirez-Faz ◽  
Marta Varo-Martinez ◽  
Luis Manuel Fernández-Ahumada

In this work, an omnidirectional sensor that enables identification of the direction of the celestial sphere with maximum solar irradiance is presented. The sensor, based on instantaneous measurements, functions as a position server for dual-axis solar trackers in photovoltaic plants. The proposed device has been developed with free software and hardware, which makes it a pioneering solution because it is open and accessible as well as capable of being improved by the scientific community, thereby contributing to the rapid advancement of technology. In addition, the device includes an algorithm developed ex professo that makes it possible to predetermine the regions of the celestial sphere for which, according to the geometric characteristics of the PV plant, there would be shading between the panels. In this way, solar trackers do not have to locate the Sun’s position at all times according to astronomical models, while taking into account factors such as shadows or cloudiness that also affect levels of incident irradiance on solar collectors. Therefore, with this device, it is possible to provide photovoltaic plants with dual-axis solar tracking with a low-cost device that helps to optimise the trajectory of the trackers and, consequently, their radiative capture and energy production.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


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