The IBM Power Visualization System: A Digital Post-Production Suite in a Box

SMPTE Journal ◽  
1995 ◽  
Vol 104 (3) ◽  
pp. 125-133 ◽  
Author(s):  
David A. Epstein ◽  
Sherman R. Alpert ◽  
Inching Chen
2008 ◽  
Vol 266 (9) ◽  
pp. 1475-1487 ◽  
Author(s):  
G. Strauß ◽  
N. Bahrami ◽  
M. Hofer ◽  
E. Dittrich ◽  
M. Strauß ◽  
...  

Kybernetes ◽  
2008 ◽  
Vol 37 (9/10) ◽  
pp. 1530-1541 ◽  
Author(s):  
Olusegun Folorunso ◽  
Oluwafemi Shawn Ogunseye

Author(s):  
P. Hübner ◽  
M. Weinmann ◽  
M. Hillemann ◽  
B. Jutzi ◽  
S. Wursthorn

The basic requirement for the successful deployment of a mobile augmented reality application is a reliable tracking system with high accuracy. Recently, a helmet-based inside-out tracking system which meets this demand has been proposed for self-localization in buildings. To realize an augmented reality application based on this tracking system, a display has to be added for visualization purposes. Therefore, the relative pose of this visualization platform with respect to the helmet has to be tracked. In the case of hand-held visualization platforms like smartphones or tablets, this can be achieved by means of image-based tracking methods like marker-based or model-based tracking. In this paper, we present two marker-based methods for tracking the relative pose between the helmet-based tracking system and a tablet-based visualization system. Both methods were implemented and comparatively evaluated in terms of tracking accuracy. Our results show that mobile inside-out tracking systems without integrated displays can easily be supplemented with a hand-held tablet as visualization device for augmented reality purposes.


2020 ◽  
Author(s):  
David Saffo ◽  
Aristotelis Leventidis ◽  
Twinkle Jain ◽  
Michelle Borkin ◽  
Cody Dunne

Autonomous unmanned aerial vehicles are complex systems of hardware, software, and human input. Understanding this complexity is key to their development and operation. Information visualizations already exist for exploring flight logs but comprehensive analyses currently require several disparate and custom tools. This design study helps address the pain points faced by autonomous unmanned aerial vehicle developers and operators. We contribute: a spiral development process model for grounded evaluation visualization development focused on progressively broadening target user involvement and refining user goals; a demonstration of the model as part of developing a deployed and adopted visualization system; a data and task abstraction for developers and operators performing post-flight analysis of autonomous unmanned aerial vehicle logs; the design and implementation of DATA COMETS, an open-source and web-based interactive visualization tool for post-flight log analysis incorporating temporal, geospatial, and multivariate data; and the results of a summative evaluation of the visualization system and our abstractions based on in-the-wild usage. A free copy of this paper and source code are available at osf.io/h4p7g


Author(s):  
Trefor Williams ◽  
John Betak

The objective of this paper is to demonstrate how GIS and data visualization systems can be used to identify spatial relationships to add to our understanding of railroad accident factors. Examples are given of the spatial analysis of broken rail accidents and grade crossing accidents on GIS maps. Additionally, using the Weave data visualization system a data dashboard was constructed that shows the complex interaction between variables like track type, FRA track classification, train speed and track density with broken rail accident causes. The findings indicate that broken rail accidents occur most frequently in the Midwest. Possibly this trend is related to climate change and increased temperatures and precipitation in the United States. GIS visualizations also showed that many truck-trailer accidents at grade crossings occur in low population areas. This work indicates that GIS and data visualizations are a useful method of identifying trends in railroad accidents.


1989 ◽  
Vol 9 (4) ◽  
pp. 30-42 ◽  
Author(s):  
C. Upson ◽  
T.A. Faulhaber ◽  
D. Kamins ◽  
D. Laidlaw ◽  
D. Schlegel ◽  
...  

2013 ◽  
Vol 04 (supp01) ◽  
pp. 1340001 ◽  
Author(s):  
JOHN ALLISON ◽  
LAURENT GARNIER ◽  
AKINORI KIMURA ◽  
JOSEPH PERL

From the beginning, the GEANT4 Visualization System was designed to support several simultaneous graphics systems written to common abstract interfaces. Today, it has matured into a powerful diagnostic and presentational tool. It comes with a library of models that may be added to the current scene and which include the representation of the GEANT4 geometry hierarchy, simulated trajectories and user-written hits and digitizations. The workhorse is the OpenGL suite of drivers for X, Xm, Qt, and Win32. There is an Open Inventor driver. Scenes can be exported in special graphics formats for offline viewing in the DAWN, VRML, HepRApp and gMocren browsers. PostScript can be generated through OpenGL, Open Inventor, DAWN and HepRApp. GEANT4's own tracking algorithms are used by the Ray Tracer. Not all drivers support all features but all drivers bring added functionality of some sort. This paper describes the interfaces and details the individual drivers.


SIMULATION ◽  
2012 ◽  
Vol 88 (12) ◽  
pp. 1407-1418 ◽  
Author(s):  
Dong Jin Yeo ◽  
Moohyun Cha ◽  
Duhwan Mun

A ship’s real-time three-dimensional (3D) visualization system, a component of a handling simulator, is one of its most important components, since realistic and intuitive image generation play an essential role in improving the effects of education using ship navigation simulators. Ship handling simulators should have capabilities of calculating ship motions (heave, pitch, and roll) at any given sea state and display the calculated motions through a real-time 3D visualization system. The motion solver of a ship handling simulator calculates those motions in addition to maneuverings for an own ship, the main simulation target, but only provides maneuvering information about traffic ships. Therefore, it is required to simulate traffic ship and buoy motions arising from ocean waves in a ship handling simulator for realistic visualization. In this paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motion calculation module. The feasibility of the proposed dynamics model and the motion calculation module has been demonstrated through the development of a prototype real-time 3D visualization system based on an open-source 3D graphics engine.


Sign in / Sign up

Export Citation Format

Share Document