scholarly journals The Practice of Urban Renewal Based on Creative Industry: Experience from the Huangjueping Creative Industries in Chongqing - China

2012 ◽  
Vol 5 (5) ◽  
Author(s):  
Liu Dong ◽  
Mustapha Haruna
2021 ◽  
Vol 7 (Extra-D) ◽  
pp. 187-199
Author(s):  
Alina Vitalievna Fadeeva ◽  
Daria Anatolevna Puiu ◽  
Pavel Yurievich Gurushkin ◽  
Sergey Borisovich Nikonov ◽  
Iuliia Valerievna Puiu

The popularity of Korean pop culture in the world can be considered an exceptional phenomenon of 2020. One should note that processes reflecting the effective interaction of state structures with the spheres of the creative industry in the modern economy have a special scientific potential at the moment. These creative industry spheres include art, cinema, animation, music, game development and software products. The most successful case in this area is the developed system of cultural media export in South Korea. Research into the economic opportunities of creative industries as a new stage in modern society is becoming a practically significant way to solve the problems of increasing the country's economic power in the Digital Age. The experience of South Korea is still insufficiently covered in Russian research. The practical significance of research in this field is associated with the study of the use of cultural products as a tool for economic growth.


2018 ◽  
Vol 3 (2) ◽  
pp. 77
Author(s):  
Doddy Friestya Asharsinyo

The quality and performance of lecturers apart from the quality of their education, are also obtained from the surrounding academic environment, which is related to the workspace environment in conducting Tridarma activities. The lecturer workspace is Tridarma's activities take place, it is also a space for lecturers to actualize themselves through their fields of expertise, science and works. The layout of the lecturers' workplaces related to scientific fields at the Faculty of Creative Industries differs from one another, due to the results of work activities, research carried out, and the resulting paperwork varies from dimension / size in the field of expertise / science. The standard of work space for lecturers in general is the same for all fields of science. This research method is carried out with a qualitative approach, starting by observing empirical facts about the working space of the lecturers in the Faculty of Creative Industries, and then explaining the existing conditions and analyzing in accordance with applicable standards. The results & findings of this study conclude that the activity patterns and layout in the Tel-U lecturer workspace at the Faculty of Creative Industry are associated with the field of knowledge of each study program have the same cubical pattern and facilities, with a centralized orientation circulation in the middle of the room, there is no no special work storage space.


Author(s):  
Nurgun Vyacheslavovich Afanasev ◽  
Ul'yana Valer'evna Titova

The object of this research is the role of the comedy “Tieteybit” by N. D. Neustroev in cultural life of the Sakha Republic (Yakutia). The subject is the impact of modern creative industries upon cultural life of the region. On the example of Nikolay Denisovich Neustroev's comedy play “Tieteybit”, the authors examine the use of creative approaches towards preservation and popularization of cultural heritage of the Sakha people. It is noted that over the recent years, a major event in the development of spiritual culture and cultural life of the region overall has become the innovations introduced by the contemporaries in staging the Yakut comedies. Motifs of the comedy “Tieteybit” served as the prototype for staging the the first Yakut musical comedy, and even a film. A survey was conducted touching upon the following questions: are the innovations introduced in culture in form of a screen version of classical literature with the elements of innovation encourage the young generation to studying the Yakut cultural heritage?; what is the relevance of the work by N. D. Neustroev “Tieteybit”? The conclusions is made that in the XXI century, N. D. Neustroev's comedy “Tieteybit” has become one of the basics for the development of creative industry of the region. As an instrument for the development of regional culture, creative industry may play the strongest and highly effective role in the development of social life of the region.


2019 ◽  
Vol 40 ◽  
pp. 21-37

Creative economy is one of the most propulsive sectors, which share in global economy as well as national ones continuously grows (Jones et al., 2016). Within the territory of 28 EU member states it participates with 4.5% of GDP and employs 3.8% of total workforce (https://ec.europa.eu/eurostat, 2017). Axis of creative economy development is made of cultural and creative industries that are generators of new technologies, innovation and media. This paper analyses cultural and creative industry in the Republic of Croatia, as well as their role in economic and social development of the country. Cultural and creative industry (CCI) are directed towards highly educated workforce of tertiary education, digital society and 4.0 Globalisation. People employed in CCI in the Republic of Croatia are at the EU average with 3.6% of total workforce (2017) and with 50% of employed with tertiary education (https://ec.europa.eu/eurostat, 2017). CCI are important in expressing identity of the people but they are also an engine of economic growth (HKKI, 2015).


2019 ◽  
Vol 12 (1) ◽  
pp. 125
Author(s):  
Paula Sanches Santana ◽  
Franciane Freitas Silveira

The aim of this study is to discuss the scientific production scenario related to the theme entrepreneurship in the creative industries sector through a bibliometric study, using co-citation network. The sample was based on the ISI Web of Knowledge platform (Web of Science), totaling 131 selected articles. Based on data analysis, we concluded that entrepreneurship in the creative industry sector is a subject still under-explored, but there has been a significant increase in publications in the last five years. Looking at the co-citation network, we were able to map the intellectual structure of entrepreneurship in the creative industries sector and the development in research and publications as well.


Author(s):  
Ercilia Rini Octavia ◽  
Anugrah Irfan Ismail

Abstrak Desa Kepuhsari Kecamatan Manyaran, Kabupaten Wonogiri, Jawa Tengah, sudah sejak lama dikenal sebagai sentra produksi wayang kulit tatah sungging. Proses pembuatannya yang rumit dengan bahan kulit dan tanduk berkualitas dikemas menjadi produk yang ekslusif. Hasil tatah sunggingnya terkenal tebal, rapi, dan halus sehingga menjadi salah satu produk unggulan dari Kabupaten Wonogiri. Bahkan, pada tahun 2014 pemerintah telah memberi identitas pada Desa Kepuhsari sebagai ‘Kampung Wayang’. Melalui penelitian yang dilakukan dengan pendekatan kualitatif deskriptif, dianalisa dengan metode analisis model interaktif, serta divalidasi dengan triangulasi data ini, mampu menemukenali beberapa potensi di Desa Kepuhsari berupa potensi SDM, alam, wisata budaya dan religi, anyaman bambu, cinderamata, kelompok seni pertunjukan, serta utamanya berupa kerajinan wayang kulit tatah sungging. Kemudian juga menemukan upaya internal yang sudah dilakukan oleh pengelola Kampung Wayang dan pemerintah setempat berupah pembentukan Pokdarwis Tetuko, pengelolaan Kampung Wayang, serta pengembangan industri kreatif untuk perajin wayang tatah sungging. Berdasar temuan data menyoal potensi dan upaya internal tersebut maka dapat dirumuskan beberapa strategi dalam upaya penguatan branding Desa Kepuhsari sebagai Destinasi Wisata Kampung Wayang Tatah Sungging agar keberadaannya tetap eksis dan makin dikenal oleh masyarakat luas baik dalam maupun luar negeri. Kata kunci: industri kreatif, branding, destinasi wisata, kampung wayang, kewirausahaan   Abstract Kepuhsari Village of Manyaran Sub District, Wonogiri Regency, Central Java has been long known as wayang kulit tatah sungging production centre. Its elaborate production process with high-quality leather and animal horn material is packaged into exclusive product. Its tatah sungging product is neat, thick, and fine, thereby becoming one of superior products in Wonogiri Regency. Even in ­­­­2014 the government had identified Kepuhsari Village as “Kampung Wayang (Puppet Village). Through research conducted with descriptive qualitative approach, analyzed by interactive model analysis method, and validated by triangulation data, we able to identify some potency in Kepuhsari Village in the form of human resource potential, nature, cultural and religious tourism, woven bamboo, souvenir, performance art, and especially wayang kulit tatah sungging production. Another finding is the internal efforts that have been done by the manager of Wayang Village and the local government in form of Pokdarwis Tetuko, the management of Wayang Village, and the development of creative industries for tatah sungging artists. Based on the findings of the data questioning the potential and internal efforts can be formulated several strategies in efforts to strengthen the branding of Kepuhsari Village as a Tatah Sungging Tourism Village and retain its existence and to be widely known by the public both domestic and foreign.  Keywords: creative industry, branding, tourist destination, puppets village, entrepreneurship


2021 ◽  
Vol 16 (3) ◽  
pp. 21-30
Author(s):  
Maria Bartekova

The aim of this article is to contribute to the understanding of the possibilities of application of selected pricing strategies in the conditions of the creative industries in Slovakia. A creative product has interesting economic aspects, which are conditioned by its specific parameters. The economic potential of a creative product is a way of returning the investment in its creation, as well as a way of generating profit. In this case, the economic potential is the set of economic utility – uniqueness, intellect, knowledge, talent and skills added by each participant in the process of product creation. These characteristics make the products of the creative industries fundamentally different from those of traditional manufacturing. The added value of a creative industry product is not determined by the amount of work invested in its creation, but by the subjective perception of consumers, insofar as its consumption satisfies their personal needs. Pricing in creative industry enterprises results from a number of factors that determine the strategic direction of the enterprise and its output. This fact in turn influences the strategy of conceiving and creating individual prices. These play an important role in the strategic marketing of creative industry enterprises, despite their specificities (zero price or free entry, voluntary, list-based). It should be noted that prices are set differently in the non-profit sector and in the for-profit sectors producing in the creative industries. This means that in terms of the marketing mix of each tool, the pricing functions need to be taken into account.


2019 ◽  
Vol 42 (4) ◽  
pp. 537-553 ◽  
Author(s):  
Tamsyn Dent

This article contributes to the literature on gender inequality in the creative workforce. Motherhood has been attributed as a determining factor of female under-employment or unequal representation in the creative industries, a problematic claim that distracts attention from operational excluding structures. The article considers why motherhood has become an identified explanation for female under-representation by considering the question: what sort of mother are we referring to when we talk of the creative worker? Revising the genealogy of literature on maternal practice from second wave up to recent concepts of neoliberal feminism, this article explores how class-based practices associated with motherhood have an influence on how all women are valued as creative workers. This is in direct contrast to men whose employment value increases following parenthood. The term ‘value’ explores how individual choices emerge in response to wider structural issues, providing a framework to consider the relationship between gender and class in the context of the neoliberal, creative industry.


2020 ◽  
Vol 5 (4) ◽  
pp. 389-406
Author(s):  
Meicheng Sun

Korean popular music or K-pop has achieved popularity among global audiences. The uniqueness of K-pop fan culture has helped to shape the success of the K-pop industry. Through a case study of Chinese fan labor vis-à-vis K-pop male idol group GOT7, the author notes three types of K-pop fan labor: specialized labor, managerial labor, and unskilled labor. This research argues that fan labor transforms the K-pop industry into an alternative creative industry because fan labor as creative labor is an indispensable part of the K-pop industry. Fan labor is utilized to distinguish fans from non-fans, and to draw boundaries between the grateful, more enthusiastic fans and the casual self-proclaimed fans who do not contribute to fandom or their idols’ success. These Chinese K-pop fans comply with the K-pop industry’s commodification of culture, are exploited by the K-pop industry, and seek empowerment in the K-pop production and distribution process. This paper’s exploration of fan labor, based on the author’s participant observations and in-depth interviews, will thus contribute to studies on the creative industries, creative labor, fandom, and the transnational flows of popular culture.


Sign in / Sign up

Export Citation Format

Share Document