scholarly journals INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION

2009 ◽  
Vol 1 (1) ◽  
pp. 23-28 ◽  
Author(s):  
Jiří DOSTÁL
Author(s):  
Alexander Nikolayevich Dakhin ◽  

The article deals with the issues of didactic support of students ‘ play activities that contribute to improving the effectiveness of education. Gamification is exactly the tool that ensures the motivated involvement of students in the cognitive sphere, and social, physical and communicative activity is the applied result of the introduction of this tool into the structure of both general and pedagogical education. The purpose of this article is to present the methodological grounds for the use of the game both in the organization of children’s recreation and in the didactic provision of pedagogical education that can apply gamification for pedagogical purposes. The issues raised are especially relevant in the conditions of excessive fascination of teenagers with all kinds of computer games, which causes concern for their “digital dementia”, since it is accompanied by the adoption of already programmed scenarios. Digital autism also causes alertness, which leads to physical inactivity and other somatic problems. Practice insistently requires researchers to put the modern socio-cultural phenomenon, which is gamification, at the service of modern education with an appropriate pedagogical justification.


2019 ◽  
Vol 7 (3) ◽  
pp. 331-338
Author(s):  
Rahma Djati Kusuma ◽  
Egi Adithia Adithia Pradana

 Virtual learning environment (VLE) has become an integral part of modern education. In the era of technology, students are using smartphone and computer in everyday learning. The use of computers for learning is diverse, starting from the simple thing like for reading e-books and learning materials to doing simulation. On the other hands, students are very familiar with computer games. 3D VLE offers learning process using media that looks like game so that students are motivated to learn and do the challenges given.   Keywords: virtual learning, virtual learning environment, education


2013 ◽  
Author(s):  
Monika Szpringer ◽  
Grazyna Nowak-Starz ◽  
Malgorzata Markowska ◽  
Edyta Laurman-Jarzabek
Keyword(s):  

2008 ◽  
Author(s):  
Philip McClenaghan ◽  
Clive Fencott ◽  
Paul van Schaik
Keyword(s):  

2002 ◽  
Author(s):  
Stephane Bouchard ◽  
Patrice Renaud
Keyword(s):  

2003 ◽  
Author(s):  
David Walshe ◽  
Elizabeth Lewis ◽  
Kathleen O'Sullivan ◽  
Brenda K. Wiederhold ◽  
Sun I. Kim

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