scholarly journals Motivation and benefits of digital games for the elderly: a systematic literature review

Author(s):  
Túlio Teixeira Cota ◽  
Lucila Ishitani
Sensors ◽  
2020 ◽  
Vol 20 (14) ◽  
pp. 3958
Author(s):  
Antonio Rienzo ◽  
Claudio Cubillos

A higher number of people increasingly uses digital games. This growing interest in games, with different objectives, justifies the investigation of some aspects and concepts involved, such as product quality (game), usability, playability, and user or player experience, topics investigated by the multidisciplinary area called Human–Computer Interaction (HCI). Although the majority of users of these games are children and young people, an increasing number of older adults join technology and use different types of digital games. Several studies establish the increase in learning, socialization and exercise promotion, and cognitive and psychomotor skills improvement, all within the context of active and healthy aging. The objective of this work is to carry out a systematic literature review investigating the player experience of the elderly in digital games. The work allowed answering five research questions that were formulated. The evolution and maturity level of the research area are studied together with the research methods used. The factors that motivate adults to play were also analyzed; what are the recommended technical characteristics for games and some tools and metrics with which games are evaluated for older adults? Research gaps were detected in the area; there are not many specific studies on playability and player experience applied to the older adult, nor are there proven tools and metrics to evaluate them. Particular techniques for assessing and designing games focused on older adults are lacking, and quantitative studies that better identify the factors that affect the playability and experience of older adults in digital games.


2019 ◽  
Vol 19 (1) ◽  
pp. 11-25 ◽  
Author(s):  
Rômulo Santos Silva ◽  
Artur Martins Mol ◽  
Lucila Ishitani

The use of technologies by the elderly is still restricted, especially concerning recent technologies. To better understand the older user experience, while using virtual reality technology, we performed a Systematic Literature Review. The databases selected for research were the digital libraries of ACM, IEEE, Science Direct and Google Scholar. During the literature review, we col- lected information about the characteristics of the participants of the studies selected, the experiences reported about the use of technology, the research method used, the technologies chosen for the tests, the results obtained and future work suggested. The main contributions of this work were to identify the state of art of virtual and augmented reality for older people, the possible applications of these technologies to them, the most used devices and also the considerations reported by previous experiences.


Symmetry ◽  
2019 ◽  
Vol 11 (3) ◽  
pp. 400 ◽  
Author(s):  
Umm Shah ◽  
Thiam Chiew

The increasing popularity of mHealth is a promising opportunity for pain self-management. Mobile apps can be easily developed, but understanding the design and usability will result in apps that can retain more users. This research aims at identifying, analyzing, and synthesizing the current state-of-the-art of: (a) the design approach and (b) usability assessment of pain management mobile applications. A systematic literature review was conducted on 27 studies retrieved from Medline, PubMed, EMBASE, Web of Science, and Scopus. The review revealed that most of the apps were for chronic pain. No app was specifically for men or for the elderly. None of the studies involved expert-based system inspection methods. Only one study used two different approaches of automated and empirical evaluation. We mapped the identified usability issues to ISO 9241-11 and ISO/IEC 25010, and aggregated the recommendations for improvement. Moreover, we also identified certain issues that are solely concerned with the patient’s behavior. We organized the issues into taxonomies of design considerations for building usable pain self-management mobile applications. As pain is prevalent among the elderly, pain management will be much needed while moving toward an aging society. However, we found that the involvement of the elderly in the development of pain management mobile apps is very minimal, which may affect the utility and usability of the apps.


Author(s):  
Shanta Pragyan Dash ◽  
N. Lakshmi Thilagam

Social cohesion in public open spaces has been recommended as one of the key elements for improving the wellbeing of the elderly. Social cohesion includes relational elements and individuals' feeling of association. Over the past few decades, increasing social interaction in the neighbourhood is part of larger urban areas and has been regarded as one of the social sustainability initiatives and plays an important role in megacities sustainability. Comprehending place attachment is necessary to enhance elderly people's interactions to make them self-reliant. The study aims to identify the characteristics of open spaces with their major influential factors for enhancing social cohesion for the well-being of the elderly in an urban residential environment through a systematic literature review. The study focuses on addressing three research questions and analysing its results from primary literature studies in the review process. Ten electronic databases were searched for relevant work from papers written in English between 2011 and 2021. Quantitative, qualitative, and mixed methods studies were included. A narrative synthesis was carried out of published works to address the research questions after identifying the various characteristics.  The review, which includes 57 published papers, found that the Open spaces are ideally characterized by accessibility, walkability, reduced fear and security, built environment characteristics, landscape elements, climate, best practices, and New Urbanism principles. On the other hand, social cohesion is influenced by activities, safety and security, public places, accessibility, natural elements, noise levels, vehicular interruptions, dimensions and geometry, climate, and physical amenities. A conceptual framework relating to open space attributes and social cohesion is proposed as the finding of the research. Prioritizing the attributes based on the physical, behavioural, and psychological needs of the elderly to keep them active in their aging process could be the further scope of research in this direction.


2016 ◽  
Vol 25 (3) ◽  
Author(s):  
Cristina Maria Alves Marques-Vieira ◽  
Luís Manuel Mota de Sousa ◽  
Lisete Maria Ribeiro de Sousa ◽  
Sílvia Maria Alves Caldeira Berenger

ABSTRACT Walk is an activity that requires different skills and can be highly complex particularly for the elderly. The aim was to identify the defined characteristics and related factors of the nursing diagnosis impaired walking in elderly. A Systematic literature review, based on a search done between January and March 2014, in the electronic platforms EBSCO Host (r) , SCOPUS and ISI, and using the search strategy walk* OR gait AND Nurs*. A sample of 36 studies was obtained. A total of 17 defined characteristics and 34 related factors were identified. Among all, nine defined characteristics and 20 related factors are not listed in the diagnosis of NANDA International. This research identified new defined characteristics and related factors not listed in NANDA International. This study is a contribution to the development of the taxonomy of NANDA International, which should represent nursing knowledge, and this highlights some implications for clinical practice, education and further research.


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