PEDAGOGICAL FRAMEWORK TO IMPROVE THE QUALITY OF LEARNING OBJECTS IN COLLABORATIVE E-LEARNING SYSTEMS

Comunicar ◽  
2010 ◽  
Vol 18 (35) ◽  
pp. 131-139 ◽  
Author(s):  
Ana-Elena Schalk-Quintanar ◽  
Carlos Marcelo-García

Universities are gradually implementing virtual learning processes. However, research still remains limited in examining the internal processes that occur in learning in virtual environments. This article presents an investigation that seeks to describe the relationship between the quality of interaction in asynchronous discussion forums in training experiences in e-learning, and the quality of learning offered and achieved. The main objective was to determine how interactions in online environments add quality to the learning of students. For this, a descriptive investigation was done that combines qualitative and quantitative phase, analyzing more than 10,000 messages in 171 participants from four postgraduate courses developed in the form of e-learning. Asynchronous communication was analyzed through a category system that analyzes the social, cognitive and didactic discourse online. Among the research findings, there highlights a positive relationship between quality and quantity of speech of the participants and the quality of learning achieved and reflected in the different levels of assessment. We can conclude that the need to analyze, not only the written discourse in asynchronous communication, but also to establish relations with both cognitive and social learning of students. Moreover, we conclude the necessity to train teachers to deal with the processes of online communication. Las Universidades están implementando de forma progresiva procesos de formación virtual. Sin embargo, todavía resulta escasa la investigación que analiza los procesos internos en lo que se produce el aprendizaje en ambientes virtuales. En este artículo se presenta una investigación que busca describir la relación entre la calidad de la interacción, en los foros de discusión asincrónica en experiencias de formación en e-learning, y la calidad de los aprendizajes propuestos y logrados. El principal objetivo consistió en conocer, de qué forma las interacciones en los espacios virtuales, aportan calidad a los aprendizajes de los alumnos. Para ello se realizó un estudio descriptivo que combina una fase cualitativa y una cuantitativa, analizando más de 10.000 mensajes en 171 participantes de cuatro cursos de postgrado desarrollados en la modalidad de e-learning. Se analizó la comunicación asíncrona, a través de un sistema de categorías que contenía dimensiones sociales, cognitivas y didácticas del discurso on-line. Entre los resultados de la investigación se destaca una relación positiva entre la calidad y cantidad del discurso de los participantes y la calidad de los aprendizajes obtenidos y reflejados en las diferentes instancias de evaluación. Podemos concluir la necesidad de hacer un análisis, más allá del discurso escrito, para establecer relaciones con los aprendizajes tanto cognitivos como sociales de los alumnos. Por otra parte concluimos la necesidad de formar a los docentes para abordar los procesos de comunicación on-line.


Author(s):  
Francisco J. García ◽  
Adriana J. Berlanga ◽  
Maria N. Moreno ◽  
Javier García ◽  
Jorge Carabias

Author(s):  
Eugenijus Kurilovas ◽  
Irina Vinogradova ◽  
Silvija Serikoviene

This paper analyses and presents the new scientific models and methods for the expert evaluation of quality of learning objects (LOs) paying special attention to LOs reusability level. Currently all existing approaches in the area are quite subjective and depend only on the experience of the decision-makers. The authors analyse several scientific methods and principles to minimise the subjectivity level in the expert evaluation of LOs quality. They are: (a) the principles of multi-criteria decision analysis for identification of quality criteria, (b) technological quality criteria classification principle, (c) fuzzy group decision making theory to obtain evaluation measures, (d) normalisation of the weights of criteria, and (e) scalarisation method for LOs quality optimisation. The authors demonstrate that the complex application of these approaches could significantly improve the quality of the expert evaluation of LOs and noticeably reduce the level of the expert evaluation subjectivity. The paper also presents the example of practical application of these approaches for evaluation of LOs for Mathematics subject.


Author(s):  
Marija Zelic

Mobile learning, as the “portable and personal” fashion of e-learning, is intended to enhance the efficiency and effectiveness of learning in the context of handheld terminals. Most present-day learning systems run on desktop computers and are not designed for use on mobile devices such as mobile phones, smart phones, Personal Digital Assistants, etc. Mobile learning systems aim to improve the quality of learning by providing mobile learners with an easy, contextualized and ubiquitous access to knowledge. This chapter gives an overview of the current state of knowledge and research in the m-learning domain, describes issues and problems pertinent to mobile learning and offers our approach to solving these problems in the form of a mobile intelligent tutoring model we are currently developing. Given the present absence of relevant literature and referent material we think that this chapter provides developers with some new ideas.


Author(s):  
Eugenijus Kurilovas ◽  
Valentina Dagiene

The main research objective of the chapter is to provide an analysis of the technological quality evaluation models and make a proposal for a method suitable for the multiple criteria evaluation (decision making) and optimization of the components of e-learning systems (i.e. learning software), including Learning Objects, Learning Object Repositories, and Virtual Learning Environments. Both the learning software ‘internal quality’ and ‘quality in use’ technological evaluation criteria are analyzed in the chapter and are incorporated into comprehensive quality evaluation models. The learning software quality evaluation criteria are further investigated in terms of their optimal parameters, and an additive utility function based on experts’ judgements, including multicriteria evaluation, numerical ratings, and weights, is applied to optimize the learning software according to particular learners’ needs.


2021 ◽  
Vol 13 (1) ◽  
pp. 15-30
Author(s):  
Krešimir Buntak ◽  
Maja Mutavdžija ◽  
Matija Kovačić

With the development of new technologies and their implementation in all areas of life, especially education, it is important to understand and accept all the new educational/technological concepts and their benefits. Through the concept of virtual learning environment, educational institutions can improve the quality of the learning process, reduce costs, but also improve communication between students and lecturers. The main objective of this paper is to present characteristics of two most used e-learning systems (Moodle and Blackboard) and provide results of the literature review on the differences of these two systems. Based on the results of literature review, a comparison between Moodle and Blackboard based on ISO 25010 framework is made. Through this secondary research, it was concluded that Moodle is the best solution for introducing a learning management system, but there are numerous opportunities for improving the education system at all levels.


2019 ◽  
Vol 9 (1) ◽  
pp. 60
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf

This study aims to improve the quality of learning in physics learning planning courses through the implementation of Project Based Learning (PjBL) assisted by E-Learning through Lesson Study activities. This type of research was qualitative research through the stages of Lesson Study activities. Subjects in this study were the 5th-semester students who program 11 physics learning planning subjects in the 2018-2019 academic year in the Department of Physics Education, University of Papua. The research data was obtained through the student learning outcomes test instrument that was given after the submission of each topic of study, observation sheet of student activities, interview guidelines, documentation in the form of video recordings during open class implementation, and student response questionnaire. Data were analyzed through Rasch modeling with the help of the Winstep application to analyze student responses after learning. Lesson Study activities consist of three phases of activities, namely Plan, Do, and See. In the Plan stage discussions with the team of lecturers were held to develop Chapter Design and Lesson Plan. In the Do stage, the model lecturer based on the tools that have been prepared does learning. In the See stage, the reflection was done to find out weaknesses and strengths during learning which is then followed up on further learning. The results showed that student-learning outcomes increased student responses to good learning and learning atmosphere seemed very fun. Therefore, it can be concluded that through the implementation of PjBL assisted E-Learning through Lesson Study activities can improve the quality of learning in physics learning planning subjects.


Author(s):  
Yassine El Borji ◽  
Mohammed Khaldi

This chapter aims to strengthen the integration of serious games in the educational field by providing tools to monitor and assist the progress of learners/players. The main idea is to address the integration aspects and the deployment of serious games in adaptive e-learning systems based on the automatic package and the export of serious games as reusable learning objects (LO). This integration will allow SGs to benefit from the tracking and support features offered by the LMS. On the other hand, LMS can supplement their training offer and reach a certain maturity. The approach aims to meet the specific needs of SGs in terms of metadata so that they can be described, indexed, and capitalized. This is a new application profile of the IEEE LOM standard entitled “SGLOM” integrating fields to describe SGs not only in a technical sense but also by examining the pedagogical and playful criteria. The authors also focus on the integration and extraction aspects of SGs in an LMS using the ADL SCORM 2004 data model that defines how content can be packaged as a SCORM PIF (package interchange file).


Author(s):  
Abdellah Bakhouyi ◽  
Rachid Dehbi ◽  
Mouad Banane ◽  
Mohamed Talea

E-learning is a very dynamic field, constantly growing, which refers to an educa-tional content or learning experiences provided or made by means of digital tech-nologies. The development of this area has a direct impact on the quality of edu-cation and cost reduction. E-learning is now dominated by learning management systems such as Moo-dle, to improve the interoperability of these systems; the use of data / resources is a major requirement, this need to push the e-Learning community to seek new approaches to improve this interoperability of systems. On the other hand, se-mantic Web technologies offers standards like RDF allows to describe Web re-sources with their metadata. We propose in this work an approach based on Se-mantic Web technology to improve the interoperability of e-Learning systems like Moodle.


2017 ◽  
Vol 35 (5) ◽  
pp. 953-976
Author(s):  
Christian Vidal-Castro ◽  
Alejandra Andrea Segura Navarrete ◽  
Victor Menendez-Dominguez ◽  
Claudia Martinez-Araneda

Purpose This paper aims to address the need to ensure the quality of metadata records describing learning resources. We propose improvements to a metadata-quality model, specifically for the compliance sub-feature of the functionality feature. Compliance is defined as adherence level of the learning object metadata content to the metadata standard used for its specification. The paper proposes metrics to assess the compliance, which are applied to a set of learning objects, showing their applicability and usefulness in activities related to resources management. Design/methodology/approach The methodology considers a first stage of metrics refinement to obtain the indicator of the sub-feature compliance. The next stage is the proposal evaluation, where it is determined if metrics can be used as a conformity indicator of learning object metadata with a standard (metadata compliance). The usefulness of this indicator in the information retrieval area is approached through an assessment of learning objects where the quality level of its metadata and the ranking in which they are retrieved by a repository are correlated. Findings This study confirmed that the best results for metrics of standardization, completeness, congruence, coherence, correctness and understandability, which determine the compliance indicator, were obtained for learning objects whose metadata were better labelled. Moreover, it was found that the learning objects with the highest level of compliance indicator have better positions in the ranking when a repository retrieves them through an exact search based on metadata. Research limitations/implications In this study, only a sub-feature of the quality model is detailed, specifically the compliance of learning object standard. Another limitation was the size of the learning objects set used in the experiment. Practical implications This proposal is independent from any metadata standard and can be applied to improve processes associated with the management of learning objects in a repository-like retrieval and recommendation. Originality/value The originality and value of this proposal are related to quality of learning object metadata considered from a holistic point of view through six metrics. These metrics quantify both technical and pedagogical aspects through automatic evaluation and supported by experts. In addition, the applicability of the indicator in recovery systems is shown, by example to be incorporated as an additional criterion in the learning object ranking.


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