scholarly journals A PENINGKATAN HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN MENGGUNAKAN MODEL PPR PADA SISWA KELAS III SDN 127/II SUNGAI ARANG KECAMATAN BUNGO DANI

2020 ◽  
Vol 3 (1) ◽  
pp. 33-41
Author(s):  
Abdul Zhafran

The background of this research is the lack of awareness of students while studying Citizenship Education and the learning methods applied are less innovative and the value of Civics Education daily tests is still low. The objectives of this study were: 1) To determine the process of implementing the PPR model in improving the learning outcomes of Citizenship Education in class III SDN 127 / II Sungai Arang, Kecamatan Bungo Dani. 2) To determine the application of the Reflective Pedagogical Paradigm model in improving the learning outcomes of Citizenship Education in grade III SDN 127 / II Sungai Arang.               This type of research is Classroom Action Research (PTK). The research setting consists of 1) research location 2) research time 3) research subjects. This research was conducted in two cycles. Cycle I had two meetings and cycle II had one meeting. The process of implementing the PPR model in improving the process and learning outcomes of Citizenship Education. The teaching process of teachers in the first cycle of meeting one with a value of 65% (Good enough) in the first cycle of meeting two with a total of 75% (Good), while the second cycle increased 80% (Very good). This process is also seen from the student learning outcomes. In the first cycle of meeting one, the value was obtained 60% (Enough) and in the first cycle the second meeting the value was obtained 65% (Enough). In the second cycle the value increased by 75% (Good). means that the teacher teaching process and student learning process has increased in cycle II.

2020 ◽  
Vol 8 (1) ◽  
pp. 19-24
Author(s):  
Fajar Mugo Raharjo

The purpose of this study is to improve student learning outcomes in the Physical Education subject especially in passing material by using the command teaching style in third grade elementary school students. Al Wasliyah 25 Marelan. This research method is classroom action research and research subjects are classes that have certain problems. The class studied consisted of 26 students. The instruments used in this study were learning outcomes tests and observation sheets. From the results of research conducted, seen an increase in the first cycle of 57.69%, then increased to 88.46% in the second cycle. From the analysis of the data it can also be seen that the student learning outcomes of the learning outcomes test before using the command teaching style is still very low. Passing learning is complete after the second cycle, this is due to the provision of motivation that triggers students' enthusiasm for learning and changes in learning variations. While in cycle I, students are not accustomed to the teaching methods provided by researchers, so students need to adapt to the learning methods provided by researchers. Based on the results of the research above, it can be concluded that student learning outcomes by utilizing the command teaching method in grade III elementary school. Al Wasliyah 25 Marelan Academic Year 2019/2020 has increased from cycle I to cycle II


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Mutia Hariyani ◽  
Dwi Kusumawardani ◽  
Moch Sukardjo

Electronic modules have an important role because they can help the learning process of students. The problems obtained can be seen from the motivation and learning outcomes that cannot be said to be optimal, one of the causes is the lack of learning media used. With the use of electronic modules, abstract material can be concreted and make students interested and motivated in learning and can improve learning outcomes. The purpose of this study was to test the effectiveness of the electronic module on cognitive learning outcomes on social change material in the Education package C program. The research approach used was a quantitative approach. The type of research used is Pre-Experimental. The design used in this research is One Group Pretest-Posttest. The research subjects were students of class XII package C program, totaling 38 students with 17 males and 21 females. Methods of data collection by observation, interviews, and tests. The instrumentes used are in the form of an objective test with a total of 10 items. The analysis of improving learning outcomes was analyzed using the N-Gain formula. N-Gain is used to calculate the increase in learning outcomes. Based on the N-gain analysis, student learning outcomes show a value of 0.60 in the medium category and the value of the effectiveness of N-gain in percent is 60 with an effective enough category. So learning by using electronic modules can improve student learning outcomes.


Author(s):  
Rohayati Rohayati

<p><em>This study aims to improve thematic learning outcomes by using the Problem Based Learning (PBL) model in class III SD Negeri Ketangan 02. In this study applying the type of classroom action research (CAR) using qualitative and quantitative approaches. The research subjects were third grade students of SD Negeri Ketangan 02 semester 2 for the 2019/2020 academic year with a total of 16 students. This research was conducted in two cycles. The results of the first cycle research on RPP an average of 81,48% (B), increased in the second cycle to 92.59% (SB), the implementation of the first cycle on teacher activities an average of 82.50% (B) increased in the second cycle to 95.00% (SB), the implementation of the first cycle on student activity an average of 82.50% (B) increased in the second cycle to 95.00% (SB). Student learning outcomes in the first cycle averaged 78 (C), increased in the second cycle to 93 (SB). So it can be concluded that learning by applying the Problem Based Learning model is able to improve student learning outcomes in class III teamtic learning at SD Negeri Ketangan 02.</em></p>


2019 ◽  
Author(s):  
Reinita

The purpose of this study was to describe the improvement of student learning outcomes in Civics Learning with Cooperative Learning Approach Type of Group Investigation (GI) in class IV SDN 08 Kampung Pondok Padang. The type of research used is Class Action Research using qualitative and quantitative approaches. The research subjects were teachers (practitioners) and 18 students. The results showed an increase in terms of a) RPP cycle I was 82.14% and cycle II 92.85%, b) Implementation in the aspect of the teacher cycle I was 84.37% and cycle II 96.87% while the implementation in the aspect of students cycle I is 81.25% and cycle II is 93.75%, c) Student learning outcomes in cycle I are 71.53 and cycle II 86.07. It was concluded that the Cooperative Learning Approach Type of Group Investigation (GI) can improve student learning outcomes in Civics Education in Elementary Schools.


2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Nasmi Nasmi

This research is based on the fact that the involvement of students who are lacking in learning and the low learning outcomes of PKN students. This study aims to improve student learning outcomes through the application of the three stay one stray cooperative learning model (TSOS) which facilitates students to actively learn to find the information they need in learning. The research was conducted at SDN 002 Muara Lembu with 21 students as research subjects. This research is a class action research conducted in class III B. The research instrument used was an observation sheet and a test of learning outcomes. The results showed that an increase in learning activities after the three stay one stray cooperative learning model was applied where in the first cycle the teacher's action was 57% with a sufficient category to be 77% which was included in the good category, the percentage of student activities in the first cycle was equal to 62% to 80% in the second cycle which is a good category, and student learning outcomes have increased from cycle I which has an average of 72 (enough) to 80 which is included in both categories. The conclusion based on the results of the study is that through the application of the three stay one stray type of cooperative learning model (TSOS) can improve student learning outcomes in class III B SDN 002 Muara Lembu.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2021 ◽  
Vol 10 (1) ◽  
pp. 10-13
Author(s):  
Anita Wulandari ◽  
Siti Roudlotul Hikamah ◽  
Umi Nurjanah

Learning model is a whole series of teaching material presentation which includes all aspects before and after learning. The problem in this study is that student learning outcomes are still lo and lacking enthusiasm in the learning process, where the value of student learning outcomes is still much below the KKM. This type of research uses PTK, with a quantitative data collection in the from of student learning outcomes tests and qualitative data obtained from intervies and studend documentation data. With 23 students as research subjects. Based on the results of this study, the average cognitive score of srtudentd in cycle I was 73. In the first cycle the average cognitive score of students II was 82, so there was an increase of 9%. So the application of the RCCDE learning model can improve students learning outcomes in the material of interaction of living things with the environment so that it can help in the student learning proses.Keywords: RCCDE model, learning outcomes, the interaction of living things with the environment


2015 ◽  
Vol 6 (1) ◽  
pp. 24
Author(s):  
Lucky Susilo

This research is to improve student learning outcomes of civic education about the hero. This research was conducted in SDN Sesayap Tana Tidung, with 23 students as research subjects. This research is an action using Kemmis and McTaggart models in two cycles. Each cycle consists of planning, action, observation, and reflection. The results showed an increase in student learning outcomes of civic education, the hero mainly about understanding the meaning and involve symbols in understanding Pancasila Pancasila principles completely. This was evidenced by the increase in student learning outcomes Civics of my heroes from the 50% of students complete with the average score was 69 in the first cycle, increased to 80% of students complete with the average score was 77 in the second cycle. Activities of teachers and students through role playing method attained mastery learning (100%) at the end of the cycle. The conclusion of this study indicate that the use of methods Role Playing makes the students more active in learning appropriate to their developmental age.   Keywords: The Students’ Study Result Of Civic Education, Role Playing Method                  Action Research   Penelitian ini untuk meningkatkan hasil belajar siswa dari pendidikan kewarganegaraan tentang pahlawan . Penelitian ini dilaksanakan di SDN  Tana Tidung, dengan 23 siswa sebagai subyek penelitian. Penelitian ini merupakan penelitian tindakan dengan menggunakan Kemmis dan model McTaggart dalam dua siklus. Setiap siklus terdiri dari perencanaan, bertindak, observasi, dan refleksi. Hasilnya menunjukkan peningkatan hasil belajar siswa dari pendidikan kewarganegaraan, tentang pahlawan  terutama tentang pemahaman makna dan melibatkan simbol prinsip pancasila dalam memahami pancasila benar-benar. Hal itu dibuktikan dengan meningkatnya hasil belajar siswa PKn tentang pahlawan saya dari 50% siswa lengkap dengan skor rata-rata adalah 69 pada siklus I, meningkat menjadi 80% siswa lengkap dengan skor rata-rata adalah 77 pada siklus kedua. Kegiatan guru dan siswa melalui metode Role Playing dicapai belajar penguasaan (100%) pada akhir siklus. Kesimpulan dari penelitian ini menunjukkan bahwa penggunaan metode Role Playing membuat siswa lebih aktif dalam belajar yang sesuai dengan perkembangan usia mereka. Kata kunci: Pendidikan Kewarganegaraan, Role Playing Metode, Penelitian Tindakan


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Fakhrunisa Fakhrunisa

The research about the use of substitute drills learning methods on simple present tense has been carried out which aims to know (1) the increasing activities in implementation classroom action, (2) the increasing student learning outcomes and (3) the student responses in the learning activity by using the substitutions drills strategy. The research conducted a classroom action research design (CAR) with two cycles. Each cycle consists of planning, implementing actions, observing and evaluating, and analyzing and reflecting. The research subjects were the 34 students of 10th grade of social science. Data were collected through observation techniques, learning achievement tests, and questionnaire distribution. Data were analyzed with quantitative descriptive analysis techniques and qualitative analysis. Based on the results of research, by using learning substitutions drills method on simple present tense material can increase the activities of implementing classroom actions and student learning outcomes.


2019 ◽  
Vol 9 (1) ◽  
pp. 31-37
Author(s):  
Marlifia Berhitu ◽  
Semuel Unwakoly ◽  
Y Manoppo

The purpose of this research is to know thestudent learningoutcomes of grade X SMA KARTIKA XIII-1 AMBON as well as knowing there is a difference whether or not the results of student learning using cooperative type Team Games Tournament(TGT) with type Make a Match as the learning model.This research is the comparison research which the sample consists of two classes, the class was given further study of chemistry at the consept of moles materials, first classexperiment (X-1) using the cooperative type Team Games Tournament(TGT) and in secondclass experiment (X-2) using the cooperative type Make a Match as the learning model. Based on the results of the study gained note that both models of learning that can enhance the learning outcomes of students, it can be seen from the success of the qualifications obtained from both the class when there has same qualification of 75% of students are on completed qualifying, 25% of students are on failed qualifying, with average from X-1 class used Type TGT is 66.125 and X-2 class used Type Make a Match is 57.3125. Hypothesis test data derived from posttest both class indicates the value significance of 0.25 (> 0.05) this a value of H0received and value of H1 rejected so it can be concluded there is no difference in student learning outcomes are either the cooperative type Team Games Tournament (TGT)and type Make a Match as the learning model.


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