scholarly journals STUDENT CENTRIC TEACHING LEARNING PROCESS AND ROLE OF TEACHER

2020 ◽  
Author(s):  
Kavita Kumari ◽  
Sadhana Singh Bisen

Teaching in contemporary times requires a shift from teacher centric to student centric processes. The present paper is based on secondary sources of data. It is an attempt to debate on the quality of education in India, depicting the problems faced by students within India and outside upon perusal of higher studies. It also illustrates the different methods of teaching and learning and explores the motivating factors behind self-learning.

2019 ◽  
Author(s):  
Rika ramadani ◽  
Hade Afriansyah

Progress in information technology that is so fast is expected to improve the quality of education in Indonesia. In the world of information technology education can help and support the learning process. Especially now all the learning process activities can be done online. Progress in information technology must also be supported by quality human resources. In this case the teacher is very instrumental in the utilization of information technology in the world of education. Because the teacher is one of the education supervisors who will encourage the advancement of the quality of education in Indonesia. But in reality the quality of teachers in Indonesia is inadequate. There are still many teachers who cannot use information technology in learning especially for teachers who are senior or old. As teacher supervisors, they must improve the quality of their performance in using technology. To improve the ability of teachers to use technology, ongoing training is needed to use technology. The role of the head of the school as a supervisor is also needed, namely the principal is obliged to supervise, control, and approach the teacher in terms of the use of technology in the learning process.


2019 ◽  
Author(s):  
Putri melia sari

Thesupervision process is a series of activities carried out in the supervision of education. This process is important in seeing the extent of the success of a goal in the teaching and learning process. Supervision techiques are ways to achieve certain goals, both related to solving the problems of teachers in teaching, the problem of principals in developing institutions and other problem of principals in developing institutions and other problems related to and oriented to improving the quality of education.


2019 ◽  
Vol 2 (2) ◽  
pp. 46-50
Author(s):  
Chairuddin Chairuddin

At present, the application of internet technology in the field of education is very much needed in order to improve the quality and equitable education services. One of them in improving the quality of education is from educators (teachers). The teacher has a very crucial role in the process of teaching and learning. Therefore, the teacher must be able to provide an appropriate method and method so that the classroom atmosphere in PBM becomes enjoyable. The specific purpose of this service is that they are able to understand and properly apply e-learning based learning media. The implementation is held for 2 (two) days, namely: first, the implementation of observation and the introduction process. Then the next day a workshop held on the application of e-learning based  learning media. The result of this dedication is that teachers can apply e-learning based learning models in the teaching and learning process.


Author(s):  
Asif Al Matin

The two very prominent methodologies are GTM and CLT in the education system in teaching & learning English in Bangladesh. To show the importance of the combination of these two phenomenal methods is the purpose of this paper. In Bangladesh GTM is commonly used for a long time, and at present CLT is also a very famous method. In this paper, the two methods are elaborated clearly in effective teaching and learning of English in Bangladesh. The study focuses on GTM and CLT in respects of achieving four skills, accuracy/fluency, teaching-learning process, handling the students’ feelings and emotions, the role of the native language of students, the language skills that are emphasized, and the way of teacher’s response to students’ errors. Though CLT is the more beneficial method nowadays GTM also has some positive things to offer. Based on the data and findings, this paper has also presented some suggestions for effective teaching and learning of English in Bangladesh.


2018 ◽  
Vol 1 (4) ◽  
pp. 93
Author(s):  
Meiyao Lu

Education is to learn or to gain knowledge of something through being taught by others or through self-learning. The two most important words about education are teaching and learning. By definition, teachers are leaders, and to put it simply leaders lead. Teachers lead their students along the path of knowledge. As for students, they who can be equipped with academic knowledge and a set of practical skills can be useful members of society and make a contribution to the economic development of a nation and even the world. In this sense, we should keep in mind that to consistently improve the quality of education is to promise a bright future for the nation.


2019 ◽  
Vol 1 (2) ◽  
pp. 122-133
Author(s):  
Muhammad Rosul Asmawi

This study aims to find out the position and role of lecturers in carrying out the task of implementing the national education system and realizing the goals of national education. Lecturers are one of the determinants of the quality of education. The success of the implementation of higher education is largely determined by the readiness of the lecturer in preparing their students through teaching and learning activities or the learning process. The strategic position of lecturers to improve the quality of educational outcomes is strongly influenced by professional abilities in teaching and their level of welfare. To realize this; then the strategy of empowering lecturers is needed in order to realize professionalism that can be accounted for. The empowerment strategy implemented will be able to raise the dignity and level, improve the quality of learning, improve the quality of national education and provide quality services. Empowerment of lecturers is intended to create a work atmosphere or climate that leads to the development of potential, empowerment, and protection.


2020 ◽  
Vol 1 (1) ◽  
pp. 27-34
Author(s):  
Muhammad Bayu Purnama ◽  
Zayus Rifan Zafarani ◽  
Sapta Nugraha

Malang Rapat is one of the villages which is located in the range of coastal region, Bintan regency, Riau islands Province. Most people in this village do not complete elementary level of education. Only a few graduate from Elementary School, Junior High School and Senior High School. The rate of education and its quality of human resources are very low. This condition is due to the monotonous system of teaching-learning process and lack of facilities and infrastructures. These are the problems that cause low quality of education. This research aims at developing teaching-learning process by applying Augmented Reality-Based Fun Book Technology (Round Table Learning Media) for Teaching-Learning of Coastal Community. This application is to develop knowledge by applying quizzes and games. The result obtained is that this technology is capable for handling the problems of low quality of education with its monotonous system of teaching-learning process.


MADRASAH ◽  
2012 ◽  
Vol 1 (2) ◽  
Author(s):  
Ahmad Sholeh

The empowering in primary education includes all of the aspects which aim to improve the quality of education either in teaching-learning process, curriculum, management or others. If we observe primary education especially in state primary education, we will find some weaknesses. Therefore to solve the problem, we must implement the planning of community-based education and decentralization of education from grass root optimally. Because the results of the analyzing showed that the implementations of planning have significance to survive the institution for the future.<br /> Keyword: Empowering, community-based education, grass root<br /><br /><br />


2019 ◽  
Vol 10 (1) ◽  
Author(s):  
Suryani Suryani

In the teaching and learning process of Social Sciences, many problems are carried out by the teacher. One of them is some students still rely on their teacher's activities in learning, so the role of students is still very lacking. Even thought, the teacher always involving students to play an active in learning process. In contrary, students assume that the subject of Social Sciences is very boring. So that this causes a low quality of learning in Social Sciences, especially in  SMP Negeri 21 Pontianak. This cases has tickled the writer to take the theme of research on picture and picture cooperative methods to improve the quality of learning and increase the interest and activity of students in teaching and learning activities in Social Sciences.As for the techniques used of data collection is through observation by teachers and collaborators. The research involved two cycles of 42 students. While the data analysis used description with percentage techniques. Furthermore the level of activity of students and teachers is expressed in the category of "very good", "good" or "moderate", while the success of using picture and picture cooperative methods is stated as "successful", "less successful", or "unsuccessful".The results of this reseacrh with picture and picture cooperative methods have been successful, which is showing indicated by an increase in student activity of learning because it has reached the specified criteria is 81% of students are actively involved, while teacher activities reach 86.53%, as well as student learning outcomes with a value of 78.57, where this shows that it is exceeding the KKM value of 72, with a percentage of completeness of 76%, which has exceeded the criteria of 75%.


2017 ◽  
Author(s):  
William Manoel Menezes ◽  
Jorge Correia Neto ◽  
Moacyr Cunha Filho ◽  
Guilherme Villar

BACKGROUND While traditional video games provide amusement, with the advent of serious games (SG), it has raised the potential and the results that can be achieved from the games, these artifacts, whose main differentials are the fact that they are naturally playful and motivators. While in the 1990s, the games aimed only at entertainment, nowadays teaching and learning combine with entertainment and become the main goals to be achieved through the SG. A strong example of SG application is for motivation and help in the formal or special teaching-learning process acting as a pedagogical tool. In this sense, the following question arises: What are the characteristics and interface resources considered adequate to compose the interface of a serious game that have educational objectives directed to people with Williams-Beuren Syndrome? Here's the motivation guide for this article. OBJECTIVE Elementary mathematics education for people with Williams Syndrome METHODS An exploratory and descriptive study,using qualitative and quantitative approaches. RESULTS The results portfolio obtained from the WBS user experience assessment presents the confidence rectangle within the "desirable" quadrant. This is what a project program is, since scientifically this is one of the biggest difficulties reported by unlock authors, it is not possible to teach content and maintain playfulness. CONCLUSIONS The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public. But we did not just develop; we decided to go beyond and document the entire process of engineering and gamification, based on data obtained throughout this study of design and design of a serious educational game prototype that contained in its layout the ideal characteristics to mediate a teaching-learning process from its use, as well as document and outline a methodological process that may serve as the basis for further studies. Thus, we believe that the results and reflections raised from this study may, in the future, broaden the knowledge about the design of serious games for people with cognitive disabilities. The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public.


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