scholarly journals File Synchronization Systems Survey

Author(s):  
Zulqarnain Mehdi ◽  
Hani Ragab-Hassen
Keyword(s):  
2011 ◽  
Vol 1 (10) ◽  
pp. 81-82
Author(s):  
Chhaya Nayak ◽  
◽  
Deepak Tomar

Sensors ◽  
2018 ◽  
Vol 18 (11) ◽  
pp. 4053 ◽  
Author(s):  
Andrea Petroni ◽  
Francesca Cuomo ◽  
Leonisio Schepis ◽  
Mauro Biagi ◽  
Marco Listanti ◽  
...  

The Internet of Things (IoT) is by now very close to be realized, leading the world towards a new technological era where people’s lives and habits will be definitively revolutionized. Furthermore, the incoming 5G technology promises significant enhancements concerning the Quality of Service (QoS) in mobile communications. Having billions of devices simultaneously connected has opened new challenges about network management and data exchange rules that need to be tailored to the characteristics of the considered scenario. A large part of the IoT market is pointing to Low-Power Wide-Area Networks (LPWANs) representing the infrastructure for several applications having energy saving as a mandatory goal besides other aspects of QoS. In this context, we propose a low-power IoT-oriented file synchronization protocol that, by dynamically optimizing the amount of data to be transferred, limits the device level of interaction within the network, therefore extending the battery life. This protocol can be adopted with different Layer 2 technologies and provides energy savings at the IoT device level that can be exploited by different applications.


Author(s):  
Ho Min Jung ◽  
Jae Min Park ◽  
Chang Geun Song ◽  
Sun Jeong Kim ◽  
Se Hak Chun ◽  
...  

2015 ◽  
Vol 8 (1) ◽  
Author(s):  
Joseph Michael Graham ◽  
Eva Comaroski

Virtual worlds are development platforms, similar to sandbox games where users are able to interact with each other with no predefined goal. Due to immersive visual feedback, these platforms have been successfully used in the past to create lesson plans and materials used for undergraduate and, graduate education as well as for  and recreation. To complement that effort, we have built a virtual library that would conveniently offer reference materials to support learning activities. We present Alexandria, an Linden-based virtual library that uses synchronization techniques based on the OpenSim Scripting Language and server-side file-synchronization software in order to allow the stashing and dissemination of educational and recreational material within Virtual Worlds.


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