Creative Generation Journal

2020 ◽  
Keyword(s):  
2021 ◽  
Vol 2 (2) ◽  
pp. 82-96
Author(s):  
Siti Ani Munasaroh

Abstract Social media is the main choice in establishing social interactions in cyberspace in this new media era. The Facebook application as one of the contemporary social media is widely used by Digital natives. As a creative generation in using technology, Digital natives use Facebook as a medium of communication today. Facebook users who are increasing and used continuously have formed a habit that eventually becomes a culture of communication. This research is a qualitative research with a constructivist paradigm that uses a virtual ethnographic research approach. Virtual ethnography is an approach that aims to observe behavior patterns, patterns of life and social relations in virtual life in cyberspace. This study is to determine the communication culture of Digital natives on the use of social media Facebook. And to find out the communication culture formed from the use of Facebook by Digital natives. Keywords: Culture, Communication, New Media, Facebook, Digital natives. Abstrak Media sosial menjadi pilihan utama dalam menjalin interaksi sosial di dunia maya pada era media baru ini. Aplikasi facebook sebagai salah satu media sosial kekinian banyak digunakan oleh Digital natives. Sebagai generasi kreatif dalam menggunakan teknologi, Digital natives memanfaatkan facebook sebagai media komunikasi saat ini. Pengguna facebook yang semakin meningkat dan digunakan secara terus menerus telah membentuk sebuah kebiasaan yang pada akhirnya menjadi budaya dalam berkomunikasi. Penelitian ini merupakan penelitian kualitatif dengan paradigma konstruktivis yang menggunakan pendekatan penelitian etnografi virtual. Etnografi virtual merupakan pendekatan yang bertujuan untuk mengamati pola-pola perilaku, pola kehidupan dan relasi sosial dalam kehidupan virtual di dunia maya (cyber) Penelitian ini hendak mengkaji tentang, perubahan dan budaya komunikasi Digital natives pada penggunaan facebook di era media baru, sedangkan Tujuan dari penelitian ini adalah Untuk mengetahui budaya komunikasi Digital natives pada penggunaan media sosial facebook. Dan untuk mengetahui budaya komunikasi yang terbentuk dari penggunaan facebook oleh Digital natives. Kata Kunci : Budaya, Komunikasi, Media Baru, Facebook, Digital natives.


Author(s):  
M. Mujab

<p>Islamic Education at first period was showed its superiority. It was proved by the emergency of superior, dinamic and creative generation. The generation from companions of the prophet, tabi’in and tabi’it tabiin are a sturdy generation, have a high comitment for moral values of Islam. Whereas on the pre-modern, Islam was suffered a decrease. Its quite alarming setback. Its period of deteriorate. This periode was identified as time of the demise of the Islamic struggle. So, education was not incised achievement then previous generations.</p>


2020 ◽  
Vol 14 ◽  
Author(s):  
Peng Mei ◽  
GangYi Ding ◽  
QianKun Jin ◽  
FuQuan Zhang ◽  
YangFan Jiao

In this paper, we propose a creative generation process model based on the quantum modeling simulation method. This model is mainly aimed at generating the running trajectory of a dancing robot and the execution plan of the dancing action. First, we used digital twin technology to establish data mapping between the robot and the computer simulation environment to realize intelligent controllability of the robot's trajectory and the dance movements described in this paper. Second, we conducted many experiments and carried out a lot of research into information retrieval, information fidelity, and result evaluation. We constructed a multilevel three-dimensional spatial quantum knowledge map (M-3DQKG) based on the coherence and entangled states of quantum modeling and simulation. Combined with dance videos, we used regions with convolutional neural networks (R-CNNs) to extract character bones and movement features to form a movement library. We used M-3DQKG to quickly retrieve information from the knowledge base, action library, and database, and then the system generated action models through a holistically nested edge detection (HED) network. The system then rendered scenes that matched the actions through generative adversarial networks (GANs). Finally, the scene and dance movements were integrated, and the creative generation process was completed. This paper also proposes the creativity generation coefficient as a means of evaluating the results of the creative process, combined with artificial brain electroenchalographic data to assist in evaluating the degree of agreement between creativity and needs. This paper aims to realize the automation and intelligence of the creative generation process and improve the creative generation effect and usability of dance movements. Experiments show that this paper has significantly improved the efficiency of knowledge retrieval and the accuracy of knowledge acquisition, and can generate unique and practical dance moves. The robot's trajectory is novel and changeable, and can meet the needs of dance performances in different scenes. The creative generation process of dancing robots combined with deep learning and quantum technology is a required field for future development, and could provide a considerable boost to the progress of human society.


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