scholarly journals Low cost image-based modeling techniques for archaeological heritage digitalization: more than just a good tool for 3d visualization?

2013 ◽  
Vol 4 (9) ◽  
pp. 123
Author(s):  
Mariateresa Galizia ◽  
Cettina Santagati

<p>This study shows the first results of a research aimed at catching the potentiality of a series of low cost, free and open source tools (such as ARC3D, 123D Catch, Hypr3D). These tools are founded on the SfM (Structure from Motion) techniques and they are able to realize automatically image-based models starting from simple sequences of pictures data sets. Initially born as simple touristic 3D visualization (e.g. Photosynth) of archaeological and/or architectural sites or cultural assets (e.g. statues, fountains and so on), nowadays allow to reconstruct impressive photorealistic 3D models in short time and at very low costs. Therefore we have chosen different case studies with various levels of complexity (from the statues to the architectures) in order to start a first testing on the modeling potentiality of these tools.</p>

2021 ◽  
Vol 13 (4) ◽  
pp. 829
Author(s):  
Teresa Gracchi ◽  
Guglielmo Rossi ◽  
Carlo Tacconi Stefanelli ◽  
Luca Tanteri ◽  
Rolando Pozzani ◽  
...  

Unmanned aerial vehicle (UAV) photogrammetry has recently become a widespread technique to investigate and monitor the evolution of different types of natural processes. Fluvial geomorphology is one of such fields of application where UAV potentially assumes a key role, since it allows for overcoming the intrinsic limits of satellite and airborne-based optical imagery on one side, and in situ traditional investigations on the other. The main purpose of this paper was to obtain extensive products (digital terrain models (DTMs), orthophotos, and 3D models) in a short time, with low costs and at a high resolution, in order to verify the capability of this technique to analyze the active geomorphic processes on a 12 km long stretch of the French–Italian Roia River at both large and small scales. Two surveys, one year apart from each other, were carried out over the study area and a change detection analysis was performed on the basis of the comparison of the obtained DTMs to point out and characterize both the possible morphologic variations related to fluvial dynamics and modifications in vegetation coverage. The results highlight how the understanding of different fluvial processes may be improved by appropriately exploiting UAV-based products, which can thus represent a low-cost and non-invasive tool to crucially support decisionmakers involved in land management practices.


2021 ◽  
Vol 10 (6) ◽  
pp. 1201
Author(s):  
Maciej Błaszczyk ◽  
Redwan Jabbar ◽  
Bartosz Szmyd ◽  
Maciej Radek

We developed a practical and cost-effective method of production of a 3D-printed model of the arterial Circle of Willis of patients treated because of an intracranial aneurysm. We present and explain the steps necessary to produce a 3D model from medical image data, and express the significant value such models have in patient-specific pre-operative planning as well as education. A Digital Imaging and Communications in Medicine (DICOM) viewer is used to create 3D visualization from a patient’s Computed Tomography Angiography (CTA) images. After generating the reconstruction, we manually remove the anatomical components that we wish to exclude from the print by utilizing tools provided with the imaging software. We then export this 3D reconstructions file into a Standard Triangulation Language (STL) file which is then run through a “Slicer” software to generate a G-code file for the printer. After the print is complete, the supports created during the printing process are removed manually. The 3D-printed models we created were of good accuracy and scale. The median production time used for the models described in this manuscript was 4.4 h (range: 3.9–4.5 h). Models were evaluated by neurosurgical teams at local hospital for quality and practicality for use in urgent and non-urgent care. We hope we have provided readers adequate insight into the equipment and software they would require to quickly produce their own accurate and cost-effective 3D models from CT angiography images. It has become quite clear to us that the cost-benefit ratio in the production of such a simplified model is worthwhile.


Author(s):  
I. Lochhead ◽  
N. Hedley

Abstract. Structure-from-motion (SfM) has emerged as a popular method of characterizing marine benthos in tropical marine environments and could be of tremendous value to glass sponge monitoring and management efforts in the Northeast Pacific Ocean. However, temperate marine environments present a unique set of challenges to SfM workflows, and the combined impact that cold, dark, and turbid waters have on the veracity of SfM derived data must be critically evaluated in order for SfM to become a meaningful tool for ongoing glass sponge research. This paper discusses the design, development, testing, and deployment of an innovative underwater SfM workflow for generating high-resolution 3D models in temperate marine environments. This multi-phase research project (dry-lab, wet-lab, and field), while possibly seen as unconventional, was designed to innovate in two ways. First to build an operational data capture platform to support low-cost SfM-based seafloor surveys. And second, to enable systematic isolation and evaluation of SfM data capture parameters and their implications for representational veracity and data quality. This paper reports the challenges and outcomes from a series of field surveys conducted in Howe Sound, BC, one of which serves as the first of two data sets in a temporal analysis of 3D morphometric change. This research demonstrates that accurate, high-resolution morphometric characterization, of all benthic species and habitats, is dependent on a range of equipment, procedural, and environmental variables. It is also intended to share our applied problem-solving path to successful 3D capture, backed up by robust data science.


1970 ◽  
Vol 14 (1) ◽  
pp. 150-167
Author(s):  
Nathan Frank Hall ◽  
Juliet Hardesty ◽  
Zack Lischer-Katz ◽  
Jennifer Johnson ◽  
Matt Cook ◽  
...  

This study identifies challenges and promising directions in the curation of 3D data. 3D visualization shows great promise for a range of scholarly fields through interactive engagement with and analysis of spatially complex artifacts, spaces, and data. While the new affordability of emerging 3D capture technologies presents greater academic possibilities, academic libraries need more effective workflows, policies, standards, and practices to ensure that they can support the creation, discovery, access, preservation, and reproducibility of 3D data sets. This study uses nominal group technique with invited experts across several disciplines and sectors to identify common challenges in the creation and re-use of 3D data for the purpose of developing library strategy for supporting curation of 3D data. This article identifies staffing needs for 3D imaging; alignment with IT resources; the roll of archivists in addressing unique challenges posed by these datasets; the importance of data annotation, metadata, and transparency for research integrity and reproducibility; and features for storage, access, and management to facilitate re-use by researchers and educators. Participants identified three main challenges for supporting 3D data that align with the strengths of libraries: 1) development of crosswalks and aggregation tools for discipline-specific metadata models, data dictionaries for 3D research, and aggregation tools for expanding discovery; 2) development of an open source viewer that supports streaming and annotation on archival formats of 3D models and makes archival master files accessible, while also serving derivative files based on user requirements; and 3) widespread of adoption of better documentation and technical metadata for image capture and modeling processes in order to support replicability of research, reproducibility of models, and transparency of scientific process.


Author(s):  
S. Gonizzi Barsanti ◽  
G. Caruso ◽  
L. L. Micoli ◽  
M. Covarrubias Rodriguez ◽  
G. Guidi

Although 3D models are useful to preserve the information about historical artefacts, the potential of these digital contents are not fully accomplished until they are not used to interactively communicate their significance to non-specialists. Starting from this consideration, a new way to provide museum visitors with more information was investigated. The research is aimed at valorising and making more accessible the Egyptian funeral objects exhibited in the Sforza Castle in Milan. The results of the research will be used for the renewal of the current exhibition, at the Archaeological Museum in Milan, by making it more attractive. A 3D virtual interactive scenario regarding the “path of the dead”, an important ritual in ancient Egypt, was realized to augment the experience and the comprehension of the public through interactivity. Four important artefacts were considered for this scope: two ushabty, a wooden sarcophagus and a heart scarab. The scenario was realized by integrating low-cost Virtual Reality technologies, as the Oculus Rift DK2 and the Leap Motion controller, and implementing a specific software by using Unity. The 3D models were implemented by adding responsive points of interest in relation to important symbols or features of the artefact. This allows highlighting single parts of the artefact in order to better identify the hieroglyphs and provide their translation. The paper describes the process for optimizing the 3D models, the implementation of the interactive scenario and the results of some test that have been carried out in the lab.


Author(s):  
R. Quattrini ◽  
R. Pierdicca ◽  
E. Frontoni ◽  
R. Barcaglioni

The exploitation of high quality 3D models for dissemination of archaeological heritage is currently an investigated topic, although Mobile Augmented Reality platforms for historical architecture are not available, allowing to develop low-cost pipelines for effective contents. The paper presents a virtual anastylosis, starting from historical sources and from 3D model based on TLS survey. Several efforts and outputs in augmented or immersive environments, exploiting this reconstruction, are discussed. &lt;br&gt;&lt;br&gt; The work demonstrates the feasibility of a 3D reconstruction approach for complex architectural shapes starting from point clouds and its AR/VR exploitation, allowing the superimposition with archaeological evidences. Major contributions consist in the presentation and the discussion of a pipeline starting from the virtual model, to its simplification showing several outcomes, comparing also the supported data qualities and advantages/disadvantages due to MAR and VR limitations.


Author(s):  
R. Quattrini ◽  
R. Pierdicca ◽  
E. Frontoni ◽  
R. Barcaglioni

The exploitation of high quality 3D models for dissemination of archaeological heritage is currently an investigated topic, although Mobile Augmented Reality platforms for historical architecture are not available, allowing to develop low-cost pipelines for effective contents. The paper presents a virtual anastylosis, starting from historical sources and from 3D model based on TLS survey. Several efforts and outputs in augmented or immersive environments, exploiting this reconstruction, are discussed. <br><br> The work demonstrates the feasibility of a 3D reconstruction approach for complex architectural shapes starting from point clouds and its AR/VR exploitation, allowing the superimposition with archaeological evidences. Major contributions consist in the presentation and the discussion of a pipeline starting from the virtual model, to its simplification showing several outcomes, comparing also the supported data qualities and advantages/disadvantages due to MAR and VR limitations.


2018 ◽  
Author(s):  
Rizki Eka Putri ◽  
Denny Darlis

This article was under review for ICELTICS 2018 -- In the medical world there is still service dissatisfaction caused by lack of blood type testing facility. If the number of tested blood arise, a lot of problems will occur so that electronic devices are needed to determine the blood type accurately and in short time. In this research we implemented an Artificial Neural Network on Xilinx Spartan 3S1000 Field Programable Gate Array using XSA-3S Board to identify the blood type. This research uses blood sample image as system input. VHSIC Hardware Discription Language is the language to describe the algorithm. The algorithm used is feed-forward propagation of backpropagation neural network. There are 3 layers used in design, they are input, hidden1, and output. At hidden1layer has two neurons. In this study the accuracy of detection obtained are 92%, 92%, 92%, 90% and 86% for 32x32, 48x48, 64x64, 80x80, and 96x96 pixel blood image resolution, respectively.


Author(s):  
Yasunobu Iwai ◽  
Koichi Shinozaki ◽  
Daiki Tanaka

Abstract Compared with space parts, consumer parts are highly functional, low cost, compact and lightweight. Therefore, their increased usage in space applications is expected. Prior testing and evaluation on space applicability are necessary because consumer parts do not have quality guarantees for space application [1]. However, in the conventional reliability evaluation method, the test takes a long time, and the problem is that the robustness of the target sample can’t be evaluated in a short time. In this report, we apply to the latest TSOP PEM (Thin Small Outline Package Plastic Encapsulated Microcircuit) an evaluation method that combines preconditioning and HALT (Highly Accelerated Limit Test), which is a test method that causes failures in a short time under very severe environmental conditions. We show that this method can evaluate the robustness of TSOP PEMs including solder connections in a short time. In addition, the validity of this evaluation method for TSOP PEM is shown by comparing with the evaluation results of thermal shock test and life test, which are conventional reliability evaluation methods.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


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