scholarly journals Automatic Generation of Stippling Illustrations from two Photographs

2012 ◽  
Vol 3 (5) ◽  
pp. 89
Author(s):  
Germán Arroyo ◽  
Domingo Martín ◽  
M. Victoria Luzón

<p>In this paper we present a software tool that is able to reconstruct the depth field of the objects from two photographs and to obtain a pseudo 3D model. Using this information our system is able to difference background from foreground, and therefore, what are the interesting elements in the photographs and stipple them in different ways.<br />This tool needs almost no user interaction. The user simply has to align both photographs and indicate the level of detail according to the distance. The rest is decided by our software. Whereas a professional illustrator needs more than 20 hours to finish a similar illustration, our software is able to do it in just few seconds.</p>

Computers ◽  
2022 ◽  
Vol 11 (1) ◽  
pp. 11
Author(s):  
Padmanabhan Balasubramanian ◽  
Raunaq Nayar ◽  
Okkar Min ◽  
Douglas L. Maskell

Approximate arithmetic circuits are an attractive alternative to accurate arithmetic circuits because they have significantly reduced delay, area, and power, albeit at the cost of some loss in accuracy. By keeping errors due to approximate computation within acceptable limits, approximate arithmetic circuits can be used for various practical applications such as digital signal processing, digital filtering, low power graphics processing, neuromorphic computing, hardware realization of neural networks for artificial intelligence and machine learning etc. The degree of approximation that can be incorporated into an approximate arithmetic circuit tends to vary depending on the error resiliency of the target application. Given this, the manual coding of approximate arithmetic circuits corresponding to different degrees of approximation in a hardware description language (HDL) may be a cumbersome and a time-consuming process—more so when the circuit is big. Therefore, a software tool that can automatically generate approximate arithmetic circuits of any size corresponding to a desired accuracy would not only aid the design flow but also help to improve a designer’s productivity by speeding up the circuit/system development. In this context, this paper presents ‘Approximator’, which is a software tool developed to automatically generate approximate arithmetic circuits based on a user’s specification. Approximator can automatically generate Verilog HDL codes of approximate adders and multipliers of any size based on the novel approximate arithmetic circuit architectures proposed by us. The Verilog HDL codes output by Approximator can be used for synthesis in an FPGA or ASIC (standard cell based) design environment. Additionally, the tool can perform error and accuracy analyses of approximate arithmetic circuits. The salient features of the tool are illustrated through some example screenshots captured during different stages of the tool use. Approximator has been made open-access on GitHub for the benefit of the research community, and the tool documentation is provided for the user’s reference.


Energies ◽  
2021 ◽  
Vol 14 (19) ◽  
pp. 6087
Author(s):  
Xavier Dominguez ◽  
Paola Mantilla-Pérez ◽  
Nuria Gimenez ◽  
Islam El-Sayed ◽  
Manuel Alberto Díaz Díaz Millán ◽  
...  

For the validation of vehicular Electrical Distribution Systems (EDS), engineers are currently required to analyze disperse information regarding technical requirements, standards and datasheets. Moreover, an enormous effort takes place to elaborate testing plans that are representative for most EDS possible configurations. These experiments are followed by laborious data analysis. To diminish this workload and the need for physical resources, this work reports a simulation platform that centralizes the tasks for testing different EDS configurations and assists the early detection of inadequacies in the design process. A specific procedure is provided to develop a software tool intended for this aim. Moreover, the described functionalities are exemplified considering as a case study the main wire harness from a commercial vehicle. A web-based architecture has been employed in alignment with the ongoing software development revolution and thus provides flexibility for both, developers and users. Due to its scalability, the proposed software scheme can be extended to other web-based simulation applications. Furthermore, the automatic generation of electrical layouts for EDS is addressed to favor an intuitive understanding of the network. To favor human–information interaction, utilized visual analytics strategies are also discussed. Finally, full simulation workflows are exposed to provide further insights on the deployment of this type of computer platforms.


Author(s):  
Eddy Boot ◽  
Jon Nelson ◽  
Daniela De Faveri

Developing modern instructional software has become very complex. As a result, the communication between instructional designers and other stakeholders in the development process is becoming increasingly important. However, due to differences in background, focus, and tools among ISD stakeholders instructional designers lack the means to provide reasonably unequivocal design documentation for these stakeholders. These differences in stakeholders create a context where the design documents produced are not sufficiently related to the specific needs of the stakeholders, in terms of meaningful organization and differentiation of level of detail. This problem is complicated by the lack of shared design languages. These problems prevent precise expression of design information. The 3D-model is introduced to support instructional designers to stratify, elaborate, and formalize design documents, even if design languages are hardly shared between designers and other stakeholders. Two validation studies show that the 3D-model contributes to a better information transition between instructional designers and software producers—one of the stakeholders in the development process.


Author(s):  
Yoshiaki ICHIKAWA ◽  
Jun KAZAMA ◽  
Takayoshi YAMADA ◽  
Junya SATO ◽  
Hidehiko YAMAMOTO

2017 ◽  
Vol 17 (3) ◽  
pp. 239-256 ◽  
Author(s):  
Guenter Wallner

With the advent of online gaming, access to in-game data has become increasingly important for players as it provides great opportunities for them to reflect and improve upon their gameplay or to compare their performance with others. Some of the currently most popular games focus on strategy and tactics, requiring players to skillfully position and maneuver units in order to achieve victory in battle. However, current visualizations for retrospective analysis of battles and that are targeted toward players are mainly limited to heatmaps and hence are not well suited for conveying the flow of battle. By contrast, military planners and historians alike have long used maps to provide a concise visual overview of troop movements. In this article, we are proposing an algorithm for automatically creating such battle maps from tracked in-game data. Several parameters allow to adjust the level-of-detail in the resulting maps. To demonstrate the practicality of our approach for post hoc analysis, we apply it to actual gameplay data obtained from a massively multiplayer online game and collected preliminary feedback among players of the game through an online survey.


Author(s):  
D. Gajski ◽  
A. Solter ◽  
M. Gašparovic

Many valuable archaeological artefacts have the size of a few centimetres or less. The production of relevant documentation of such artefacts is mainly limited to subjective interpretation and manual drawing techniques using a magnifier. Most of the laser scanners available for the archaeological purposes cannot reach sufficient space resolution to gather all relevant features of the artefact, such as the shape, the relief, the texture and any damage present. Digital photogrammetric techniques make measuring with high accuracy possible and such techniques can be used to produce the relevant archaeometric documentation with a high level of detail. The approaches for shooting a good macro photograph (in the photogrammetric sense) will be explored and discussed as well as the design of a calibration test-field and the self-calibration methods suitable for macro photogrammetry. Finally, the method will be tested by producing a photorealistic 3D-model of an ancient figurine.


2008 ◽  
Vol 62 (3) ◽  
pp. 177-180 ◽  
Author(s):  
Danko Milasinovic ◽  
Milos Ivanovic ◽  
Nenad Filipovic ◽  
Milos Kojic

Cardiovascular diseases are common and a special difficulty in their curing is diagnostics. Modern medical instruments can provide data that is much more adequate for computer modeling. Computer simulations of blood flow through the cardiovascular organs give powerful advantages to scientists today. The motivation for this work is raw data that our Center recently received from the University Clinical center in Heidelberg from a multislice CT scanner. In this work raw data from CT scanner was used for creating a 3D model of the aorta. In this process we used Gmsh, TetGen (Hang Si) as well as our own software tools, and the result was the 8-node (brick) mesh on which the calculation was run. The results obtained were very satisfactory so...


2020 ◽  
Author(s):  
S. Wagner ◽  
K. Thierbach ◽  
T. Zerjatke ◽  
I. Glauche ◽  
I. Roeder ◽  
...  

AbstractTraCurate is an open-source software tool to curate and manually annotate cell tracking data from time-lapse microscopy. Although many studies of cellular behavior require high-quality, long-term observations across generations of cells, automated cell tracking is often imperfect and typically yields fragmented results that still contain many errors. TraCurate provides the functionality for the curation and correction of cell tracking data with minimal user interaction and expenditure of time and supports the extraction of complete cell tracks and cellular genealogies from experimental data. Source code and binary packages for Linux, macOS and Windows are available at https://tracurate.gitlab.io/, as well as all other complementary tools described herein.


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