scholarly journals Tecnologías para museos virtuales en dispositivos móviles

2012 ◽  
Vol 3 (7) ◽  
pp. 102 ◽  
Author(s):  
María Dolores Robles Ortega ◽  
Francisco R. Feito Higueruela ◽  
Juan José Jiménez Delgado ◽  
Rafael J. Segura Sánchez

<p>Virtual museums have incorporated new contents which make the knowledge transmission easier, thanks to the development of the new technologies. Evidently, it would be desirable that all these new elements could be accessed using any mobile device.<br />In this paper we study the main graphical languages to create 3D virtual museums and the process to adapt it to mobile devices. Specifically, we focus on the following technologies: Flash, VRML and X3D. We also explain the initial process to migrate the Virtual Museum of Iberian Art developed in a previous work in order to be renderized using a Samsung Galaxy Tab 10.1 with Android as operative system.</p>

2021 ◽  
Author(s):  
◽  
Tabitha Gaylyn Kura McKenzie

<p>What are the effects of using mobile devices as part of teacher professional development focused on teaching and learning the Māori language for Māori immersion educational settings? Answers to this question are explored by researching the extent to which electronic devices could be an effective strategy to address the crisis of the continuing decline of the Māori language. Another issue explored in the research is whether learners make expected gains in language proficiency through the use of mobile devices in comparison to standard face-to-face methods of language instruction.  An indigenous framework, Hei Korowai, was used to guide the research and ensure the practices used were culturally appropriate, particularly when entering into and negotiating the research project with participants. Kaupapa Māori and Māori centred approaches were also drawn on to gather data from semi-structured interviews, observations of mobile device use, online questionnaires, and Māori language proficiency tests results. Fifty two participants in total took part in the research, 46 from a PLD programme that used mobile devices and 6 from a separate PLD programme that used mainly face-to-face instruction.  Electronic forms of second language acquisition could be advantageous for learners to access audio and video content on the move and at a time, pace and place convenient for them. The capacity to have literally a library’s worth of resources, functions and internet connectivity all in one tool and at the touch of a button could also be of particular significance to users. Conversely, participant attitudes about technology, varied needs for initial and on-going training in how to operate the electronic devices, and interaction preferences were challenges experienced with utilising the device as part of the language learning and teaching process. Videos viewed on the device could also be seen as one-way learning with a lack of spiritual connection and no opportunities for discussion about content, potentially causing road blocks for learners who need extra support.  Face-to-face instruction was a preferred method for participants and the physical presence of the teacher highly valued to allow the space to pose and answer questions and receive an immediate response, which is not possible when learning via videos on a mobile device. However, there was acknowledgement of the complementary nature and value of utilising the mobile device followed by face-to-face meetings.  Evidence suggests that Māori have been quick to adopt and adapt new technologies since the arrival of the early settlers to the shores of Aotearoa. Could technology be the panacea, the cure-all for the revitalisation of the Māori language, a tool that provides access to language, culture and identity to the multitudes? This research tests the hypotheses in the context of two items of modern technology, the iPod Touch® and the iPad®.  The limitations of the research include potential bias in interpretation given the researcher’s insider position, the relatively small scale of the project, and the absence of a widely accepted theoretical framework for mobile learning. Critical questions that still remain are the implications of promoting ‘one Māori language’ for a large-scale programme and the risks in doing so for the preservation of tribal dialect and community identity. This study has, however, begun the conversation about the use of mobile devices in Māori medium educational settings, and it may contribute to an understanding of how to design technologies, media, and interactions to support learning within these settings towards innovative practices.</p>


2010 ◽  
Vol 1 (2) ◽  
pp. 155 ◽  
Author(s):  
Mª Dolores Robles Ortega ◽  
Francisco Ramón Feito Higueruela ◽  
Juan José Jiménez Delgado ◽  
Rafael Jesús Segura Sánchez

<p>Nowadays information and communication technologies are fundamental tools for disseminating archaeology, as it shows the number of Virtual Museums available through Internet. However, many of them do not use all the possibilities that the new technologies could offer. This paper proposes the visualization of a prototype of Virtual Museum of Iberian Art by means of a stereo system. It can use both individual and collective tools in order to increase the authenticity sensation and the realism level of the observer.</p>


2014 ◽  
Vol 3 (1) ◽  
pp. 21-32 ◽  
Author(s):  
Yasmin Ibrahim ◽  
Anita Howarth

Mobile technologies such as tablets, iPads, laptops, netbooks as well as mobile phones with internet connectivity and recording features present new challenges to the academy. In the age of convergence and with the encoding of several features into mobile telephony, private spaces of the classroom can be reconfigured through the mediation of technologies. In most cases, existing rules and regulations of higher education institutions do not comprehensively address these challenges. The introduction of new technologies into the classroom has been often framed historically as vital and relevant for a progressive academic society or as part of a national imperative to transform the ways in which the authors access and engage with knowledge. This paper surveys British universities to examine how they govern the phenomenon of recording content through mobile technologies. The results reveal a pervasive use of mobile devices in UK universities and clear divergences in approaches to enacting mobile device-specific policies to govern the usage of these technologies.


2021 ◽  
Author(s):  
◽  
Tabitha Gaylyn Kura McKenzie

<p>What are the effects of using mobile devices as part of teacher professional development focused on teaching and learning the Māori language for Māori immersion educational settings? Answers to this question are explored by researching the extent to which electronic devices could be an effective strategy to address the crisis of the continuing decline of the Māori language. Another issue explored in the research is whether learners make expected gains in language proficiency through the use of mobile devices in comparison to standard face-to-face methods of language instruction.  An indigenous framework, Hei Korowai, was used to guide the research and ensure the practices used were culturally appropriate, particularly when entering into and negotiating the research project with participants. Kaupapa Māori and Māori centred approaches were also drawn on to gather data from semi-structured interviews, observations of mobile device use, online questionnaires, and Māori language proficiency tests results. Fifty two participants in total took part in the research, 46 from a PLD programme that used mobile devices and 6 from a separate PLD programme that used mainly face-to-face instruction.  Electronic forms of second language acquisition could be advantageous for learners to access audio and video content on the move and at a time, pace and place convenient for them. The capacity to have literally a library’s worth of resources, functions and internet connectivity all in one tool and at the touch of a button could also be of particular significance to users. Conversely, participant attitudes about technology, varied needs for initial and on-going training in how to operate the electronic devices, and interaction preferences were challenges experienced with utilising the device as part of the language learning and teaching process. Videos viewed on the device could also be seen as one-way learning with a lack of spiritual connection and no opportunities for discussion about content, potentially causing road blocks for learners who need extra support.  Face-to-face instruction was a preferred method for participants and the physical presence of the teacher highly valued to allow the space to pose and answer questions and receive an immediate response, which is not possible when learning via videos on a mobile device. However, there was acknowledgement of the complementary nature and value of utilising the mobile device followed by face-to-face meetings.  Evidence suggests that Māori have been quick to adopt and adapt new technologies since the arrival of the early settlers to the shores of Aotearoa. Could technology be the panacea, the cure-all for the revitalisation of the Māori language, a tool that provides access to language, culture and identity to the multitudes? This research tests the hypotheses in the context of two items of modern technology, the iPod Touch® and the iPad®.  The limitations of the research include potential bias in interpretation given the researcher’s insider position, the relatively small scale of the project, and the absence of a widely accepted theoretical framework for mobile learning. Critical questions that still remain are the implications of promoting ‘one Māori language’ for a large-scale programme and the risks in doing so for the preservation of tribal dialect and community identity. This study has, however, begun the conversation about the use of mobile devices in Māori medium educational settings, and it may contribute to an understanding of how to design technologies, media, and interactions to support learning within these settings towards innovative practices.</p>


Author(s):  
Tengku Siti Meriam Tengku Wook ◽  
Noraidah Sahari @ Ashaari ◽  
Normala Rahim

The focus of this study is to improve the display platform for the State of Terengganu Virtual Museum System (muziummaya.terengganu.gov.my). The existing virtual museum can be displayed via desktop computing system where information is displayed on-line using features for searching, browsing, and manipulating artifacts and galleries. However, presentation of information on mobile device screens cannot be viewed effectively and is difficult to navigate due to the user's cognitive load. Therefore, this study will establish effective interaction design, taking into account the multi-dimensional context for the design of a user interface via a mobile device in the hopes that users who are students, curators, researchers, and the public can access the virtual museum system via desktop as well as from their mobile devices. This study was conducted in three stages i.e. user requirements analysis, interface design, and usability evaluation. The results of this research is the design of a multi-dimensional user interaction context that meets the display requirements and navigation information for mobile devices.


2013 ◽  
Vol 9 (3) ◽  
pp. 1134-1138
Author(s):  
Ahmad Talha Siddiqui ◽  
Shoeb Ahad Siddiqui ◽  
Mohammad Ibrahim

Mobile devices are among the most common new technologies of the year, gaining even more spread over and success in the day-to-day life of wide range of people. Unfortunately, while the number of mobile devices are used in crime activities is spreading and growing all over the world, the capability to perform the forensics analysis of such devices is limited both by technological and methodological problems. In this paper, we focus on anti forensics techniques applied to mobile device. Furthermore we observe the effectiveness of techniques. 


Author(s):  
Somaly Kim Wu ◽  
Marc Bess ◽  
Bob R. Price

As technologies change, library outreach must similarly evolve to better meet the needs and expectations of library users. Mobile device ownership has steadily increased among all demographics over the past several years in the United States, but particularly among college students. This trend provides libraries with new avenues for outreach. Lack of awareness and access may complicate students' ability to use the information, resources, and services necessary for academic success. Libraries must leverage new technologies and tools, such as Bluetooth beacons and smartphone applications, to increase awareness of resources and services. Rather than relying on solely word-of-mouth outreach methods to increase awareness of resources and services, academic libraries can experiment with marketing technologies that reach users directly through their mobile devices. The ubiquity of mobile devices can make it easier for libraries to serve their users and empower students to become more independent as they seek, analyze, and synthesize information.


Author(s):  
I-Horng Jeng

Mobile commerce is one of emerging inter-discipline technology which integrates the network protocol, multimodal sensation, storage management, and other research areas. It intends to make paperless applications for both convenience and ecology on the mobile devices -- including those used for ticketing, coupons, loyalty rewards, payments, etc. By the innate limitations of the physical properties, mobile device -- particularly the handheld mobile device -- must make their best tradeoffs among the available hardware resources to reach their dedicated specifications. However, one of the recent progresses in the new technologies of the Internet, cloud computing, is capable of appearing ubiquitously with mobile devices and intends to outstretch its various applications by the devices. The next generation of mobile devices will use wireless broadband access and human-computer interaction technologies which support cloud services and interface designs respectively advances to allow remote plug-and-play with web 2.0 applications that is suitable for mobile commerce in which this chapter emphasizes. Besides, for sustainable development of a mobile commerce solution, workable but not securable is absolutely not enough. Therefore, a secure information retrieval and reveal protocol for mobile commerce based on modified RSA digital signature is also proposed and demonstrated.


2018 ◽  
Vol 8 (3) ◽  
pp. 105 ◽  
Author(s):  
Kyunghwa Cho ◽  
Sungwoong Lee ◽  
Min-Ho Joo ◽  
Betsy Becker

The use of mobile technologies has recently received great attention in language learning. Most research evaluates the effects of employing mobile devices in language learning and explores the design of mobile-learning interventions that can maximize the benefits of new technologies. However, it is still unclear whether the use of mobile devices in language learning is more effective than other instructional approaches. It is also not clear whether the effects of mobile-device use vary in different settings. Our meta-analysis will explore these questions about mobile technology use in language learning. Based on the specific inclusion and exclusion criteria, 22 d-type effect sizes from 20 studies were calculated for the meta-analysis. We adopted the random-effects model, and the estimated average effect was 0.51 (se = 0.10). This is a moderate positive overall effect of using mobile devices on language acquisition and language-learning achievement. Moderator analyses under the mixed-effects model examined six features; effects varied significantly only by test type and source of the study. The overall effect and the effects of these moderators of mobile-device use on achievement in language learning are discussed.


2014 ◽  
Vol 5 (11) ◽  
pp. 109
Author(s):  
Víctor Manuel López-Menchero Bendicho ◽  
Selma Rizvic

The online virtual museums seem to consolidate as excellent platforms for dissemination of cultural heritage, especially in countries with few resources and hard to take conservation and dissemination of their heritage. The Stecci virtual museum, developed by the University of Sarajevo (Bosnia-Herzegovina) is a clear example of how new technologies can contribute to enhancing cultural heritage.


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