scholarly journals Visualizing the critique: Strengthening quantitative reasoning skills through design

Author(s):  
Kathryn Weinstein

In the age of “Big Data,” information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the ability to integrate arithmetic, statistics, visualizations and models for the analysis and interpretation of information. For students intending to pursue careers in graphic design, QR competencies are essential for the design of effective visual displays of information. This case study provides design educators with an assignment they can use to introduce students to data analytics and visualization strategies. The study describes how, in two sections of an undergraduate Information Design course, the final critique of a mid-term project was replaced with an anonymous survey instead of the traditional delivery of feedback through verbal dialogue. Responses were collated, stripped of identifiers, and distributed to the class with directions to create data visualizations of the critique. The study reveals the potential of the assignment to strengthen the role of students as active participants in the feedback process, clarify the criteria for assessment, and deliver focused feedback to improve student work. Keywords: Quantitative Reasoning; information design; graphic design; pedagogy; data visualization; design critique.

2018 ◽  
Vol 15 (2) ◽  
pp. 214-228
Author(s):  
Renata Caleffi

Em tempos onde o jornalismo impresso é motivo de desânimo e desinteresse entre os acadêmicos de jornalismo, uma experiência de interdisciplinaridade conseguiu dar uma nova identidade ao fazer jornal impresso na Universidade Estadual do Centro-Oeste, em Guarapuava – Paraná. Esse artigo é um relato de experiência da disciplina de Design em jornalismo realizada durante o ano de 2017, que teve como principal objetivo instigar os alunos a compreenderem o papel do jornalismo impresso na sociedade e estimular os mesmos a pensarem novas ferramentas e alternativas para ampliação das leituras do jornal no município. Como resultado final, houve a participação mais efetiva dos acadêmicos e um planejamento gráfico diferente de tudo o que já havia sido proposto na Instituição de Ensino. Além dos alunos envolvidos no projeto, a construção desse planejamento diferenciado também motivou acadêmicos dos demais anos letivos a pensarem no design da notícia como ferramenta crucial para o jornalismo impresso.***In times when newspaper is a source of discouragement and disinterest among journalism scholars, an interdisciplinary experience has been able to give a new identity when making printed newspaper at the State University of the Midwest, Guarapuava - Paraná. This article is an account of the experience of the Design discipline in journalism during the year 2017, whose main objective was to instigate students to understand the role of print journalism in society and to encourage them to think about new tools and alternatives for reads the newspaper in the municipality. As a final result, there was more effective participation of the academics and a different graphic planning of everything that had already been proposed in the Teaching Institution. In addition to the students involved in the project, the construction of this differentiated planning also motivated scholars from other school years to think about news design as a crucial tool  for journalism.


Artifact ◽  
2016 ◽  
Vol 3 (4) ◽  
pp. 11 ◽  
Author(s):  
Katrin Elisabeth Bichler ◽  
Sofie Beier

This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic design and questions if its current contribution to design activism is limited to its predominant narrow role of persuading for “the good cause.” To illustrate the hypothesis that such a persuasive approach lacks activist potential and thus social impact, cases that represent traditional graphic-design activism are compared to alternative approaches with an informative rather than persuasive character. The latter cases exemplify how information design can challenge the status quo and range from conventional leaflets to interactive tools and data visualizations. The discussion explores how these cases work as a non-commercial service to its audience, rather than solely solving communicative problems for commissioning clients. It is argued that in this way visual communication can intervene into problems on a functional level, similarly to artifacts from design disciplines such as architecture and industrial or product design.


2017 ◽  
Vol 21 (1) ◽  
pp. 26-32 ◽  
Author(s):  
Shanshan Lou

This paper presents a class case study of an assignment that asked students to use a Twitter follower report to design a Twitter advertising campaign. The purpose of this case study is to immerse students in a real social media environment and help them become familiar with analyzing social media data to develop advertising campaigns. Students' interview responses suggest that incorporating a project that requires social media analytics techniques in an advertising class can help them better understand the role of secondary research and database analysis in developing consumer profiles and making campaign decisions. The findings also suggest that students have a strong desire to work with secondary data in designing social media advertising campaigns. The advantages of data analytics should be further explored in advertising campaign classes to help students become successful campaign designers. Limitations and future research direction are also discussed.


2018 ◽  
Vol 5 (2) ◽  
pp. 53-65 ◽  
Author(s):  
Kanpat Kalumpahaiti

The graphic design is essential for the science museum exhibition affecting the perception and motivation of children to learn and discover a science experience. the research aims to study the graphic design methods of science museum exhibition for children, to propose the new approach of the graphic design which the most efficient expression to motivate learning of children from age 6 to 9 years old, and to design the graphics module within the temporary exhibition space. this article is the 1st phase to observe the graphic design methods of the science museum exhibition by using the fieldwork case study analysing of literature by selected 27 exhibits from the united Kingdom, Japan, and thailand to compare. also, interviews the 7 experts who are a stakeholder with the research. the result indicated that the graphic design approach of all exhibitions with the consistent. However, the mood and tone vary depending on the exhibit presented, and the role of graphics is different because of the socio-cultural context of each country. the conclusion can be drawn that the study result can be the guide or sources inspiration of further artistic creation and design that is attracting children the further stage of development.


2013 ◽  
Vol 10 (1) ◽  
pp. 55-69
Author(s):  
Eden J. Potter

Set against a background of graphic designs identity crisis, this paper proposes that information design can provide an adaptable and relevant framework for teaching graphic design. With social, technological, environmental, and industrial changes providing a new context for design and how it operates in the world, an audience-focussed, problem-solving approach is validated as central to reimagining graphic design education. Through a case study example, the paper suggests that when graphic design students in a traditional craft-based design education programme are offered a human-centred approach to solving design problemsspecifically information design problem solving and research methodstheir own graphic design practice changes.


Author(s):  
Eman Alkhalifah

Since the COVID-19 pandemic, tourism has declined precipitously as a result of lockdown procedures that have prohibited the majority of international travel and ultimately increased people's online activity at home. Virtual reality (VR) is an example of an online activity that simulates and infiltrates the real world through games and interactive media. This chapter aims to determine whether using newer generation wearable devices to create virtual reality experiences via immersive graphic design has an effect on people's intentions to visit virtual destinations and tourist attractions in lieu of physical travel. The chapter also determines the effect of perceived visual appeal (PVA) and emotional involvement (EI) on behavioural intentions toward visiting a cultural heritage site in a virtual destination. Using the Saudi Arabian holy pilgrimage of Hajj as a case study, the chapter hypothesises that delivering the PVA of the virtual experience via virtual reality via immersive graphic design will result in a significant increase in intentions to visit a virtual destination.


2019 ◽  
Vol 19 (1) ◽  
pp. 24-47 ◽  
Author(s):  
Matteo Golfarelli ◽  
Stefano Rizzi

In big data analytics, advanced analytic techniques operate on big datasets aimed at complementing the role of traditional OLAP for decision making. To enable companies to take benefit of these techniques despite the lack of in-house technical skills, the H2020 TOREADOR Project adopts a model-driven architecture for streamlining analysis processes, from data preparation to their visualization. In this article, we propose a new approach named SkyViz focused on the visualization area, in particular on (1) how to specify the user’s objectives and describe the dataset to be visualized, (2) how to translate this specification into a platform-independent visualization type, and (3) how to concretely implement this visualization type on the target execution platform. To support step (1), we define a visualization context based on seven prioritizable coordinates for assessing the user’s objectives and conceptually describing the data to be visualized. To automate step (2), we propose a skyline-based technique that translates a visualization context into a set of most suitable visualization types. Finally, to automate step (3), we propose a skyline-based technique that, with reference to a specific platform, finds the best bindings between the columns of the dataset and the graphical coordinates used by the visualization type chosen by the user. SkyViz can be transparently extended to include more visualization types on one hand, more visualization coordinates on the other. The article is completed by an evaluation of SkyViz based on a case study excerpted from the pilot applications of the TOREADOR Project.


1987 ◽  
Author(s):  
William A. Worrall ◽  
Ann W. Stockman

Sign in / Sign up

Export Citation Format

Share Document