scholarly journals Humor in Historical Memory: from an Anecdote and Caricature to an Internet Meme

2021 ◽  
Vol 3 (3) ◽  
pp. 213-237
Author(s):  
Denis S. Artamonov

The article is devoted to the study of the role of anecdotes, caricatures and Internet memes in the construction of historical memory. The memory of the past implies emotional content, the expression of which is often humor. The author views an anecdote as a component of oral history and a communication phenomenon of the pre-digital era, in which the representation of ideas about the past was humorous. A historical anecdote, being originally a kind of didactic historiography, has been transformed into a tool for transmitting an informal interpretation of history, and once in the digital media environment, it has lost its former meaning. Mass media, with the help of a caricature representing history in a humorous way, have visualized the images of the past, setting certain evaluative frameworks of historical and political events. Being an element of traditional media as well as a work of art, caricature encouraged the formation of historical memory along with other artistic genres. In the digital age, it, like a historical anecdote, has given way to Internet memes in the media sphere. The author considers Internet memes to be the phenomena of digital culture, defining them as a kind of a polymodal, metaphorical, often ironic, humorous utterance that is spread in the media environment. A historical Internet meme, combining the images of popular culture and collective memory in a visual text format, has a decisive influence on the perception of historical events and personalities by social media audiences. With the help of Internet memes a great number of Internet users create their own versions of the interpretation of history in a humorous form, thus reproducing the collectively shared mythologized ideas about the past.

2019 ◽  
Vol 72 ◽  
pp. 01014
Author(s):  
Denis Artamonov ◽  
Marina Volovikova ◽  
Sophia Tikhonova

The article analyses how historical memory is being formed in the modern digital realm. The authors show the emergence of a new form of historical memory, characteristic of the digital era, which we call "media memory". Using the methodology historical epistemology, media philosophy and memory studies, the authors demonstrate the change in production and replication of knowledge about the past due to the spread of digital media. The distinctive features of "media memory" are: massive non-professional production of historical content, democratic character, speed, subjectivity and emotional intensity. These features are associated with the combination of prosuming and crowdsourcing, which increase the activity of history lovers and non-professional volunteers in social media. Considering the largest historical digital projects, which have brought together the efforts of millions of history lovers, the article comes to the conclusion that academic historians are losing the monopoly on the production of historical knowledge, while the latter is being turned into digital form, with the widespread participation of ordinary people in the production of such content.


2021 ◽  
Vol 2 (1) ◽  
pp. 24-33
Author(s):  
D. S. Artamonov ◽  

The article is devoted to the consideration of the image of Peter I in the online literature. The author uses the concept of media memory to describe the phenomenon of the existence of collective ideas about the past in the media environment. He considers the culture of fanfiction as one of the practices of constructing media memory. Analysis of amateur art texts on the crowdsourcing platform "Book of Fan Fiction" (ficbook.net) revealed the ways in which Internet users build their attitude to history. The review of historical texts about the Peter the Great era showed that the user's ideas about Peter the Great are extremely mythologized, based on stereotypes that are overcome by the free interpretation and actualization of the facts of the past, with the help of images of modern mass culture.


2020 ◽  
Vol 15 (3) ◽  
pp. 28
Author(s):  
Д. С. Артамонов ◽  
С. В. Тихонова

The article deals with the problems of reflecting memorial wars in Internet memes. The authors consider memorial wars to be a special type of information wars related to memory policy. The politics of memory causes a struggle of interpretations of various versions of the Past within the framework of discursive practices of myth-making and leads to memorial wars. Political actors introduce ideas about the Past into the mass consciousness. Images of the Past are not always clearly perceived by society, which leads to conflicts. These conflicts have a media nature and take place in the virtual space. Internet users involve memes to express their political or ideological positions and to reflect their experiences of the Past. The authors consider historical memes an effective form of participation of Internet users in the formation of political culture and historical memory. Historical Internet memes change the tone of information messages, the assessment of historical facts and their emotional color for the purposes of historical policy. Using the example of the memory of the Second World War, the authors show Internet memes as a tool of historical policy and a «weapon» of memorial wars. Political actors use the history of war as a symbolic resource. Various interpretations and falsifications of the historical events of Second World Warcome into conflict with each other. Images of Stalin and Hitler in memes represent the memory of the war. Internet memes clearly demonstrate the transformation of ideas about the Soviet leader and the Nazi leader in the media space. The case on historical memory of the Second World Warshows the possibilities of using memes in memory wars.


2015 ◽  
Vol 8 (1) ◽  
pp. 46-67 ◽  
Author(s):  
David Welch Suggs

Sports reporters depend on access to events and sources as much or more than any other news professional. Over the past few years, some sports organizations have attempted to restrict such access, as well as what reporters can publish via social media. In the digital era, access and publishing autonomy, as institutionalized concepts, are evolving rapidly. Hypotheses tying access and work practices to reporters’ perceptions of the legitimacy they experience are developed and tested via a structural equation model, using responses to a survey of journalists in American intercollegiate athletics and observed dimensions of access and autonomy to measure a latent variable of legitimacy. The model suggests that reporters have mixed views about whether they possess the legitimacy they need to do their jobs.


2018 ◽  
Vol 29 (3) ◽  
pp. 169-188 ◽  
Author(s):  
Lukasz Szulc

AbstractThe practice of profile making has become ubiquitous in digital culture. Internet users are regularly invited, and usually required, to create a profile for a plethora of digital media, including mega social media platforms such as Facebook and Twitter. Understanding profiles as a set of identity performances, I argue that the platforms employ profiles to enable and incentivize particular ways and foreclose other ways of self-performance. Drawing on research into digital media and identities, combined with mediatization theories, I show how the platforms: (a) embrace datafication logic (gathering as much data as possible and pinpointing the data to a particular unit); (b) translate the logic into design and governance of profiles (update stream and profile core); and (c) coax—at times coerce—their users into making of abundant but anchored selves, that is, performing identities which are capacious, complex, and volatile but singular and coherent at the same time.


Author(s):  
Nadezhda V. Popova

Changing of media consumption in the digital age is the object of focus attention of both Russian and foreign researchers. Modern cultural studies note the increasing role of video content in the media environment. Taking into account current trends, libraries more often create their own video materials to implement various goals and objectives. Thus, creation of own video content is rapidly becoming an integral part of the work of modern library. However, despite some established experience of libraries in this area, there is still not enough research of general and theoretical nature on the content, guidelines and prospects for the development of activities related to the creation and use of library video content, and there is no its classification.The purpose of this work is to conduct analysis of the video content in libraries, identify the most common materials, as well as to determine the prospects for using this tool to reach their own goals. The article discusses definitions of the term “video content”. The author presents the main types of videos produced by libraries, their characteristics and features. Special attention is paid to video projects of libraries in Russia. The article reveals the experience of the Astrakhan Library for Youth named after B. Shakhovsky in using its own video content. The paper discusses the issue of classification of video materials produced by libraries. The author proposes the following classification of library videos: video review, virtual book exhibition, webinar (online seminar or web conference), interview, humorous video, webcast, event announcement, video report and booktrailer. The author indicates the main reasons hindering the demand for library video content among the wide range of Internet users and gives the rationale for the necessity and importance of this type of activity and proposes possible prospects for using own video content of libraries. Thanks to its presence, the library ceases to be a closed institution storing knowledge within itself that produces positive impact on its image. Using means of communication that are understandable to a person of visual culture, it changes stereotypes and demonstrates its modern capabilities.


Author(s):  
Marko Selaković ◽  
Anna Tarabasz ◽  
Monica Gallant

Internet and social media, as highly interactive platforms, enable two way-communication and content generation which was unprecedented in history. In the past, the media were decisive about content that should be presented, and what public impact it might have (Giessen, 2015). User-generated content provided an opportunity for single Internet users to reach large audiences in the same way as content originating from the traditional mass-media. Web 3.0 and Meta Web introduced a new myriad of available solutions and opportunities (Tarabasz, 2013). Smart technologies and integration networks of Web 4.0, with an ability to detect intentions and goals of the users and offer solutions based on users` preferences and habits (Benhaddi, 2017) are opening an entirely new dimension of the social media: digital identity becomes part of the identity of the Internet users. Keywords: Fake News; Crisis Communications; Online Communications; Management Research; Marketing Research


Author(s):  
MsC Sonja Kokotović ◽  
PhD Miodrag Koprivica

Today, digital media technologies enable faster reaching the necessary information and placement information that are important to the user, quickly and easily using new communication channels available to everyone around the world. Internet mainly compared with the "information buffet" from which users take as much information as he is when he needs to. This information can be used for information, education, entertainment, advertising, sales, and other aspects of the business. As we live in the age of new media, which enabled the creation and exchange a wide variety of content, including the content of traditional media such as those produced by JMU broadcasting a large number of Internet users, researchers influence of the media warn of increase dependence on the media, especially new and the need to create the institutional basis for the introduction of media education in the regular education program. Gradual influence of new media people indirectly determine the meaning of life, because it is believed that two-thirds of our waking time with the media or with media and other activity. This work will define terms such as Internet, communications, new media, media literacy, social media, media content, but ... I will analyze the expectations and challenges that we accelerated technical and technological developments made in terms of the Internet and other forms of electronic promotions.


2018 ◽  
Vol 1 (2) ◽  
pp. 17
Author(s):  
Yuli Kurniawati Sugiyo ◽  
Sony Zulfika ◽  
Widayanti Widayanti

Sebagai generasi digital native, generasi yang tumbuh di era digital, anak-anak tumbuh besardengan internet. Anak-anak, sekali lagi, terbatas kemampuannya dalam memilah informasiyang penting dan dibutuhkan. Di kajian media ada yang disebut teori kultivasi, kira-kira tentangbagaimana pesan media ditafsir mentah-mentah dan kemudian dipercayai begitu saja sebagairealitas. Dalam konteks dampak buruk bagi anak-anak, mereka bisa mempercayai media tanpamempertanyakan muatannya Atas dasar kebutuhan tersebut, maka diperlukan pelatihan danpendampingan yang ditujukan kepada orangtua di kota Semarang khususnya para ibu yangsecara umum menjadi objek lekat pertama anak. Orang tua perlu mendapat semacam pelatihanuntuk meningkatkan kemampuan literasi media digital agar dapat mendampingi dan mendidikanak dengan baik. Peran orangtua penting dalam memberikan literasi kepada anak terkaitdengan penggunaan media digital dan internet. Pengawasan bukan berarti mencurigai danmembatasi total gerak-gerik anak di internet. Orangtua dan guru sebaiknya hanya mendidikanak untuk tidak mengakses situs berbahaya tapi juga mengajarkan tanggung jawab mediadigital dan internet. Pelatihan (presentasi edukatif, informatif atau instruksional yangdisediakan secara online) ini membahas tentang upaya penerapan dan pengembanganpengasuhan berbasis literasi media digital. Target capaian dari pelatihan ini adalah orangtuaterutama ibu memiliki kesadaran untuk memperbaiki pola pendidikan anak di rumah, memilikipengetahuan dan pemahaman baru dalam mengupayakan pengasuhan berbasis literasi mediadigital. Hasil akhir evaluasi dengan skala angka adalah 89,5 dengan kategori baik padakeseluruhan program.Kata Kunci: web based seminar, parenting education, literasi, media digital, generasiAs the digital generation, the generation that grew up in the digital era, children grew up withthe internet. Children are limited in their ability to sort out important and needed information.Based on theory called cultivation, media messages are interpreted raw and then believed asusual as reality. In a bad context for children, they can trust the media without questioning theburden. Further, training and mentoring is needed aimed to mothers who become the firstcaregiver for children. Mothers need to receive training to improve digital media literacy skillsso that they can assist and educate children well. An important role in providing literacy tochildren of digital media and the internet. Supervision does not mean analysis and totalmovement of children on the internet. Mothers not only educate children but also demandresponsibility for digital media and the internet. This training (educational presentation,instructional provided online) discusses the efforts to implement and develop the use of digitalmedia literacy. The target of this learning is to optimize the education patterns of children athome, to have new knowledge and understanding in pursuing care based on digital medialiteracy. The final result of the evaluation with a number scale is 89.5 with a good category inthe whole program.Keywords: web based seminar, parenting education, literacy, digital media, generation


Author(s):  
Synthia Sydnor

This chapter argues that digital culture is a recent addition to myriad forms of expression and expressiveness that have occurred since time immemorial. Digital media then, “are tools that enable humans to continue doing what has always been at the core of the human condition: living in community, communicating, consuming, gathering, playing.” The chapter also develops a treatise on the nature of sport that takes into account both the digital era and theories of play, ritual, and culture. Cyber activities around sport, including “fantasy league play; social and individual memories of sports performance; video/computer games; the seemingly infinite growth of sport performances/stunts showcased on YouTube, tweets, and the colossal transglobal economy associated with sport,” replicate the “fun, thrills, danger, gravity play” and other affective sensations surrounding participation in sport itself. Ultimately, the digital revolution confirms the formal, symbolic ritualistic nature of sport more than it transforms.


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