Teaching and learning in the new millennium

Author(s):  
Peter Woods
Author(s):  
Mageswaran Sanmugam ◽  
Hasnah Mohamed ◽  
Norasykin Mohd Zaid ◽  
Zaleha Abdullah ◽  
Baharuddin Aris ◽  
...  

Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the educational arena. The usage of game elements such as points, badges and leader board can assist in keeping the students not only motivated but also engaged to the teaching and learning process in the school. As learning and assessment come hand in hand as a knowledge acquiring process in a classroom, therefore it should be identified whether or not gamification can be truly utilized in the form of a learning and assessment tool in the teaching and learning process. This paper will discuss about the repercussions of using gamification as a learning and assessment tool based on the review of several studies carried out in the field of gamification.


2016 ◽  
Vol 6 (4) ◽  
pp. 28-38 ◽  
Author(s):  
Mageswaran Sanmugam ◽  
Hasnah Mohamed ◽  
Norasykin Mohd Zaid ◽  
Zaleha Abdullah ◽  
Baharuddin Aris ◽  
...  

Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the educational arena. The usage of game elements such as points, badges and leader board can assist in keeping the students not only motivated but also engaged to the teaching and learning process in the school. As learning and assessment come hand in hand as a knowledge acquiring process in a classroom, therefore it should be identified whether or not gamification can be truly utilized in the form of a learning and assessment tool in the teaching and learning process. This paper will discuss about the repercussions of using gamification as a learning and assessment tool based on the review of several studies carried out in the field of gamification.


2000 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Denisse Thompson

This volume sees the old millennium out, with gratitude for the five exciting years that have witnessed the establishment of the journal as a valuable resource for middle-grades mathematics educators of all descriptions. With the January 2001 issue, volume 6 takes the journal into the new millennium, with its continuing promise of service to all mathematics educators involved in middle-grades mathematics teaching and learning.


Author(s):  
Yuqin Yang ◽  
Qiyun Wang

Mobile learning (m-learning in short) has received increasing attention in the new millennium. Considerable interest in exploiting the unique capability of mobile technologies for teaching and learning arises from educators and technical developers in recent years. In this chapter, we present an overview of the development of m-learning in China, including the construction of m-learning infrastructure, and the research projects conducted by universities and companies. Also, suggestions for future development of m-learning are provided.


2001 ◽  
Vol 23 (4) ◽  
pp. 554-556
Author(s):  
Dorothy Rissel

This book addresses the challenges facing modern language education at the start of the new millennium. Although its focus is the United Kingdom, the concerns delineated resonate on this side of the Atlantic.


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