scholarly journals Studies of patents in biotechnological areas: empirical study on technological alerts to product development process and academic institutes

2014 ◽  
Vol 12 (1) ◽  
pp. 32-40
Author(s):  
Eduardo Gomes Salgado ◽  
Fábio de Oliveira Neves
2021 ◽  
Vol 1 ◽  
pp. 3209-3218
Author(s):  
Damijan Zorko ◽  
Borut Černe ◽  
Jože Tavčar ◽  
Ivan Demšar

AbstractToday's rapidly evolving and changing market dictates constant changes in design requirements during the development process of a product. If development teams are unable or unwilling to adapt to these changes, this will ultimately lead to an uncompetitive product. How the change in requirements will affect the development process depends on the complexity of the product and the development phase in which the change in requirements occurs. The principles of Agility and the methods that follow these principles help in the successful introduction of changes in the product development process. The paper provides guidelines for the development of complex physical products taking into account the principles of Agility. The guidelines were set based on a critical review of the e-bike drive development process.


10.5772/56841 ◽  
2013 ◽  
Vol 5 ◽  
pp. 31 ◽  
Author(s):  
Romeo Bandinelli ◽  
Rinaldo Rinaldi ◽  
Monica Rossi ◽  
Sergio Terzi

This paper investigates how companies in the fashion industry organize, plan and perform their New Product Development process (NPD). The results have been achieved through an empirical study carried out by the authors with the support of the GeCo Observatory, an Italian research initiative launched in 2012. This paper shows the details of eight selected case studies from the Italian fashion industry.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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