scholarly journals Rise of Augmented Reality: Current and Future Application Areas

2013 ◽  
Vol 01 (04) ◽  
pp. 25-34 ◽  
Author(s):  
Abrar Omar Alkhamisi ◽  
Muhammad Mostafa Monowar
Author(s):  
Nicolaas Johannes Luwes ◽  
Leanri Van Heerden

Whenever complex threshold concepts are covered facilitators need to take extra care that students retain the new knowledge for future application. The problem encountered was that certain concepts, like digital logic gates with its layers of information are harder to retain. The purpose of this paper is to investigate the students’ perceptions on the possible use of a custom design Quick Response code and Augmented Reality application in an Electrical Engineering subject. Evaluation was done on Logic Design III a 2nd year subject where the threshold concepts should have been imprinted. An exploratory design is implemented with data collected using an online survey tool. The results were promising as 88.89% of students felt that they will remember the content better with the use of the application and 83.33% were positive about adopting the technology in class. The paper shows that technology like Quick Response code and Augmented Reality in the classroom is not only beneficial for improving retention but is also welcomed by students


10.29007/cthk ◽  
2019 ◽  
Author(s):  
Nikolay Sargsyan ◽  
Robertson Bassy ◽  
Xin Wei ◽  
Sathish Akula ◽  
Jueting Liu ◽  
...  

With the recent rapid development of Augmented Reality (AR) headsets, new possi- bilities emerge for applications of AR technologies. Today, publicly available AR headsets provide novel storytelling platforms, expand the vision of doctors and engineers, remove boundaries of educational processes and assist humanity in multiple endeavors.Our research encompasses various levels of the learning process by examining design principals and developing reliable software for multiple educational applications. This paper focuses on the software development process for an AR program that teaches the medical procedure known as the Lumbar Puncture. Our team utilized the Meta 2 headset by Metavision to create a software application to enhance the student experience and extend training effectiveness. We will discuss the requirements and specification for the future application, describe the development process and issues encountered for the current version of the application, as well as present preliminary results of testing and evaluation.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

2020 ◽  
Vol 237 (10) ◽  
pp. 1225-1229
Author(s):  
Peter Szurman

ZusammenfassungEine der kontroversesten Diskussionen in der Netzhautchirurgie wird derzeit über den Stellenwert der intraoperativen optischen Kohärenztomografie (iOCT) geführt. Hintergrund ist der Wunsch, den 2-dimensionalen Fundusblick des Operateurs mit der geschichteten Tiefeninformation der OCT zu kombinieren, um eine Art 4-dimensionale „Augmented Reality“ (3-D plus Veränderung über die Zeit) zu erreichen. Dies soll feine Strukturen, die dem Blick des Operateurs bisher verborgen sind, sichtbar machen. Deshalb erscheint die Netzhautchirurgie prädestiniert für den Einsatz einer iOCT zu sein. Die große Hoffnung liegt darin, dass ein dynamisches Live-3-D-Bild mit Echtzeit-Feedback dem Operateur zusätzliche Informationen liefert und die Sicherheit verbessert. So faszinierend die iOCT-Technologie auf den ersten Blick ist, so enttäuscht sie doch im klinischen Alltag, gerade in der Makulachirurgie. Sie liefert nur selten Informationen, die ohne iOCT nicht erzielbar wären oder durch präoperative Diagnostik nicht in wesentlich besserer Qualität vorlägen. Hoffnungsvoll sind einige Sonderindikationen, die insbesondere die subretinale Chirurgie betreffen.


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