Case Study: The Impact of VR & AR Simulation Project to Decrease Human Exposure in Critical Environments

2021 ◽  
Author(s):  
Juan Ribeiro Reis ◽  
Thiago Sousa de Oliveira ◽  
Wesley Lopes de Oliveira ◽  
Diego Cordeiro Barboza ◽  
Leonildes Soares De Melo ◽  
...  

Abstract Human exposure is a relevant factor when operating in critical environments and depends on a thorough analysis and consideration towards driving the teams to a safer and more productive environment. Reducing such exposure through digital technologies benefits the whole workforce in their decisions and maneuvers, like simulations, training, and other critical activities that can be executed remotely and prior to the actual activity. This paper presents a case study to demonstrate how augmented and virtual reality can be used to create a high fidelity virtual environment emulating the real industrial facility. This approach enriches the Digital Twin with the association of data and the virtual environment. It leverages on display and interaction capabilities of hardware devices, and intelligence and data querying capabilities of industrial software, empowering the workers with enhanced training capabilities and access to information increasing safety and efficiency. A real application of this technology is presented in this paper through the case study of the PredictMain4.0 project of Repsol Sinopec Brazil (RSB), which aimed at the integration of digital technologies, including augmented reality (AR) and virtual reality (VR). The PredictMain4.0 project was executed using data and data models of PETROBRAS’ P-50, a FPSO (Floating Production Storage and Offloading) operating in Brazil, and illustrates how different AR/VR applications can be developed and used in combination with engineering, operation, and maintenance databases. This includes 3D models, digitalized critical procedures, and the ability to integrate field teams into a single virtual environment, allowing real interaction in a digital setting that is linked to the real world. Considering the digitalized procedures, this paper aims to establish how virtual simulation and training can make teams more confident and prepared to execute the same physical asset procedures. After consulting with stakeholders from many different teams, the PredictMain4.0 project team selected three critical operating modules in the FPSO (Power Generation, Water Injection, and Gas Compression). For each one, considered which situations were relevant, should they occur. These situations led to developing a training and simulation framework, allowing instructors to create different scenarios and use advanced features such as digital measurement, real-time data collection, and collaborative sessions. The case study indicates that the development of such applications can save more than $1 million per year in maintenance costs considering the decrease in downtime and avoiding risks of accident.

Author(s):  
R. I. Dremlyuga ◽  
A. V. Kripakova

The paper is devoted to the problems of committing crimes using virtual reality technologies and their qualifications. The optional features of the objective side and their significance when using new digital technologies are characterized. The factors complicating the investigation of such crimes are analyzed in detail. According to the results of the study, the authors come to the conclusion that the technology of virtual reality gives a criminal completely new opportunities. First, virtual reality allows you to manipulate the emotions and consciousness of the victim at a completely new level. The psycho-emotional effect is comparable in strength to the effect of events in the real world, at the same time it can be achieved remotely via the Internet. Secondly, in connection with the integration into the virtual environment of real-world devices, the consequences of actions in virtual reality also extend to the real world. This means that many criminal acts for which contact with the victim was necessary can now be performed remotely.


2020 ◽  
Vol 22 (3) ◽  
pp. 409-417
Author(s):  
Muhammad Zainal Ibad ◽  
Rahayu Sulistyorini ◽  
Chania Rahmah

Congestion in urban areas is vulnerable because of the impact of the growth of activities and an increasingly specialized and complex economy. For this reason, it is necessary to formulate a good urban transportation policy to accommodate increased urban transportation needs. Google Traffic is a feature found on Google Maps to see the level of congestion in an area. Google Traffic can detect an area with red, yellow or green indications through the principle of Real Time Data using data from the Global Positioning System (GPS). This study wanted to see how the use of the Google Traffic Feature as input to urban transportation policies by looking at existing urban transportation policies, analyzing the movement system model on Google Traffic, and analyzing the development of Google Traffic model policies, which would be useful for the development of Urban Transportation Policies, especially Bandar Lampung City as a case study.


Author(s):  
Michael Vallance

The aim of this chapter is to argue how create-and-learn pedagogy can be used to direct and drive the development of virtual reality applications in academic settings. The chapter discusses the development of a synthetic learning environment that provides a context for new learning and twenty-first century education. A case study of an interdisciplinary project by university undergraduates in Japan designing, modeling, and programming a rudimentary virtual nuclear power plant provides the scenario for reflecting on the learning experiences. The chapter attempts to answer the question: How can education-appropriate virtual reality technology support students in their learning endeavors? The participation “in” technology, described in this chapter, advances the development of particular skill sets, applies knowledge to innovative situations, empowers positive attitudes to active learning, and promotes ethical considerations of the impact of technological implementations.


Author(s):  
Jodi Pilgrim ◽  
J. Michael Pilgrim

Technology tools continue to contribute to the digital story formats, and in today's world, multiple modes of communication are used to deliver narratives. Digital storytelling engages an audience by means of computer-based tools to share a message. Through the use of digital technologies like virtual reality (VR), digital stories have evolved to include the concept of immersive storytelling. VR utilizes interactive 360-degree images designed to immerse the user in a virtual environment. Immersive stories provide the storyteller's audience with a sense of being present at the scene. This chapter presents a background on the rationale for the use of VR technologies in storytelling as well as classroom applications for immersive storytelling across all academic disciplines. The technologies and processes for creating an immersive story are presented along with clear steps and recommended websites. In addition, examples of immersive stories are shared.


Author(s):  
Xiao Liang ◽  
Gonçalo Homem de Almeida Correia ◽  
Bart van Arem

This paper proposes a method of assigning trips to automated taxis (ATs) and designing the routes of those vehicles in an urban road network, and also considering the traffic congestion caused by this dynamic responsive service. The system is envisioned to provide a seamless door-to-door service within a city area for all passenger origins and destinations. An integer programming model is proposed to define the routing of the vehicles according to a profit maximization function, depending on the dynamic travel times, which varies with the ATs’ flow. This will be especially important when the number of automated vehicles (AVs) circulating on the roads is high enough that their routing will cause delays. This system should be able to serve not only the reserved travel requests, but also some real-time requests. A rolling horizon scheme is used to divide one day into several periods in which both the real-time and the booked demand will be considered together. The model was applied to the real size case study city of Delft, the Netherlands. The results allow assessing of the impact of the ATs movements on traffic congestion and the profitability of the system. From this case-study, it is possible to conclude that taking into account the effect of the vehicle flows on travel time leads to changes in the system profit, the satisfied percentage and the driving distance of the vehicles, which highlights the importance of this type of model in the assessment of the operational effects of ATs in the future.


2013 ◽  
Vol 373-375 ◽  
pp. 888-891
Author(s):  
Fang Liu ◽  
Wei Tong ◽  
Zhi Jun Qian ◽  
Yu Hong Dong

This paper introduced the laboratory model of Real-time monitor system based on the 3D Visualization for calefaction furnace, depicted the process of the model.In this paper we created a virtual environment and transport the real-time data which we collected from the locale to the virtual scene,to realize the real time monitor on the real environment.Through simulating in the lab,the effect of this system was realistic at the same time it arrived at the goal of better monitoring with better real-time.


2019 ◽  
Vol 19 (1) ◽  
Author(s):  
Ashraf Ayoub ◽  
Yeshwanth Pulijala

Abstract Background Virtual reality is the science of creating a virtual environment for the assessment of various anatomical regions of the body for the diagnosis, planning and surgical training. Augmented reality is the superimposition of a 3D real environment specific to individual patient onto the surgical filed using semi-transparent glasses to augment the virtual scene.. The aim of this study is to provide an over view of the literature on the application of virtual and augmented reality in oral & maxillofacial surgery. Methods We reviewed the literature and the existing database using Ovid MEDLINE search, Cochran Library and PubMed. All the studies in the English literature in the last 10 years, from 2009 to 2019 were included. Results We identified 101 articles related the broad application of virtual reality in oral & maxillofacial surgery. These included the following: Eight systematic reviews, 4 expert reviews, 9 case reports, 5 retrospective surveys, 2 historical perspectives, 13 manuscripts on virtual education and training, 5 on haptic technology, 4 on augmented reality, 10 on image fusion, 41 articles on the prediction planning for orthognathic surgery and maxillofacial reconstruction. Dental implantology and orthognathic surgery are the most frequent applications of virtual reality and augmented reality. Virtual planning improved the accuracy of inserting dental implants using either a statistic guidance or dynamic navigation. In orthognathic surgery, prediction planning and intraoperative navigation are the main applications of virtual reality. Virtual reality has been utilised to improve the delivery of education and the quality of training in oral & maxillofacial surgery by creating a virtual environment of the surgical procedure. Haptic feedback provided an additional immersive reality to improve manual dexterity and improve clinical training. Conclusion Virtual and augmented reality have contributed to the planning of maxillofacial procedures and surgery training. Few articles highlighted the importance of this technology in improving the quality of patients’ care. There are limited prospective randomized studies comparing the impact of virtual reality with the standard methods in delivering oral surgery education.


Urban Science ◽  
2020 ◽  
Vol 4 (3) ◽  
pp. 34
Author(s):  
Mahbubur Meenar ◽  
Jennifer Kitson

In the last two decades, urban planners have embraced digital technologies to complement traditional public participation processes; research on the impact of smarter digital instruments, such as immersive virtual reality (IVR), however, is scant. We recruited 40 focus group participants to explore various formats of spatial planning scenario simulations in Glassboro, NJ, USA. Our study finds that the level of participation, memory recalls of scenarios, and emotional responses to design proposals are higher with multi-sensory and multi-dimensional IVR simulations than with standard presentations such as 2D videos of 3D model simulations, coupled with verbal presentations. We also discuss the limitations of IVR technology to assist urban planning practitioners in evaluating its potential in their own participatory planning efforts.


Robotica ◽  
2009 ◽  
Vol 28 (1) ◽  
pp. 47-56 ◽  
Author(s):  
M. Karkoub ◽  
M.-G. Her ◽  
J.-M. Chen

SUMMARYIn this paper, an interactive virtual reality motion simulator is designed and analyzed. The main components of the system include a bilateral control interface, networking, a virtual environment, and a motion simulator. The virtual reality entertainment system uses a virtual environment that enables the operator to feel the actual feedback through a haptic interface as well as the distorted motion from the virtual environment just as s/he would in the real environment. The control scheme for the simulator uses the change in velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator, and the haptic feedback to the operator to maneuver the simulator in the real environment. The stability of the closed-loop system is analyzed based on the Nyquist stability criteria. It is shown that the proposed design for the simulator system works well and the theoretical findings are validated experimentally.


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