A Study of the State of the Art in Synthetic Emotional Intelligence in Affective Computing

2016 ◽  
Vol 7 (1) ◽  
pp. 1-12 ◽  
Author(s):  
Syeda Erfana Zohora ◽  
A. M. Khan ◽  
Arvind K. Srivastava ◽  
Nhu Gia Nguyen ◽  
Nilanjan Dey

In the last few decades there has been a tremendous amount of research on synthetic emotional intelligence related to affective computing that has significantly advanced from the technological point of view that refers to academic studies, systematic learning and developing knowledge and affective technology to a extensive area of real life time systems coupled with their applications. The objective of this paper is to present a general idea on the area of emotional intelligence in affective computing. The overview of the state of the art in emotional intelligence comprises of basic definitions and terminology, a study of current technological scenario. The paper also proposes research activities with a detailed study of ethical issues, challenges with importance on affective computing. Lastly, we present a broad area of applications such as interactive learning emotional systems, modeling emotional agents with an intention of employing these agents in human computer interactions as well as in education.

2020 ◽  
pp. 1199-1212
Author(s):  
Syeda Erfana Zohora ◽  
A. M. Khan ◽  
Arvind K. Srivastava ◽  
Nhu Gia Nguyen ◽  
Nilanjan Dey

In the last few decades there has been a tremendous amount of research on synthetic emotional intelligence related to affective computing that has significantly advanced from the technological point of view that refers to academic studies, systematic learning and developing knowledge and affective technology to a extensive area of real life time systems coupled with their applications. The objective of this paper is to present a general idea on the area of emotional intelligence in affective computing. The overview of the state of the art in emotional intelligence comprises of basic definitions and terminology, a study of current technological scenario. The paper also proposes research activities with a detailed study of ethical issues, challenges with importance on affective computing. Lastly, we present a broad area of applications such as interactive learning emotional systems, modeling emotional agents with an intention of employing these agents in human computer interactions as well as in education.


2015 ◽  
Vol 12 (4) ◽  
pp. 1121-1148 ◽  
Author(s):  
Mirjana Ivanovic ◽  
Zoran Budimac ◽  
Milos Radovanovic ◽  
Vladimir Kurbalija ◽  
Weihui Dai ◽  
...  

last decade, intensive research on emotional intelligence has advanced significantly from its theoretical basis, analytical studies and processing technology to exploratory applications in a wide range of real-life domains. This paper brings new insights in the field of emotional, intelligent software agents. The first part is devoted to an overview of the state-of-the-art in emotional intelligence research with emphasis on emotional agents. A wide range of applications in different areas like modeling emotional agents, aspects of learning in emotional environments, interactive emotional systems and so on are presented. After that we suggest a systematic order of research steps with the idea of proposing an adequate framework for several possible real-life applications of emotional agents. We recognize that it is necessary to apply specific methods for dynamic data analysis in order to identify and discover new knowledge from available emotional information and data sets. The last part of the paper discusses research activities for designing an agent-based architecture, in which agents are capable of reasoning about and displaying some kind of emotions based on emotions detected in human speech, as well as online documents.


2008 ◽  
Vol 13 (1) ◽  
pp. 64-78 ◽  
Author(s):  
Moshe Zeidner ◽  
Richard D. Roberts ◽  
Gerald Matthews

Almost from its inception, the emotional intelligence (EI) construct has been an elusive one. After nearly 2 decades of research, there still appears to be little consensus over how EI should be conceptualized or assessed and the efficacy of practical applications in real life settings. This paper aims at providing a snapshot of the state-of-the-art in research involving this newly minted construct. Specifically, in separate sections of this article, we set out to distinguish what is known from what is unknown in relation to three paramount concerns of EI research, i.e., conceptualization, assessment, and applications. In each section, we start by discussing assertions that may be made with some degree of confidence, elucidating what are essentially sources of consensus concerning EI. We move then to discuss sources of controversy; those things for which there is less agreement among EI researchers. We hope that this “straight talk” about the current status of EI research will provide a platform for new research in both basic and applied domains.


Author(s):  
Cristina Tassorelli ◽  
Vincenzo Silani ◽  
Alessandro Padovani ◽  
Paolo Barone ◽  
Paolo Calabresi ◽  
...  

Abstract Background The coronavirus disease 2019 (COVID-19) pandemic has severely impacted the Italian healthcare system, underscoring a dramatic shortage of specialized doctors in many disciplines. The situation affected the activity of the residents in neurology, who were also offered the possibility of being formally hired before their training completion. Aims (1) To showcase examples of clinical and research activity of residents in neurology during the COVID-19 pandemic in Italy and (2) to illustrate the point of view of Italian residents in neurology about the possibility of being hired before the completion of their residency program. Results Real-life reports from several areas in Lombardia—one of the Italian regions more affected by COVID-19—show that residents in neurology gave an outstanding demonstration of generosity, collaboration, reliability, and adaptation to the changing environment, while continuing their clinical training and research activities. A very small minority of the residents participated in the dedicated selections for being hired before completion of their training program. The large majority of them prioritized their training over the option of earlier employment. Conclusions Italian residents in neurology generously contributed to the healthcare management of the COVID-19 pandemic in many ways, while remaining determined to pursue their training. Neurology is a rapidly evolving clinical field due to continuous diagnostic and therapeutic progress. Stakeholders need to listen to the strong message conveyed by our residents in neurology and endeavor to provide them with the most adequate training, to ensure high quality of care and excellence in research in the future.


2021 ◽  
Vol 11 (17) ◽  
pp. 8074
Author(s):  
Tierui Zou ◽  
Nader Aljohani ◽  
Keerthiraj Nagaraj ◽  
Sheng Zou ◽  
Cody Ruben ◽  
...  

Concerning power systems, real-time monitoring of cyber–physical security, false data injection attacks on wide-area measurements are of major concern. However, the database of the network parameters is just as crucial to the state estimation process. Maintaining the accuracy of the system model is the other part of the equation, since almost all applications in power systems heavily depend on the state estimator outputs. While much effort has been given to measurements of false data injection attacks, seldom reported work is found on the broad theme of false data injection on the database of network parameters. State-of-the-art physics-based model solutions correct false data injection on network parameter database considering only available wide-area measurements. In addition, deterministic models are used for correction. In this paper, an overdetermined physics-based parameter false data injection correction model is presented. The overdetermined model uses a parameter database correction Jacobian matrix and a Taylor series expansion approximation. The method further applies the concept of synthetic measurements, which refers to measurements that do not exist in the real-life system. A machine learning linear regression-based model for measurement prediction is integrated in the framework through deriving weights for synthetic measurements creation. Validation of the presented model is performed on the IEEE 118-bus system. Numerical results show that the approximation error is lower than the state-of-the-art, while providing robustness to the correction process. Easy-to-implement model on the classical weighted-least-squares solution, highlights real-life implementation potential aspects.


2023 ◽  
Vol 55 (1) ◽  
pp. 1-39
Author(s):  
Thanh Tuan Nguyen ◽  
Thanh Phuong Nguyen

Representing dynamic textures (DTs) plays an important role in many real implementations in the computer vision community. Due to the turbulent and non-directional motions of DTs along with the negative impacts of different factors (e.g., environmental changes, noise, illumination, etc.), efficiently analyzing DTs has raised considerable challenges for the state-of-the-art approaches. For 20 years, many different techniques have been introduced to handle the above well-known issues for enhancing the performance. Those methods have shown valuable contributions, but the problems have been incompletely dealt with, particularly recognizing DTs on large-scale datasets. In this article, we present a comprehensive taxonomy of DT representation in order to purposefully give a thorough overview of the existing methods along with overall evaluations of their obtained performances. Accordingly, we arrange the methods into six canonical categories. Each of them is then taken in a brief presentation of its principal methodology stream and various related variants. The effectiveness levels of the state-of-the-art methods are then investigated and thoroughly discussed with respect to quantitative and qualitative evaluations in classifying DTs on benchmark datasets. Finally, we point out several potential applications and the remaining challenges that should be addressed in further directions. In comparison with two existing shallow DT surveys (i.e., the first one is out of date as it was made in 2005, while the newer one (published in 2016) is an inadequate overview), we believe that our proposed comprehensive taxonomy not only provides a better view of DT representation for the target readers but also stimulates future research activities.


Author(s):  
Sha Xin Wei

Since 1984, Graphical User Interfaces have typically relied on visual icons that mimic physical objects like the folder, button, and trash can, or canonical geometric elements like menus, and spreadsheet cells. GUI’s leverage our intuition about the physical environment. But the world can be thought of as being made of stuff as well as things. Making interfaces from this point of view requires a way to simulate the physics of stuff in realtime response to continuous gesture, driven by behavior logic that can be understood by the user and the designer. The author argues for leveraging the corporeal intuition that people learn from birth about heat flow, water, smoke, to develop interfaces at the density of matter that leverage in turn the state of the art in computational physics.


Author(s):  
Marco A. Gómez-Martín ◽  
Pedro P. Gómez-Martín ◽  
Pedro A. González-Calero

A key challenge to move forward the state of the art in games-based learning systems is to facilitate instructional content creation by the domain experts. Several decades of research on computer aided instruction have demonstrated that the expert has to be deeply involved in the content creation process, and that is why so much effort has been devoted to building authoring tools of all kinds. However, using videogame technology to support computer aided instruction poses some new challenges on expertfriendly authoring tools, related to technical and cost issues. In this chapter the authors present the state of the art in content creation for games-based learning systems, identifying the main challenges to make this technology cost-effective from the content creation point of view.


Terminology ◽  
1994 ◽  
Vol 1 (1) ◽  
pp. 181-192 ◽  
Author(s):  
Lynne Bowker

Two recently published collections of articles that provide an overview of the state of the art in applied terminology are discussed from the point of view of two themes recurring throughout them: comparative terminology and knowledge engineering. Comparative terminology is one of the most traditional forms of terminology and is still among the most prevalent practiced today. New necessary approaches to handling problems in this area are outlined. One of the newest areas of research is knowledge-based terminology. The growing interest in exploring the potential benefits of a relationship between terminology and knowledge-engineering methods is shown by the discussion of various articles on this subject.


1971 ◽  
Vol 25 (4) ◽  
pp. 430-439 ◽  
Author(s):  
Howard J. Sloane

This paper in a tabulated summary format discusses the state-of-the-art of Raman spectroscopy for commercially available instrumentation. A comparison to infrared is made in terms of (I) instrumentation, (II) sample handling, and (III) applications. Although the two techniques yield similar and often complementary information, they are quite different from the point of view of instrumentation and sampling procedures. This leads to various advantages and disadvantages or limitations for each. These are discussed as well as the future outlook.


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