A Simulation Model for Application Development in Data Warehouses

Author(s):  
Nayem Rahman

Software development projects have been blamed for being behind schedule, cost overruns, and the delivery of poor quality product. This paper presents a simulation model of a data warehouse to evaluate the feasibility of different software development controls and measures to better manage a software development lifecycle, and improve the performance of the launched software. This paper attempts to address the practical issue of code defects in each stage of data warehouse application development. The author has compared the defect removal rate of their previous project to the newly proposed enhanced project development life cycle that uses code inspection and code scorecard along with other phases of software development life cycle. Simulation results show that the code inspection and code score-carding have achieved a significant code defect reduction. This has also significantly improved the software development process and allowed for a flawless production execution. The author proposes this simulation model to a data warehouse application development process to enable developers to improve their current process.

2022 ◽  
pp. 819-834
Author(s):  
Nayem Rahman

Software development projects have been blamed for being behind schedule, cost overruns, and the delivery of poor quality product. This paper presents a simulation model of a data warehouse to evaluate the feasibility of different software development controls and measures to better manage a software development lifecycle, and improve the performance of the launched software. This paper attempts to address the practical issue of code defects in each stage of data warehouse application development. The author has compared the defect removal rate of their previous project to the newly proposed enhanced project development life cycle that uses code inspection and code scorecard along with other phases of software development life cycle. Simulation results show that the code inspection and code score-carding have achieved a significant code defect reduction. This has also significantly improved the software development process and allowed for a flawless production execution. The author proposes this simulation model to a data warehouse application development process to enable developers to improve their current process.


Author(s):  
Aparna Gupta

Abstract: The Software Development Life Cycle (SDLC) refers to a methodology with clearly defined processes for creating highquality software which are cost effective and reliable. This method of software developing process is quite systematic and structural. SDLC defines the framework that has different activities and tasks to be administered during the software development process. Software development process is quite complex, and to do it without any proper planning would be inefficient. So, we use these SDLC models to make the Software development process simple and systematic. There are various software development life cycle models that are used in the software development process, all having their own advantages and limitations. In this paper, we have included six of these SDLC models - Waterfall Model, Spiral Model, V Model, Agile Model, Iterative Model and Rapid Application Development (RAD) Model. These Software Development processes have their own Advantages and Disadvantages, and the main purpose of this paper is to explain these models and know the difference between them. Keywords: Software Development life cycle, Models, Risk Analysis, Framework, SRS.


Author(s):  
I Wayan Dedy Budiarta . ◽  
I Ketut Resika Arthana, S.T.,M.Kom. . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S .

Untuk meningkatkan pengetahuan masyarakat tentang cerita rakyat Bali khususnya cerita Rare Angon, diperlukan adanya inovasi dalam cara penyajian cerita rakyat Bali agar menarik minat masyarakat. Salah satunya dengan bantuan media yang inovatif dan menyenangkan seperti game. Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Game Cerita Rakyat Bali Rare Angon Berbasis Android. (2) untuk mengetahui respon pengguna terhadap Game Cerita Rakyat Bali Rare Angon Berbasis Android. Metode penelitian yang digunakan adalah Software Development Life Cycle. Game Cerita Rakyat Bali Rare Angon Berbasis Android ini dikembangkan menggunakan model RAD. Subyek penelitian adalah masyarakat umum dengan menggunakan angket. Data yang dikumpulkan dianalisis secara deskriptif. Hasil penelitian ini adalah aplikasi yang diimplementasikan menggunakan bahasa pemrograman C# dengan editor Unity. Game yang dihasilkan sudah sesuai dengan alur cerita aslinya. Seluruh fitur yang terdapat pada Game Cerita Rakyat Bali Rare Angon Berbasis Android ini sudah berjalan dengan baik. Hasil uji ahli media memperoleh persentase sebesar 84% yang berarti usability aplikasi dalam rentangan baik. Hasil uji ahli isi mendapat hasil 100% yang berarti cerita dalam game sudah akurat dan sesuai dengan cerita aslinya.Respon pengguna terhadap Game Cerita Rakyat Bali Rare Angon Berbasis Android masuk dalam rentangan sangat baik.Kata Kunci : Game, Cerita Rakyat Bali, Rare Angon, Android To Improve public knowledge about Balinese folklore especially Rare Angon story, an innovation was needed in how to present Balinese folklore to attract the public interest. One of them is innovative and fun media such as games. This Research aimed to: (1) to design and to implement Android Based Game of Balinese Folktale Rare Angon. (2) To know the users response to Android Based Game of Balinese Folktale Rare Angon. The method used in this research was Software Development Life Cycle. Android Based Game of Balinese Folktale Rare Angon was developed using RAD Model. Subjects in this research were the public. The data that collected in this research was the data of public response to application development of Android Based Game of Balinese Folktale Rare Angon using a questionnaire. The data that has been collected were analyzed descriptively. The results of this research are the application that implemented using C# programming language with Unity Editor. This game is made perfectly fit to the origin story. All of features contained in Android Based Game of Balinese Folktale Rare Angon are functioning properly. Media Expert test results obtained a percentage of 84% which means usability of the application in a good range. Content Expert test results get 100% which means the story in the game is accurate and in accordance with the original story. User responses to Android Based Game of Balinese Folktale Rare Angon belong in a very good range.keyword : Game, Balinese Foktale, Rare Angon, Android


2020 ◽  
Vol 4 (3) ◽  
pp. 64
Author(s):  
Syepry Maulana ◽  
Lukman Azhari ◽  
Rohmat Taufiq ◽  
Atika Rahma

Aplikasi e-Library Fakultas Teknik adalah sebuah aplikasi yang digunakan untuk membantu bagian Perpustakaan melakukan pengelolaan data dan transaksi pada Perpustakaan Fakultas Teknik Universitas Muhammadiyah Tangerang. Aplikasi ini digunakan oleh petugas agar lebih mudah dalam melakukan pencatatan peminjaman dan pengembalian buku dalam memantau buku yang tersedia dan dipinjam. Aplikasi ini dibuat dengan menggunakan metode pengembangan sistem Software Development Life Cycle (SDLC) dengan model Rapid Application Development (RAD). Pembangunan aplikasi ini berupa aplikasi Android yang dapat diakses oleh anggota perpustakaan dan terhubung dengan aplikasi Website yang diakses oleh petugas perpustakaan. Aplikasi angroid dibangun menggunakan Bahasa pemrograman PHP dengan Framework Codeigniter dan aplikasi Android menggunakan Bahasa pemrograman Dart dengan Framework Flutter. Sedangkan dalam metode pengujian sistem menggunakan pengujian blackbox testing.Kata kunci: Perpustakaan, Aplikasi e-Library, Android, RAD


This paper takes a deeper look at data breach, its causes and the linked vulnerability aspects in the application development lifecycle. Further, the Vulnerabilities are mapped to the software development life cycle (SDLC) involving requirement elicitation, design, development, testing and deployment phases. Being aware of exact SDLC life cycle where the vulnerabilities are injected, suitable security practices (countermeasures) can be adopted in delivery methodology, which can control the eventual data breaches and safeguard the application from security perspective. Our research focuses on Evolution of Vulnerabilities through the application development life cycle, and we have leveraged “Inverted Tree Structure/Attack Tree” and “Affinity Principles” to map the vulnerabilities to right Software Development Life Cycle.


2020 ◽  
Vol 1 (1) ◽  
pp. 102-110
Author(s):  
Marthin Hokita Kurniawan ◽  
Daniel Udjulawa

Algoritma merupakan urutan yang lengkap dan logis, dengan urutan yang logis banyak cara yang dilakukan dengan urutan yang berbeda. Pada kasus ini akan dibandingkan performa dari algoritma Minimax dan Alpha Beta Pruning pada game Catur Cina (XiangQi). Tujuannnya adalah sejauh mana waktu yang digunakan oleh kedua algoritma tersebut efektif dalam permainan Catur Cina. Metodologi yang digunakan dalam membangun aplikasi adalah Rapid Application Development, yaitu merupakan pengembangan dari metodologi Software Development Life Cycle. Kegiatan yang dilakukan antara lain yaitu melakukan perencanaan dan analisis terhadap pengembangan game dan melakukan pembuatan game dengan menggunakan game engine Unity dan bahasa pemograman C#, Editor yang digunakan adalah Atom. Hasil pembuatan game dan koding algoritma akan di uji coba dengan iterasi kedalaman dan preset yang ditentukan sesuai dengan Minimax dan Alpha-Beta Pruning. Data yang didapat yaitu kecepatan dan banyak putaran antara kedua algoritma. Data tersebut akan dibandingkan sehingga performa kedua algoritma akan terlihat jelas.


2019 ◽  
Vol 8 (2S3) ◽  
pp. 1359-1367

With the adaptation of DevOps and agile methodologies for software developments, the demand from the consumers of the software applications are increasing to fulfil short time development phases. The application development community is facing the everlasting challenge of managing the bottleneck of timely delivery and quality of the software. The software quality being one of the most important factors to maintain the market reputation and the customer satisfaction, cannot be compromised. The software development companies have also tried adopting the strategies of deploying highly skilled development team in order to reduce the development life cycle span. Thus, several research attempts are made to identify the correct software reusable components for any projects. Nonetheless, the recent research outcomes are challenged by the development community with the arguments of reliability as different applications from different domain demands unique specifications and standards to be matched. Also, the components, which are to be reused for other specifications, must match the compliances of that specification. Considerably, identification of the reusable components is always a challenge and it is observed that the identification of the flexible components, for which matching the domain specification is easy, is also high complex process. Finally, finding the ideal coupling point of the identified modules are also a significant challenge. Thus, this research proposes a novel framework for identification of the flexible components for reuse in software development life cycle and identifies the unique coupling points of these components. Firstly, this work analyses the software components for features to be identified as flexible components using the deep extraction algorithm. The deep extraction algorithm demonstrates a novel characteristic for extracting feature based on the external and internal feature dependencies. The extracted features are also ranked based on the degree of independency and finally listed based on given ranks for reusability. Secondly, the extracted features are tested for outcome-based equivalence to ensure best reusability from the component library. Due to the multi – level equivalency analysis, this proposed framework provides higher accuracy and lower time complexity using the moderate number of extracted features for component analysis.


2017 ◽  
Vol 10 (2) ◽  
pp. 467-473
Author(s):  
Preeti Gulia ◽  
Palak Palak

The development of high quality software is the need of current technology driven world. Component Based Software Engineering (CBSE) has provided a cost effective, fast and modular approach for developing complex software. CBSE is mainly based on the concept of reusability. Apart from these CBSE has several advantages as well as challenges which are summarized in this paper. Large and complex software development requires management of reusable components and can be selected from component repository and assembled to obtain a working application. Development of components and their assembly is different from traditional softwares which leads to the need of new development paradigms for Component Based Systems (CBS). Software development life cycle (SDLC) provides planned and systematic arrangement of activities to be carried out to deliver high quality products within time and budget. This paper presents a comparative study of component based software development life cycle models with their strengths and weaknesses.


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