mLearning and Creative Practices

2016 ◽  
Vol 8 (4) ◽  
pp. 34-43
Author(s):  
Laurent Antonczak ◽  
Helen Keegan ◽  
Thomas Cochrane

The ethos of open sharing of experiences and user generated content enabled by Mobile social media can be problematic in some cases (politics, gender, minorities), and it is not fully understood within the creative and academic sector. Creative people, students, and lecturers can misconceive the value and issues around open and public access to their work online, which include: professionalism, Intellectual Property (IP), collaboration (Gayeski, 2002; Londsdale, Baber, Sharples, & Arvanitis, 2003), peer esteem VS individualism, amateurism, and paranoia. Collectively the authors of this paper have accrued a wide portfolio of experiences in global educational collaboration and practice-based research and, in this position paper, they highlight some of the key ethical challenges that they have found need to be negotiated within global mobile social media education (Andrews, Dyson, Smyth, & Wallace, 2011) and mobile media production (i.e.: photography and video – Wishart & Green, 2010). In order to ground this reflective discussion, the authors use Heutagogy as the learning and teaching framework to guide the qualitative analysis of a specific case study which is built upon the scenario-based approach utilised by Andrews et al., (2013).

Author(s):  
Alison Gazzard ◽  
Mark Lochrie ◽  
Adrian Gradinar ◽  
Paul Coulton ◽  
Daniel Burnett ◽  
...  

The boardgame of Monopoly has undergone various iterations since it was first published in 1934. Versions have included location-based varieties of the game, involving mobile media devices that have taken the boardgame to the city streets as a way of engaging players with location in new ways. This article examines a new version of Monopoly, titled Local Property Trader that works with NFC/QR code technologies in order to encourage players to move around the city and interact with local businesses. In doing so, the project hopes to highlight how location-based games can use social media data to update a traditional game into more contemporary contexts. Correspondingly, the differences and similarities of taking a boardgame and reworking it for the city streets are explored through ideas surrounding location, player and map as key points of intersection between the two media forms.


2017 ◽  
Vol 170 (1) ◽  
pp. 100-114
Author(s):  
Tania Lim ◽  
Azad Bali ◽  
Marcus Moo

Does public service broadcasting (PSB), with its 20th-century state-controlled and state-funded structure, still have a role to play in increasing access, public participation and a strong national media system in today’s globalising East Asia? This article, by taking Singapore as a case study, examines why and how traditional PSB media players have been forced to change their institutional and transactional responses to the ‘shocks’ of digitisation. In particular, it examines how the rise of Web 2.0, with its de-territorialised media services and social media, challenges PSB’s relevance as trends towards universal access, a greater participatory culture and active audiences render PSB content increasingly anachronistic.


2008 ◽  
Vol 129 (1) ◽  
pp. 80-90
Author(s):  
Gerard Goggin

In thinking about convergent media and new digital technologies, the place of mobile services and technologies in the broader media policy field has not been addressed satisfactorily. This article reviews the beginnings of cellular mobiles in Australia to see what this piece of history can tell us about today's policy challenges. My case study revolves around the technology choices made by the federal government in the 1980s, especially the decision to essentially mandate the second-generation Global Standard for Mobiles (GSM) digital standard. I examine the structuring of the mobiles market with three initial licence-holders, and look at the implications of this as mobiles developed through the 1990s. The article offers a brief comparison with the New Zealand mobiles market, and also the promising yet ultimately ‘failed’ technology of the public-access cordless telephone. I conclude with some observations about how such critical examination of history can help to open up policy vistas about mobile media.


2019 ◽  
Vol 15 (1-2) ◽  
pp. 40-45 ◽  
Author(s):  
Signe Ravn ◽  
Ashley Barnwell ◽  
Barbara Barbosa Neves

This article adds to the literature on ethics in digital research by problematizing simple understandings of what constitutes “publicly available data,” thereby complicating common “consent waiver” approaches. Based on our recent study of representations of family life on Instagram, a platform with a distinct visual premise, we discuss the ethical challenges we encountered and our practices for moving forward. We ground this in Lauren Berlant’s concept of “intimate publics” to conceptualize the different understandings of “publics” that appear to be at play. We make the case for a more reflexive approach to social media research ethics that builds on the socio-techno-ethical affordances of the platform to address difficult questions about how to determine social media users’ diverse, and sometimes contradictory, understandings of what is “public.”


2019 ◽  
Vol 2 (2) ◽  
pp. 177-187
Author(s):  
Venessa Agusta Gogali ◽  
Fajar Muharam ◽  
Syarif Fitri

Crowdfunding is a new method in fundraising activities based online. Moreover, the level of penetration of social media to the community is increasingly high. This makes social activists and academics realize that it is important to study social media communication strategies in crowdfunding activities. There is encouragement to provide an overview of crowdfunding activities. So the author conducted a research on "Crowdfunding Communication Strategy Through Kolase.com Through Case Study on the #BikinNyata Program Through the Kolase.com Website that successfully achieved the target. Keywords: Strategic of Communication, Crowdfunding, Social Media.


2020 ◽  
pp. 79-104
Author(s):  
Janice J. Nieves-Casasnovas ◽  
Frank Lozada-Contreras

The purpose of this study was to determine what type of marketing communication objectives are present in the digital content marketing developed by luxury auto brands with social media presence in Puerto Rico, particularly Facebook. A longitudinal multiple-case study design was used to analyze five luxury auto brands using content analysis on Facebook posts. This analysis included identification of marketing communication objectives through social media content marketing strategies, type of media content and social media metrics. Our results showed that the most used objectives are brand awareness, brand personality, and brand salience. Another significant result is that digital content marketing used by brands in social media are focused towards becoming more visible and recognized; also, reflecting human-like traits and attitudes in their social media.


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