Crowdsensing-Based Gamification for Collective Assistance for Post-Era of Coronavirus Epidemic in Community Living
Crowdsensing exploits the sensing abilities offered by smart phones and users' mobility. Users can mutually help each other as a community with the aid of crowdsensing. The potential of crowdsensing has yet to be fully realized for improving public health. A protocol based on gamification to encourage data sharing and mutual assistance is proposed. The game is called “Lemmings,” which stands for location-based mutual and mobile information navigation system; it is based on a classical video game where a group of creatures have to work and win through the puzzle game together. This game includes an asynchronized messaging system where a player may proactively seek for answers or advice by depositing a question on the messaging server. The server will automatically disseminate the question, which is related to a specific location, to a group of users who are either within the proximity currently or have just recently been there. The users/players are encouraged to help each other in post-pandemic Corona virus period; karma scoring distinguishes the most helpful users in the community.