E-Learning Infrastucture for Naval Architecture and Ocean Engineering Education

Author(s):  
R Bronsart ◽  
◽  
M C Wanner ◽  
P Musebeck ◽  
W Fricke ◽  
...  
2017 ◽  
Vol 10 (3) ◽  
pp. 26
Author(s):  
Hamonangan Tambunan ◽  
Amirhud Dalimunte ◽  
Marsangkap Silitonga

The scenario based e-learning in Electrical Engineering Education Learning (EEEL) was developed by covering the scope and characteristics of all subjects and the competence unit of graduates in the field of pedagogy, professional, social and personality, with url addresed http://jpte-ft-unimed.edu20.org. The scenario incorporates the concept of Problem Based Learning (PBL) and Contextual Teaching Learning (CTL), by supporting of Information Communication Technology (ICT) to establish the competence of the students, from beginners to become proficient, as the teachers of electrical engineering, and the electrical technicians. Based on the analysis, it obtained the students’ learning motivation, the lecturers’ attitude in teaching, and the students’ learning outcome are tend to be high, and the competence of the students who used the model are better than not use.


2021 ◽  
Vol 12 (1) ◽  
pp. 75-85
Author(s):  
Debora Debora ◽  
Marko Ayaki Lumbantobing

The use of E-Learning applications is currently very much needed in overcoming gaps in face-to-face lectures along with technological developments and learning gaps during the pandemic. This study aims to develop an Android-based ISpring Suite 8.0 learning application for Mechanical Engineering Education Students as one of the E-Learning facilities in the Learning Outcomes Assessment course. In addition, this study aims to determine the feasibility of applications and student perceptions of the applications being developed. This study uses research and development methods. The results of the feasibility test data for the learning application from media experts can be obtained by a percentage of the feasibility of 91.4% in the very feasible category, for the results from material experts of 76.9% in the feasible category, for the results of the respondent's assessment of the product trial by 86% in the category. very feasible, and the results of the respondents' assessment on the usage test were 83.8% in the very feasible category. In addition, students' perceptions and expectations of the Mobile Learning application in the Mechanical Engineering Education Study Program amounted to 80%. Based on the criteria of Steer (1993), thus, the level of satisfaction is between (80% - 100%) which means high satisfaction, so the quality of the Mobile Learning application is perceived by users to achieve high satisfaction.


Author(s):  
Tianxing Cai

The standards for mathematical practice describe varieties of expertise that mathematics educators should develop in their students, including NCTM process standards (problem solving, reasoning and proof, communication, representation, and connections), NRC's report “Adding It Up” (adaptive reasoning, strategic competence, conceptual understanding, procedural fluency, and productive disposition), common core state standards in mathematics (ICT application) to support mathematics teaching and learning. There is a need to provide effective ways that technology can be integrated into mathematics classrooms. Mathematical methods and techniques are typically used in engineering and industrial fields. It can also become an interdisciplinary subject motivated by engineers' needs. Mathematical problems in engineering result in rigorous engineering application carried out by mathematical tools. Therefore, a solid understanding and command of mathematical knowledge is very necessary. This chapter presents the introduction of currently available ICTs and their application of to create e-learning environments to prepare for the students' future engineering education.


Author(s):  
B. Noroozi ◽  
M. Valizadeh ◽  
G. A. Sorial

Traditional education for engineers has shifted towards new methods of teaching and learning through the proliferation of Information and Communication Technologies (ICT). The continuous advances in technology enable the realization of a more distributed structure of knowledge transfer. This becomes critically important for developing countries that lack the resources and infrastructure for implementing engineering education practices. The two main themes of technology in designing e-Learning for engineering education in developing countries focus either on aspects of technological support for traditional methods and localized processes, or on the investigation of how such technologies may assist distance learning. Commonly such efforts are threefold, relating to content delivery, assessment and provision of feedback. This chapter is based on the authors ‘10 years’ experience in e-Learning, and reviews themost important key issues and success factors regarding the design of e-Learning for engineering education in developing countries.


Author(s):  
Raivo Sell

Engineering education process is heavily relying on the practical hands-on experimentation. However, todayâ??s education is involving more and more e-learning aspects and learners expect to get most of the content and activity available over the Internet. Practical experiments is not trivial to carry out over the Internet, but using novel ICT technologies and integrated solution, it is possible to offer real experimentation over the Internet. This paper describes and presents the remote practical experiment system in robotic and embedded system domain.


2010 ◽  
Vol 8 (2) ◽  
pp. 14-27
Author(s):  
Jagadeesh Chandra A.P. ◽  
R.D. Sudhaker Samuel

Attaining excellence in technical education is a worthy challenge to any life goal. Distance learning opportunities make these goals easier to reach with added quality. Distance learning in engineering education is possible only through successful implementations of remote laboratories in a learning-by-doing environment. This paper presents one such technology to carry out laboratory experiments from remote locations. The technology is demonstrated by handling the web interface, which supports the remote experimentation on communication circuits, power system and an embedded board. The implemented system environment facilitates users to perform the experiment remotely and efficiently using only a commonly available, user-friendly web browser. It describes the ongoing research in this area exploiting current telematics techniques, which supports remote experimentation with real hardware via the Internet.


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