scholarly journals Technological skills and new professional profiles: Present challenges for journalism

Comunicar ◽  
2017 ◽  
Vol 25 (53) ◽  
pp. 81-90 ◽  
Author(s):  
Xosé López-García ◽  
Ana-Isabel Rodríguez-Vázquez ◽  
Xosé Pereira-Fariña

The paper aims at understanding the intersections between technology and the professional practices in some of the new trends in journalism that are using the new tools: multimedia journalism, immersive journal-ism and data journalism. The great dilemma facing journalism when training new professionals -especially the youngest- is not anymore the training in new technologies anymore. The main concern lies in taking ad-vantage of their skills to create a new computational model while keeping the essence of journalism. There is a twofold objective: answering questions about which tools are being used to produce pieces of news, and which kind of knowledge is needed in the present century. Based on the review of reports from profes-sional organizations and institutes, it was developed an exploratory research to 25 European and American journalists was developed. We have selected three cases of study. They allowed us to conclude that the technology matrix is going to remain and that change and digital process is not turning back and demands to evolve and adapt to new dynamics of work in multidisciplinary teams where the debate between journal-ists and technologists must be ongoing. Different approaches nourish the double way of skills and compe-tences in the profiles of the current technological journalist, which professionals perceive as a demand in the present ecosystem. Este trabajo pretende conocer cómo se producen las intersecciones de la tecnología con la práctica profe-sional en algunas de las corrientes periodísticas que más emplean las nuevas herramientas: el periodismo multimedia, el periodismo inmersivo y el periodismo de datos. El gran dilema del periodismo en la prepara-ción de los profesionales (especialmente jóvenes) no pasa tanto por la incorporación de tecnologías y he-rramientas como por mejorar sus competencias y habilidades con un perfil que aproveche las oportunida-des del modelo computacional manteniendo la esencia periodística. El objetivo es doble: responder a las preguntas sobre qué herramientas emplean los profesionales para elaborar piezas periodísticas con estas técnicas y qué conocimientos y habilidades tecnológicas no eran precisas para el periodismo del siglo XX pero sí en el del siglo XXI. Partiendo de la revisión de informes de las organizaciones profesionales o insti-tutos de relevancia internacional se diseñó una investigación exploratoria sobre el trabajo de 25 periodistas europeos y americanos, y se eligieron tres casos de estudio que permiten concluir que la matriz tecnológica no solo no desaparecerá, sino que puede incrementarse porque el proceso de cambio y tecnologización no tiene marcha atrás y exige evolucionar y adaptarse a nuevas dinámicas de trabajo en equipos multidiscipli-nares donde el diálogo entre periodistas y tecnólogos debe ser fluido. Diferentes perspectivas alimentan la doble vía de las competencias y habilidades en los perfiles del actual periodista tecnólogo que los profe-sionales perciben que demanda el ecosistema actual.

2019 ◽  
Vol 1 (1) ◽  
pp. 199-226
Author(s):  
Ricardo M. Piñeyro Prins ◽  
Guadalupe E. Estrada Narvaez

We are witnessing how new technologies are radically changing the design of organizations, the way in which they produce and manage both their objectives and their strategies, and -above all- how digital transformation impacts the people who are part of it. Even today in our country, many organizations think that digitalizing is having a presence on social networks, a web page or venturing into cases of success in corporate social intranet. Others begin to invest a large part of their budget in training their teams and adapting them to the digital age. But given this current scenario, do we know exactly what the digital transformation of organizations means? It is necessary? Implying? Is there a roadmap to follow that leads to the success of this process? How are organizations that have been born 100% digital from their business conception to the way of producing services through the use of platforms? What role does the organizational culture play in this scenario? The challenge of the digital transformation of businesses and organizations, which is part of the paradigm of the industrial revolution 4.0, is happening here and now in all types of organizations, whether are they private, public or third sector. The challenge to take into account in this process is to identify the digital competences that each worker must face in order to accompany these changes and not be left out of it. In this sense, the present work seeks to analyze the main characteristics of the current technological advances that make up the digital transformation of organizations and how they must be accompanied by a digital culture and skills that allow their successful development. In order to approach this project, we will carry out an exploratory research, collecting data from the sector of new actors in the world of work such as employment platforms in its various areas (gastronomy, delivery, transportation, recreation, domestic service, etc) and an analysis of the main technological changes that impact on the digital transformation of organizations in Argentina.


2021 ◽  
Vol 11 (8) ◽  
pp. 1027
Author(s):  
Diego Santos García ◽  
Marta Blázquez-Estrada ◽  
Matilde Calopa ◽  
Francisco Escamilla-Sevilla ◽  
Eric Freire ◽  
...  

Parkinson’s disease (PD) is a chronic progressive and irreversible disease and the second most common neurodegenerative disease worldwide. In Spain, it affects around 120.000–150.000 individuals, and its prevalence is estimated to increase in the future. PD has a great impact on patients’ and caregivers’ lives and also entails a substantial socioeconomic burden. The aim of the present study was to examine the current situation and the 10-year PD forecast for Spain in order to optimize and design future management strategies. This study was performed using the modified Delphi method to try to obtain a consensus among a panel of movement disorders experts. According to the panel, future PD management will improve diagnostic capacity and follow-up, it will include multidisciplinary teams, and innovative treatments will be developed. The expansion of new technologies and studies on biomarkers will have an impact on future PD management, leading to more accurate diagnoses, prognoses, and individualized therapies. However, the socio-economic impact of the disease will continue to be significant by 2030, especially for patients in advanced stages. This study highlighted the unmet needs in diagnosis and treatment and how crucial it is to establish recommendations for future diagnostic and therapeutic management of PD.


Author(s):  
I. Dezhina

The article evaluates science sectors and effectiveness of scientific research in the countries forming the BRICS group, as well as the current state of scientific and technological cooperation among the group members. The science sectors of the countries under consideration differ markedly, while facing similar problems relating to government regulations and external environments. The differences exist in total expenditures on research and development (as a share of GNP), in the scope of governmental funding (large in Russia and India, but small in China), and in the distribution of allocations among various areas and types of R&D activities. China appears to have the most well-adjusted science sector among the BRICS members. It includes not only strong universities but also high-tech companies that invest actively into research and development. The overall impact (inferred from citation indexes) of fundamental and exploratory research performed in BRICS countries remains low. BRICS's scientists prefer to collaborate with their colleagues from the world-leading countries rather than with their fellows from BRICS. Yet, in contrast to the world trend, in all BRICS countries, except Russia, a share of internationally co-authored publications is now decreasing. BRICS members have more similar interests and priorities in technological development, including infrastructural and large technological projects, than in science. Currently, bilateral cooperation in technology prevails, while the projects involving all members of the group still remain at the stage of preliminary evaluation and discussion. Russia cooperates most closely with China and India, including joint projects in such high-priority directions as new materials, photonics, biomedical, space and information technologies. For Russia, cooperation in technological development appears to be of most interest because it can lead not only to introduction of new technologies but also help to create large Russian innovative companies. Development of successful multilateral cooperation in science and technology among the BRICS members is the key for this group, originally formed for geopolitical reasons, to evolve into an effective economic union.


2017 ◽  
Author(s):  
Francisco Lupiáñez-Villanueva ◽  
Dimitra Anastasiadou ◽  
Cristiano Codagnone ◽  
Roberto Nuño-Solinís ◽  
Maria Begona Garcia-Zapirain Soto

BACKGROUND Multimorbidity is becoming increasingly common and is a leading challenge currently faced by societies with aging populations. The presence of multimorbidity requires patients to coordinate, understand, and use the information obtained from different health care professionals, while simultaneously striving to distinguish the symptoms of different diseases and self-manage their sometimes conflicting health problems. Electronic health (eHealth) tools provide a means to disseminate health information and education for both patients and health professionals and hold promise for more efficient and cost-effective care processes. OBJECTIVE The aim of this study was to analyze the use of eHealth tools, taking into account the citizens’ sociodemographic and clinical characteristics, and above all, the presence of multimorbidity. METHODS Cross-sectional and exploratory research was conducted using online survey data from July 2011 to August 2011. Participants included a total of 14,000 citizens from 14 European countries aged 16 to 74 years, who had used an eHealth tool in the past 3 months. The variables studied were sociodemographic variables of the participants, the questionnaire items assessing the frequency of using eHealth tools, the degree of morbidity, and the eHealth adoption gradient. Chi-square tests were conducted to examine the relationship between the sociodemographic and clinical variables of participants and the group the participants were assigned to according to their frequency of eHealth use (eHealth user group). A one-way analysis of variance (ANOVA) allowed for assessing the differences in the eHealth adoption gradient average between different groups of individuals according to their morbidity level. A two-way between-groups ANOVA was performed to explore the effects of multimorbidity and age group on the eHealth adoption gradient. RESULTS According to the eHealth adoption gradient, most participants (68.15%, 9541/14,000) were labeled as rare users, with the majority of them (55.1%, 508/921) being in the age range of 25 to 54 years, with upper secondary education (50.3%, 464/921), currently employed (49.3%, 454/921), and living in medium-sized cities (40.7%, 375/921). Results of the one-way ANOVA showed that the number of health problems significantly affected the use of eHealth tools (F2,13996=11.584; P<.001). The two-way ANOVA demonstrated that there was a statistically significant interaction between the effects of age and number of health problems on the eHealth adoption gradient (F4,11991=7.936; P<.001). CONCLUSIONS The eHealth adoption gradient has proven to be a reliable way to measure different aspects of eHealth use. Multimorbidity is associated with a more intense use of eHealth, with younger Internet users using new technologies for health purposes more frequently than older groups with the same level of morbidity. These findings suggest the need to consider different strategies aimed at making eHealth tools more sensitive to the characteristics of older populations to reduce digital disadvantages.


Author(s):  
Madinabonu Nuriddinova ◽  

Тhe article focuses on multimedia issues that are gaining popularity in journalism. It also includes analysis of increasingly popular multimedia articles online, classification of multimedia genres, and transformation issues. Online format of data journalism, journalistic skills, classification online data materials are also covered in it. The virtual network genres are covered with a basis of extensive examples.


2022 ◽  
pp. 314-324
Author(s):  
Mildred Vanessa López Cabrera ◽  
Christian Pérez-Villalobos ◽  
Mauricio Alberto Cortes Cely

The context in which health professionals practice is constantly evolving. The entry of new technologies in medicine has put more than one specialist to the test. It is worth noting that these technologies are rapidly updated, generating new solutions every year. While this contributes to offering quality programs for the training of new professionals, how can a professional even aspire to keep up to date with all these developments? This chapter provides some proposals and reflections to develop professional development goals for health professionals based on a continuous professional development mindset.


Author(s):  
Pedro Mota Teixeira ◽  
Maria João Félix ◽  
Paula Tavares

In recent years, digital games had the capacity to join a vast set of knowledge fields that provided them the status of one of the areas that has most contributed to the development of contemporary theory of new technologies and also to the development of new imagetic solutions, especially in tri-dimensional representation (3D). Digital games were the motto in the research of artificial intelligence, physical and virtual interfaces, the relationship between man and machine, virtual representation, and development in the field of digital animation. In this context, the aim of the authors’ proposal is to show the need and universality of design in the development of digital games, at the level of amusement games and, mainly, in serious games. Since the authors consider design as a project and understand design as an essential tool in the development of the project, they will dwell on the amplitude of design and designer in multidisciplinary teams of game creation. The following “4 Ds” will be studied and explained in detail: design of games, design of characters and virtual scenography, “design” of emotions, and design of the interface.


Author(s):  
Silvana Comba ◽  
Edgardo Toledo ◽  
Anahí Lovato ◽  
Fernando Irigaray

In the current media ecology, audiences are constantly tempted by many types of content scattered across connected platforms. Since cultural goods consumption is a practice that now takes place in a constant flow across different platforms, news and documentary narratives must take advantage of the malleability of digital language to engage citizens. Narratives change according to the dominant intellectual technology of the time. In this way, oral narratives are different from printed media and the transmedia storytelling that digital communication promotes. DocuMedia: Social Media Journalism is a series of interactive documentaries developed in Argentina at Rosario National University to bring users new narratives of local interest around journalistic research topics. DocuMedia is the result of crossing documentary, investigative journalism, and data journalism techniques with a focus on users’ participation and the expansion of narrative plots. DocuMedia projects are an example of location-based storytelling, that is, a narrative that stems from hyperlocal space and place and operates as a device of constant social reconstruction. In these experiences, memory is understood as the meanings that citizens share and, above all, develop as a social practice, through which identity is expressed and shaped. The fifth DocuMedia project, Women for Sale: Human Trafficking with Sexual Exploitation in Argentina, was launched in 2015 and took on the challenge of making the leap from multimedia journalism to transmedia journalism. The transmedia framework for Women for Sale included a webdoc, or interactive multimedia documentary, a serial graphic novel of five episodes (print and digital version), posters on the street with augmented reality interaction, short videos projected on indoor and outdoor LED screens, television spots, a collaborative map, a television documentary, mobisodes, the e-book What Happens Next? Contributions and Challenges for the Reconstruction of Rights of Trafficking and Sexual Exploitation Victims, and a social media strategy designed to share information about trafficking in Argentina and to call community to action.


2017 ◽  
Vol 13 (1) ◽  
pp. 33-49 ◽  
Author(s):  
Sergey Shishkin ◽  
Liudmila Zasimova

AbstractThe adoption of new medical technologies often generates losses in efficiency associated with the excess or insufficient acquisition of new equipment, an inappropriate choice (in terms of economic and clinical parameters) of medical equipment, and its poor use. Russia is a good example for exploring the problem of the ineffective adoption of new medical technologies due to the massive public investment in new equipment for medical institutions in 2006–2013. This study examines the procurement of new technologies in Russian hospitals to find the main causes of inefficiency. The research strategy was based on in-depth semistructured interviews with representatives of prominent actors (regional health care authorities, hospital executives, senior physicians). The main result is that inefficiencies arise from the contradiction between hospitals’ and authorities’ motivation for acquiring new technologies: hospitals tend to adopt technologies which bring benefits to their department heads and physicians and minimize maintenance and servicing costs, while the authorities’ main concern is the initial cost of the technology.


Author(s):  
Clara E. Fernandes ◽  
Ricardo Morais

This technical paper will assess new technological advances that could change the way we buy clothes, exploring existing solutions that are still commonly confused with each other: Smart fitting rooms (SFR), interactive mirrors (IM), Virtual Reality (VR), and Augmented Reality (AR). The methodological approach based on an exploratory research will start with a literature review on SFR and IM, comparing the main differences between these two technologies and addressing their unsuccessful attempts in retail. Our research will also assess daily technologies, which could possibly improve the customer’s experience with online shopping, as well as customers with reduced mobility. With smart gadgets in every corner, consumers are more difficult to convince with innovative products. We will propose future possibilities for fashion retail, where results will be presented as a first approach, in hopes of creating innovative solutions for the future. Moreover, sustainable implications related with this approach will be addressed in our additional considerations. This technical study considers only two basic solutions that were eventually too complicated to fit into fashion retail, exploring additional solutions that could change these limitations. Although explored and researched in the last years, solutions like IM and SFR were once part of what was considered the future of fashion retail. However, poor business models and lack of technological advances at the time limited these solutions. New technologies such as Augmented Reality (AR), Virtual Reality (VR) and Mixed-Reality (MR), combined with the latest smartphone evolution could relaunch solutions like these.  


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