scholarly journals Balanced Online Ramsey Games in Random Graphs

10.37236/100 ◽  
2009 ◽  
Vol 16 (1) ◽  
Author(s):  
Anupam Prakash ◽  
Reto Spöhel ◽  
Henning Thomas

Consider the following one-player game. Starting with the empty graph on $n$ vertices, in every step $r$ new edges are drawn uniformly at random and inserted into the current graph. These edges have to be colored immediately with $r$ available colors, subject to the restriction that each color is used for exactly one of these edges. The player's goal is to avoid creating a monochromatic copy of some fixed graph $F$ for as long as possible. We prove explicit threshold functions for the duration of this game for an arbitrary number of colors $r$ and a large class of graphs $F$. This extends earlier work for the case $r=2$ by Marciniszyn, Mitsche, and Stojaković. We also prove a similar threshold result for the vertex-coloring analogue of this game.

2009 ◽  
Vol 18 (1-2) ◽  
pp. 259-270 ◽  
Author(s):  
MARTIN MARCINISZYN ◽  
RETO SPÖHEL ◽  
ANGELIKA STEGER

Consider the following one-player game. Starting with the empty graph onnvertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one ofravailable colours. The player's goal is to avoid creating a monochromatic copy of some fixed graphFfor as long as possible. We prove an upper bound on the typical duration of this game ifFis from a large class of graphs including cliques and cycles of arbitrary size. Together with lower bounds published elsewhere, explicit threshold functions follow.


2009 ◽  
Vol 18 (1-2) ◽  
pp. 271-300 ◽  
Author(s):  
MARTIN MARCINISZYN ◽  
RETO SPÖHEL ◽  
ANGELIKA STEGER

Consider the following one-player game. Starting with the empty graph onnvertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one ofravailable colours. The player's goal is to avoid creating a monochromatic copy of some fixed graphFfor as long as possible. We prove a lower bound ofnβ(F,r)on the typical duration of this game, where β(F,r) is a function that is strictly increasing inrand satisfies limr→∞β(F,r) = 2 − 1/m2(F), wheren2−1/m2(F)is the threshold of the corresponding offline colouring problem.


10.37236/650 ◽  
2011 ◽  
Vol 18 (1) ◽  
Author(s):  
Torsten Mütze ◽  
Reto Spöhel

For any graph $F$ and any integer $r\geq 2$, the online vertex-Ramsey density of $F$ and $r$, denoted $m^*(F,r)$, is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs. Builder). This parameter was introduced in a recent paper [arXiv:1103.5849], where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs. the binomial random graph $G_{n,p}$). For a large class of graphs $F$, including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for $m^*(F,r)$ are known. In this work we show that for the case where $F=P_\ell$ is a long path, the picture is very different. It is not hard to see that $m^*(P_\ell,r)= 1-1/k^*(P_\ell,r)$ for an appropriately defined integer $k^*(P_\ell,r)$, and that the greedy strategy gives a lower bound of $k^*(P_\ell,r)\geq \ell^r$. We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in $\ell$, and we show that no superpolynomial improvement is possible.


1993 ◽  
Vol 30 (03) ◽  
pp. 627-638
Author(s):  
M. T. Dixon

An arbitrary number of competitors are presented with independent Poisson streams of offers consisting of independent and identically distributed random variables having the uniform distribution on [0, 1]. The players each wish to accept a single offer before a known time limit is reached and each aim to maximize the expected value of their offer. Rejected offers may not be recalled, but they are passed on to the other players according to a known transition matrix. This paper finds equilibrium points for two such games, and demonstrates a two-player game with an equilibrium point under which the player with the faster stream of offers has a lower expected reward than his opponent.


1993 ◽  
Vol 30 (3) ◽  
pp. 627-638 ◽  
Author(s):  
M. T. Dixon

An arbitrary number of competitors are presented with independent Poisson streams of offers consisting of independent and identically distributed random variables having the uniform distribution on [0, 1]. The players each wish to accept a single offer before a known time limit is reached and each aim to maximize the expected value of their offer. Rejected offers may not be recalled, but they are passed on to the other players according to a known transition matrix. This paper finds equilibrium points for two such games, and demonstrates a two-player game with an equilibrium point under which the player with the faster stream of offers has a lower expected reward than his opponent.


2015 ◽  
Vol 25 (1) ◽  
pp. 154-171 ◽  
Author(s):  
OLIVER RIORDAN ◽  
LUTZ WARNKE

In Achlioptas processes, starting from an empty graph, in each step two potential edges are chosen uniformly at random, and using some rule one of them is selected and added to the evolving graph. The evolution of the rescaled size of the largest component in such variations of the Erdős–Rényi random graph process has recently received considerable attention, in particular for Bollobás's ‘product rule’. In this paper we establish the following result for rules such as the product rule: the limit of the rescaled size of the ‘giant’ component exists and is continuous provided that a certain system of differential equations has a unique solution. In fact, our result applies to a very large class of Achlioptas-like processes.Our proof relies on a general idea which relates the evolution of stochastic processes to an associated system of differential equations. Provided that the latter has a unique solution, our approach shows that certain discrete quantities converge (after appropriate rescaling) to this solution.


2013 ◽  
Vol 50 (03) ◽  
pp. 883-888 ◽  
Author(s):  
David Aristoff ◽  
Charles Radin

We consider a large class of exponential random graph models and prove the existence of a region of parameter space corresponding to the emergent multipartite structure, separated by a phase transition from a region of disordered graphs. An essential feature is the formalism of graph limits as developed by Lovász et al. for dense random graphs.


2016 ◽  
Vol 113 (44) ◽  
pp. 12368-12373 ◽  
Author(s):  
Alfredo Braunstein ◽  
Luca Dall’Asta ◽  
Guilhem Semerjian ◽  
Lenka Zdeborová

We study the network dismantling problem, which consists of determining a minimal set of vertices in which removal leaves the network broken into connected components of subextensive size. For a large class of random graphs, this problem is tightly connected to the decycling problem (the removal of vertices, leaving the graph acyclic). Exploiting this connection and recent works on epidemic spreading, we present precise predictions for the minimal size of a dismantling set in a large random graph with a prescribed (light-tailed) degree distribution. Building on the statistical mechanics perspective, we propose a three-stage Min-Sum algorithm for efficiently dismantling networks, including heavy-tailed ones for which the dismantling and decycling problems are not equivalent. We also provide additional insights into the dismantling problem, concluding that it is an intrinsically collective problem and that optimal dismantling sets cannot be viewed as a collection of individually well-performing nodes.


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