scholarly journals Design, the Decoration of Culture?

IDEA JOURNAL ◽  
1969 ◽  
pp. 71-84
Author(s):  
Tom Loveday

Interior designers have tended, like architects, to determine three-dimensional space using geometry by manipulating representations of material substances or building work. Geometry without substance is of thought only and only has one quantity; number. As such design becomes the manipulation of representations with the traditions of geometry. One of those traditions is the understanding of geometry as pure static Cartesian abstraction impurely expressed in substance. Design has tended to do this for a number of reasons, one of which is to engage more fully with the design of built form and another is to distance itself from decoration. This paper explores the issue and asks three questions: Is the repetition of Enlightenment geometry a necessary condition for architecture and design? If it is, does material substance become merely an excessive characteristic of pure concepts conceived as pure abstract geometry? Is culture becoming so dependent on geometry that to make geometry a pure abstraction is to understand material substance as excessive? These questions are reformulated through the investigative process of the paper and are asked in a different form as a conclusion.

2015 ◽  
Vol 98 (1) ◽  
pp. 60-71
Author(s):  
Ryszard Józef Grabowski

Abstract The identification of isometric displacements of studied objects with utilization of the vector product is the aim of the analysis conducted in this paper. Isometric transformations involve translation and rotation. The behaviour of distances between check points on the object in the first and second measurements is a necessary condition for the determination of such displacements. For every three check points about the measured coordinate, one can determine the vector orthogonal to the two neighbouring sides of the triangle that are treated as vectors, using the definition of the vector product in three-dimensional space. If vectors for these points in the first and second measurements are parallel to the studied object has not changed its position or experienced translation. If the termini of vectors formed from vector products treated as the vectors are orthogonal to certain axis, then the object has experienced rotation. The determination of planes symmetric to these vectors allows the axis of rotation of the object and the angle of rotation to be found. The changes of the value of the angle between the normal vectors obtained from the first and second measurements, by exclusion of the isometric transformation, are connected to the size of the changes of the coordinates of check points, that is, deformation of the object. This paper focuses mainly on the description of the procedure for determining the translation and rotation. The main attention was paid to the rotation, due to the new and unusual way in which it is determined. Mean errors of the determined parameters are often treated briefly, and this subject requires separate consideration.


Author(s):  
Yanwen Li ◽  
Zhen Huang ◽  
Lumin Wang

This paper firstly introduces a kinematic principle of singularity. It is a sufficient and necessary condition to identify singularity. Using the condition this paper systematically studies the singularity of 3-RPS parallel manipulator. A simple singularity equation is derived and the complete singularity loci in the three-dimensional space are illustrated. In order to analyze the singularity property and verify the correctness of the derived equation the line-geometry and the constraint screw theory are used. Some important singularity properties and the distribution characteristics are presented.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2019 ◽  
Author(s):  
Jumpei Morimoto ◽  
Yasuhiro Fukuda ◽  
Takumu Watanabe ◽  
Daisuke Kuroda ◽  
Kouhei Tsumoto ◽  
...  

<div> <div> <div> <p>“Peptoids” was proposed, over decades ago, as a term describing analogs of peptides that exhibit better physicochemical and pharmacokinetic properties than peptides. Oligo-(N-substituted glycines) (oligo-NSG) was previously proposed as a peptoid due to its high proteolytic resistance and membrane permeability. However, oligo-NSG is conformationally flexible and is difficult to achieve a defined shape in water. This conformational flexibility is severely limiting biological application of oligo-NSG. Here, we propose oligo-(N-substituted alanines) (oligo-NSA) as a new peptoid that forms a defined shape in water. A synthetic method established in this study enabled the first isolation and conformational study of optically pure oligo-NSA. Computational simulations, crystallographic studies and spectroscopic analysis demonstrated the well-defined extended shape of oligo-NSA realized by backbone steric effects. The new class of peptoid achieves the constrained conformation without any assistance of N-substituents and serves as an ideal scaffold for displaying functional groups in well-defined three-dimensional space, which leads to effective biomolecular recognition. </p> </div> </div> </div>


Author(s):  
Raimo Hartmann ◽  
Hannah Jeckel ◽  
Eric Jelli ◽  
Praveen K. Singh ◽  
Sanika Vaidya ◽  
...  

AbstractBiofilms are microbial communities that represent a highly abundant form of microbial life on Earth. Inside biofilms, phenotypic and genotypic variations occur in three-dimensional space and time; microscopy and quantitative image analysis are therefore crucial for elucidating their functions. Here, we present BiofilmQ—a comprehensive image cytometry software tool for the automated and high-throughput quantification, analysis and visualization of numerous biofilm-internal and whole-biofilm properties in three-dimensional space and time.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


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