scholarly journals Homomorphic Encryption-Based Robust Reversible Watermarking for 3D Model

Symmetry ◽  
2020 ◽  
Vol 12 (3) ◽  
pp. 347 ◽  
Author(s):  
Li Li ◽  
Shengxian Wang ◽  
Shanqing Zhang ◽  
Ting Luo ◽  
Ching-Chun Chang

Robust reversible watermarking in an encrypted domain is a technique that preserves privacy and protects copyright for multimedia transmission in the cloud. In general, most models of buildings and medical organs are constructed by three-dimensional (3D) models. A 3D model shared through the internet can be easily modified by an unauthorized user, and in order to protect the security of 3D models, a robust reversible 3D models watermarking method based on homomorphic encryption is necessary. In the proposed method, a 3D model is divided into non-overlapping patches, and the vertex in each patch is encrypted by using the Paillier cryptosystem. On the cloud side, in order to utilize addition and multiplication homomorphism of the Paillier cryptosystem, three direction values of each patch are computed for constructing the corresponding histogram, which is shifted to embed watermark. For obtaining watermarking robustness, the robust interval is designed in the process of histogram shifting. The watermark can be extracted from the symmetrical direction histogram, and the original encrypted model can be restored by histogram shifting. Moreover, the process of watermark embedding and extraction are symmetric. Experimental results show that compared with the existing watermarking methods in encrypted 3D models, the quality of the decrypted model is improved. Moreover, the proposed method is robust to common attacks, such as translation, scaling, and Gaussian noise.

2020 ◽  
Vol 16 (5) ◽  
pp. 155014772091701 ◽  
Author(s):  
Xin Tang ◽  
Linna Zhou ◽  
Dan Liu ◽  
Weijie Shan ◽  
Yi Zhang

Histogram shifting is an effective manner to achieve reversible watermarking, which works by shifting pixels between the peak point and its nearest zero point in histogram to make room for watermark embedding. However, once zero point is absent, the algorithm suffers from overflowing problem. Even though some works attempt to deal with this risk by introducing auxiliary information, such as a location map, they occupy a lot of embedding capacity inevitably. In this article, in order to deal with overflowing problem efficiently, we propose a border following–based reversible watermarking algorithm for images. With the help of border following algorithm and pre-processing, available regions with at least one zero point are recognized to embed watermark so that auxiliary information is not needed any more. And the algorithm utilized also ensures the same border can be re-recognized from the watermarked image without error, thus the correctness is also guaranteed. The performance of the proposed algorithm is evaluated using classic image datasets in this area, and the results not only validate the effectiveness of the proposed algorithm but also indicate its advantages compared with the classic histogram shifting–based reversible watermarking algorithm as well as the state of the art.


Symmetry ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 181 ◽  
Author(s):  
Dalibor Bartonek ◽  
Michal Buday

This article describes problems that occur when creating three-dimensional (3D) building models. The first problem is geometric accuracy; the next is the quality of visualization of the resulting model. The main cause of this situation is that current Computer-Aided Design (CAD) software does not have sufficient means to precision mapping the measured data of a given object in field. Therefore the process of 3D model creation is mainly a relatively high proportion of manual work when connecting individual points, approximating curves and surfaces, or laying textures on surfaces. In some cases, it is necessary to generalize the model in the CAD system, which degrades the accuracy and quality of field data. The article analyzes these problems and then recommends several variants for their solution. There are described two basic methods: using topological codes in the list of coordinates points and creating new special CAD features while using Python scripts. These problems are demonstrated on examples of 3D models in practice. These are mainly historical buildings in different locations and different designs (brick or wooden structures). These are four sacral buildings in the Czech Republic (CR): the church of saints Johns of Brno-Bystrc, the Church of St. Paraskiva in Blansko, further the Strejc’s Church in Židlochovice, and Church of St. Peter in Alcantara in Karviná city. All of the buildings were geodetically surveyed by terrestrial method while using total station. The 3D model was created in both cases in the program AUTOCAD v. 18 and MicroStation.


2020 ◽  
Vol 114 (5) ◽  
pp. 370-381
Author(s):  
Derrick W. Smith ◽  
Sandra A. Lampley ◽  
Bob Dolan ◽  
Greg Williams ◽  
David Schleppenbach ◽  
...  

Introduction: The emerging technology of three-dimensional (3D) printing has the potential to provide unique 3D modeling to support specific content in science, technology, engineering, and mathematics (STEM) education, particularly chemistry. Method: Seventeen ( n = 17) students with visual impairments were provided direct instruction on chemistry atomic orbital content and allowed to use either print or tactile graphics or 3D models in rotating order. Participants were asked specific content questions based upon the atomic orbitals. Results: The students were asked two sets of comprehension questions: general and specific. Overall, students’ responses for general questions increased per iteration regardless of which manipulative was used. For specific questions, the students answered more questions correctly when using the 3D model regardless of order. When asked about their perceptions toward the manipulatives, the students preferred the 3D model over print or tactile graphics. Discussion: The findings show the potential for 3D printed materials in learning complex STEM content. Although the students preferred the 3D models, they all mentioned that a combination of manipulatives helped them better understand the material. Implications for practitioners: Practitioners should consider the use of manipulatives that include 3D printed materials to support STEM education.


2017 ◽  
Vol 23 (1) ◽  
pp. 54-64 ◽  
Author(s):  
Xiaotong Jiang ◽  
Xiaosheng Cheng ◽  
Qingjin Peng ◽  
Luming Liang ◽  
Ning Dai ◽  
...  

Purpose It is a challenge to print a model with the size that is larger than the working volume of a three-dimensional (3D) printer. The purpose of this paper is to present a feasible approach to divide a large model into small printing parts to fit the volume of a printer and then assemble these parts into the final model. Design/methodology/approach The proposed approach is based on the skeletonization and the minima rule. The skeleton of a printing model is first extracted using the mesh contraction and the principal component analysis. The 3D model is then partitioned preliminarily into many smaller parts using the space sweep method and the minima rule. The preliminary partition is finally optimized using the greedy algorithm. Findings The skeleton of a 3D model can effectively represent a simplified version of the geometry of the 3D model. Using a model’s skeleton to partition the model is an efficient way. As it is generally desirable to have segmentations at concave creases and seams, the cutting position should be located in the concave region. The proposed approach can partition large models effectively to well retain the integrity of meaningful parts. Originality/value The proposed approach is new in the rapid prototyping field using the model skeletonization and the minima rule. Based on the authors’ knowledge, there is no method that concerns the integrity of meaningful parts for partitioning. The proposed method can achieve satisfactory results by the integrity of meaningful parts and assemblability for most 3D models.


Author(s):  
E. A. Petrakova

It is known that the development of a three-dimensional parametric model is a creative process, since the same 3D-model can be built in various ways. In the article the methods for effective design of parametric 3D-models with the help of internal capabilities of CAD-program without the use of programming languages (macros) is developed. Using the methods and recommendations discussed in the article on the example of Autodesk Inventor functionality will allow the engineer to design parametric three-dimensional products in CAD-programs in the most rational way, reducing the number of errors. Recommendations for effective control of 3D-model parameters during creating of Assembly parts and 2D-drawings are given. Using the functionality discussed in the article will be useful for engineers using parametric modeling methods to create typical products, optimization and analysis of structures, development of their own database of standard products that are not in the library of CAD-program components.


2021 ◽  
Vol 6 (2(62)) ◽  
pp. 30-36
Author(s):  
Volodymyr Kvasnikov ◽  
Dmytro Ornatskyi ◽  
Valerii Dostavalov

The object of research is to refine the linear sizes of the obtained 3D models via scanning, and reducing the numbers of errors when obtaining the model. For now, there is no accuracy method for transferring the actual sizes of an object to a 3D model. One of the most problematic places in the existing methods of transferring sizes from the object to the model is the error in the placement of dimensional markers due to inaccuracy, or poor quality of the received surface via scanning. A model of the instrument complex is used to implement an improved method of 3D scanning, based on the photogrammetric method. The advanced technology of construction and measurement of 3D models on the basis of photos on the principle of stereo pairs in combination with image projection is based on a combination of existing scanning methods. As well as the introduction of new functionalities, such as maintaining the actual sizes of an object, its textures, color and light characteristics, as well as improving the accuracy of linear sizes. As a result of the use of a standard, reference projections, and a new method of comparing photographs to build a 3D model, a 60 % increase in the accuracy of linear dimensions was achieved. This is due to the fact that the proposed new combined method incorporates all the existing most important aspects of scanning. And also has a number of features, such as the definition of boundary surfaces, automatic sizing, detection, and processing of glass and mirror surfaces. Due to this, this method eliminates the main disadvantages of the usual photogrammetric method – inaccuracies in the surface quality of the models, and inaccuracies in the transfer of linear dimensions. It is estimated that the combined method will allow to transfer the real size of simple objects in 3D with an accuracy of 99.97 % of the actual size of the object. It will also improve the quality of complex surfaces (boundary, glass, mirror) by at least 40–60 %, compared to other existing methods.


ACTA IMEKO ◽  
2021 ◽  
Vol 10 (4) ◽  
pp. 111
Author(s):  
Leila Es Sebar ◽  
Luca Lombardo ◽  
Marco Parvis ◽  
Emma Angelini ◽  
Alessandro Re ◽  
...  

<p>This paper presents the design and development of a three-dimensional reference object for the metrological quality assessment of photogrammetry-based techniques, for application in the cultural heritage field. The reference object was 3D printed, with nominal manufacturing uncertainty of the order of 0.01 mm. The object was realized as a dodecahedron, and in each face, a different pictorial preparation was inserted. The preparations include several pigments, binders, and varnishes, to be representative of the materials and techniques used historically by artists.</p><p>Since the reference object’s shape, size and uncertainty are known, it is possible to use this object as a reference to evaluate the quality of a 3D model from the metric point of view. In particular, verification of dimensional precision and accuracy are performed using the standard deviation on measurements acquired on the reference object and the final 3D model. In addition, the object can be used as a reference for UV-induced Visible Luminescence (UVL) acquisition, being the materials employed UV-fluorescent. Results obtained with visible-reflected and UVL images are presented and discussed.</p>


2021 ◽  
Author(s):  
Grzegorz Świaczny

This article deals with the topic of one of the most important features of modern CAx class systems – associativity. The term refers to the ability to form relations (links) between two or more objects (in terms of their selected features), and with the consequence creating an associative (linked) three-dimensional model. The author pays special attention to the very process of creating relations between objects, as it has a key impact on the structural stability of CAD class models, and thus on their susceptibility to possible modifications. To show that not all associativity brings a positive effect, the author presents two examples of its implementation. In order to emphasize the influence of the method of linking individual elements, both examples are based on the same 3D model – a thin-walled part with a positioning pin. That means the geometric form of the default part is the same, whereas only relations of the individual objects of the 3D model change. In the first scenario, correctly defined relations between objects make that the positioning pin offset does not affect the initial design conditions. The second scenario shows an incorrect implementation of associativity, as a result of which the same operation of positioning pin offset gives non-compliance with the initial design conditions and with the consequence an undesirable change in its geometry. The article is an attempt to draw attention to the fact that the associative structure of 3D models is not always equal to the optimal solution. Only the well-thought-out nature of associativity allows to use all its advantages.


2019 ◽  
Vol 825 ◽  
pp. 19-30
Author(s):  
Tsung Chien Wu ◽  
Jiing Yih Lai ◽  
Yu Wen Tseng ◽  
Chao Yaug Liao ◽  
Ju Yi Lee

Additive manufacturing (AM) has been commonly used for the prototyping of three-dimensional (3D) models. The input model of the AM technology is a triangular model representing the surface shape of an object. The design features on a triangular model are generally not clear as the vertices are irregularly distributed. If design modification is necessary, it is difficult to segment and extract the meshes from the model. The objective of this study is to propose a method for extracting the design features on an object model by using the texture information. A 3D color model including a triangular model representing the object shape and a texture map describing the object texture is employed. The 3D model is generated by using a set of object images captured from different views surrounding the object. A texture mapping algorithm is then employed to generate the texture map corresponding to the 3D model. With both meshes and texture displayed in a texture mode, a region extraction technique is employed to extract the design features. All parts separated can then be fabricated with an AM machine, and assembled for checking the feasibility of design modification. Several products are employed to demonstrate the feasibility of the proposed technique.


2021 ◽  
Vol 10 (88) ◽  

With the rapid advances in visual perception and processing technologies, it has become easier to create 3D models (three dimensional visuals that have width height and depth data) of objects by processing 2D (two dimensional images that have width and height data like photography) images obtained from real life with the help of certain algorithms. These systems, which convert from two-dimensional painting to three-dimensional model format, now describe and translate most objects correctly. Like photogrametry and laser scanning, is used to quickly transfer large areas to 3D media, especially with coating materials. 3D images obtained by scanning 2D images show differences in terms of the obtained model quality and polygon density. This system, which serves to obtain very fast 3D models, is frequently used in computer games development, digital art and production / cinema studies, painting, sculpting, ceramic and photography to obtain a spesific result. In the research, image-based 3D model creation technologies were mentioned. The types of this technology and its usage purposes, methods and problems are the topics of this article Also problems faced while engaging the models accured from this methods to other platforms are included in the article. In this context, the aim of the study is to recognize the new scanning modeling processes and algorithms supported by artificial intelligence and to determine the usage areas of these modeling techniques in art. Keywords: Art, 3D Model, A.I., LIDAR, Photogrametry, Digital Art


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