scholarly journals Sustainable Block Design Process for High-Rise and High-Density Districts with Snow and Wind Simulations for Winter Cities

2017 ◽  
Vol 9 (11) ◽  
pp. 2132
Author(s):  
Norihiro Watanabe ◽  
Tsuyoshi Setoguchi ◽  
Kosuke Maeda ◽  
Daiki Iwakuni ◽  
Zhiming Guo ◽  
...  
2021 ◽  
Author(s):  
◽  
Tian Tian Sky Lo

<p>Urban development and densification are increasing rapidly; this fact has been globally reported. According to a 2014 United Nations report, the world population will increase by 25% in the next three decades. This significant growth means urban density will also increase drastically, creating an increase in high-rise apartment living quarters to cater for the population growth. Subsequently, the development of housing has been advancing - especially around construction techniques which are becoming more efficient to meet the demand of fast-growing urban populations.  This thesis proposes that simply supplying housing is no longer sufficient to address the requirements of citizens. Denser living environments result in increased dissatisfaction, especially among those living in high-density housing. This research looks specifically into enabling homebuyers to voice their needs and design their living space. In this context, the social paradigm of high-density housing has not progressed much. There is still more a notion of supplying the needed quantity and homebuyers accepting the housing without question. Homebuyers, the main users of the housing, are often absent from both the planning and design process. Recent studies have shown that participation in their community is one of the key themes towards social sustainability. Many public participatory projects and platforms only allow participation in large scale urban developments and planning processes. There is a significant lack of initiatives that include homebuyers in the context of high-rise, high-density housing.  The aim of this research is to explore how a computational tool within a virtual environment can facilitate and support design collaboration and interactions – not only between architects and homebuyers, but among individual and collective homebuyers too. The methodology of the research includes using focus groups to examine how digital tools can support and contribute to the collaborative design process of high-rise, high-density housing. The study is then tested with the public to determine if such design tools facilitate and support design collaborations.  Three studies were undertaken: The first is a pre-tool development study. It uses a focus group to understand the factors necessary to engage homebuyers, and those factors that hinder such process. A digital tool for collaboration was then developed, based on analysis of the focus group results. A second study determines if the factors identified are sufficient for design collaboration within a digital environment. Based on this analysis, the tool was enhanced and integrated with third party visualisation software to enable the desired digital collaboration. A final study involves the public, examining whether such a design tool facilitates and supports their design collaborations.  Throughout the research development, gamification techniques were introduced and adopted to further explore driving factors and to enhance design interactions. The target audience of this research is homebuyers, who are laypersons in architectural design processes and techniques. Gamification is, therefore, an effective technique to simplify the design process and enable homebuyers to immerse themselves in a collaborative design process. Virtual Reality is used at the final stage to immerse homebuyers further into the design environment and give them clearer feedback about their design decisions.  The findings of the research confirm the benefits this novel collaborative design process has on the overall outcome of high-rise, high-dense buildings. It demonstrates how a virtual design tool can influence the process of consultation and procurement for homebuyers. A metadesign framework has been developed to provide a guide to the decision-making support necessary for such a collaborative design process. Finally, the research explains how such an enhanced communicative design operation can achieve the kind of synergies that break out of the current housing paradigm and take a major step forward in urban development.</p>


2021 ◽  
Author(s):  
◽  
Tian Tian Sky Lo

<p>Urban development and densification are increasing rapidly; this fact has been globally reported. According to a 2014 United Nations report, the world population will increase by 25% in the next three decades. This significant growth means urban density will also increase drastically, creating an increase in high-rise apartment living quarters to cater for the population growth. Subsequently, the development of housing has been advancing - especially around construction techniques which are becoming more efficient to meet the demand of fast-growing urban populations.  This thesis proposes that simply supplying housing is no longer sufficient to address the requirements of citizens. Denser living environments result in increased dissatisfaction, especially among those living in high-density housing. This research looks specifically into enabling homebuyers to voice their needs and design their living space. In this context, the social paradigm of high-density housing has not progressed much. There is still more a notion of supplying the needed quantity and homebuyers accepting the housing without question. Homebuyers, the main users of the housing, are often absent from both the planning and design process. Recent studies have shown that participation in their community is one of the key themes towards social sustainability. Many public participatory projects and platforms only allow participation in large scale urban developments and planning processes. There is a significant lack of initiatives that include homebuyers in the context of high-rise, high-density housing.  The aim of this research is to explore how a computational tool within a virtual environment can facilitate and support design collaboration and interactions – not only between architects and homebuyers, but among individual and collective homebuyers too. The methodology of the research includes using focus groups to examine how digital tools can support and contribute to the collaborative design process of high-rise, high-density housing. The study is then tested with the public to determine if such design tools facilitate and support design collaborations.  Three studies were undertaken: The first is a pre-tool development study. It uses a focus group to understand the factors necessary to engage homebuyers, and those factors that hinder such process. A digital tool for collaboration was then developed, based on analysis of the focus group results. A second study determines if the factors identified are sufficient for design collaboration within a digital environment. Based on this analysis, the tool was enhanced and integrated with third party visualisation software to enable the desired digital collaboration. A final study involves the public, examining whether such a design tool facilitates and supports their design collaborations.  Throughout the research development, gamification techniques were introduced and adopted to further explore driving factors and to enhance design interactions. The target audience of this research is homebuyers, who are laypersons in architectural design processes and techniques. Gamification is, therefore, an effective technique to simplify the design process and enable homebuyers to immerse themselves in a collaborative design process. Virtual Reality is used at the final stage to immerse homebuyers further into the design environment and give them clearer feedback about their design decisions.  The findings of the research confirm the benefits this novel collaborative design process has on the overall outcome of high-rise, high-dense buildings. It demonstrates how a virtual design tool can influence the process of consultation and procurement for homebuyers. A metadesign framework has been developed to provide a guide to the decision-making support necessary for such a collaborative design process. Finally, the research explains how such an enhanced communicative design operation can achieve the kind of synergies that break out of the current housing paradigm and take a major step forward in urban development.</p>


Buildings ◽  
2021 ◽  
Vol 11 (7) ◽  
pp. 272
Author(s):  
He Zheng ◽  
Bo Wu ◽  
Heyi Wei ◽  
Jinbiao Yan ◽  
Jianfeng Zhu

With the rapid expansion of high-rise and high-density buildings in urban areas, visual privacy has become one of the major concerns affecting human environmental quality. Evaluation of residents’ visual exposure to outsiders has attracted more attention in the past decades. This paper presents a quantitative indicator; namely, the Potential Visual Exposure Index (PVEI), to assess visual privacy by introducing the damage of potential visual incursion from public spaces and neighborhoods in high-density residences. The method for computing the PVEI mainly consists of three steps: extracting targets and potential observers in a built environment, conducting intervisibility analysis and identifying visible sightlines, and integrating sightlines from building level and ground level to compute the PVEI value of each building opening. To validate the proposed PVEI, a case study with a sample building located at the center of Kowloon, Hong Kong, was evaluated. The results were in accordance with the common-sense notion that lower floors are subjected to poor visual privacy, and privacy is relatively well-preserved in upper floors in a building. However, residents of middle floors may suffer the worst circumstances with respect to visual privacy. The PVEI can be a useful indicator to assess visual privacy and can provide valuable information in architectural design, hotel room selection, and building management.


Author(s):  
PARAN MOYES ◽  
HARRY G POULOS ◽  
JOHN C. SMALL ◽  
FRANCES BADELOW

Author(s):  
Mohammed Waheed ◽  
◽  
Mahmad Naheed ◽  
Parvez Patel ◽  
Syed Mubashir Hussain ◽  
...  

In this works 3D modeling, design and safety management of high rise building using building information modeling (BIM) technology is carried out.. Initially a AutoCAD plan with all its salient features is developed following byelaws of high rise building. Then the 3D modeling and rendering of high rise building is done in the Revit architecture of the 2D plan which is imported from the AutoCAD. The analysis and design of high rise building is carried out using ETabs software. Apart from the structural design Mechanical, Electrical and Plumbing (MEP) services design is carried out using BIM technology . The layout of fire safety system is specified efficiently with use of BIM in co-ordination with MEP services. The application of BIM based design process resulted in considerable time reduction in compression with traditional design process and the holistic design of the high rise building is carried out with the compatibility of different softwares.


Author(s):  
Jonas B. Weber ◽  
Michael Hartisch ◽  
Alexander D. Herbst ◽  
Ulf Lorenz

Abstract Individual technical components are usually well optimized. However, the design process of entire technical systems, especially in its early stages, is still dominated by human intuition and the practical experience of engineers. In this context, our vision is the widespread availability of software tools to support the human-driven design process with the help of modern mathematical methods. As a contribution to this, we consider a selected class of technical systems, so-called thermofluid systems. From a technical point of view, these systems comprise fluid distribution as well as superimposed heat transfer. Based on models for simple fluid systems as extensively studied in literature, we develop model extensions and algorithmic methods directed towards the optimized synthesis of thermofluid systems to a practical extent. Concerning fluid systems, we propose a Branch-and-Bound framework, exploiting problem-specific characteristics. This framework is then further analyzed using the application example of booster stations for high-rise buildings. In addition, we demonstrate the application of Quantified Programs to meet possible resilience requirements with respect to the systems generated. In order to model basic thermofluid systems, we extend the existing formulation for fluid systems by including heat transfer. Since this consideration alone is not able to deal with dynamic system behavior, we face this challenge separately by providing a more sophisticated representation dealing with the temporal couplings that result from storage components. For the considered case, we further show the advantages of this special continuous-time representation compared to the more common representation using discrete time intervals.


Author(s):  
Yuxin Cao ◽  
Chye Kiang Heng ◽  
John Chye Fung

Older adults’ out-of-home behaviors (OOHBs) are critical for maintaining health and quality of life. Taking Singapore’s Yuhua East as a case, this study applied a qualitative approach to explore what neighborhood environmental factors influence older adults’ OOHBs. Twelve older adults were recruited for walk-along interviews through the use of purposeful convenience sampling. A content analysis was conducted using NVivo 11 via an inductive approach. Research results revealed 12 categories of environmental factors that affected older adults’ OOHBs: access to facilities (shops and services, public transit, and connectivity), pedestrian infrastructure (sidewalk quality, sheltered walkways, universal design, crossings, benches, and public toilets), aesthetics (natural elements, buildings, noise, and cleanliness), traffic safety (behavior of other road users and road width), safety from crime, wayfinding, familiarity (long-term residency and routine activities), weather, social contact, high-rise, high-density (lifts, population density, flat size, and privacy), affordability (shops and services, as well as transportation), and maintenance and upgrading. This analysis concluded that access to facilities and pedestrian infrastructure are important for older adults’ OOHBs. Considering Singapore’s weather, sheltered walkways, the proximity of facilities and connectivity should be given serious emphasis. In addition to physical factors, social contacts and the affordability of shops and services are also important.


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