scholarly journals Holistic Requirements Analysis for Specifying New Systems for 3D Media Production and Promotion

2021 ◽  
Vol 13 (15) ◽  
pp. 8155
Author(s):  
Christos Mouzakis ◽  
Dimitrios Ververidis ◽  
Luis Miguel Girao ◽  
Nicolas Patz ◽  
Spiros Nikolopoulos ◽  
...  

This paper presents a requirements engineering process for driving the design of new systems that will allow for enhancing 3D media productivity, for lowering the entry barrier in 3D media creation, and for innovative media forms across many media types. This work has been carried out with the perspective of enhancing recovery and transformation as the pandemic has driven many professionals in culture to zero income. Toward this goal, we perform a requirements engineering process based on the IEEE 830 standard for requirements specification. It allows us to elucidate system requirements through existing (AS-IS) and envisioned (TO-BE) scenarios affected by the latest trends on design methodologies and content promotion in social media. A total of 30 tools for content creation, promotion, and monetization are reviewed and 10 TO-BE scenarios were engineered and validated. The validation was performed through a survey of 24 statements on a 5 Likert scale by 47 individuals from the domains of Media, Fine arts, Architecture, and Informatics. Useful evaluation results and comments have been collected that can be useful for future systems design.

Author(s):  
Christos Mouzakis ◽  
Dimitrios Ververidis ◽  
Luis Miguel Girao ◽  
Nicolas Patz ◽  
Spiros Nikolopoulos ◽  
...  

This paper presents a requirements specification analysis for driving the design of new systems that will allow 3D media creators to further promote and monetize from their work. The provided requirements analysis is based on the IEEE 830 standard for requirements specification. It allows us to elucidate system requirements through existing (AS-IS) and envisioned (TO-BE) scenarios affected by the latest trends on design methodologies and content promotion in social media. A total of 30 tools for content creation, promotion and monetization are reviewed. The target groups, i.e. creator groups, are divided in 10 types according to their role in 3D media production. Based on this division 10 candidate TO-BE scenarios have been identified and out of these 10 scenarios, we have selected 6 scenarios for validation by media creators. The validation was performed through a survey of 24 statements on a 5 Likert scale by 47 individuals from the domains of Media, Fine arts, Architecture, and Informatics. Useful evaluation results and comments have been collected that can be useful for future systems design.


Author(s):  
Badariah Solemon ◽  
Shamsul Sahibuddin ◽  
Abdul Azim Abd Ghani

Requirements Engineering (RE) is a key discipline in software development, and several standards and models are available to help assess and improve RE processes. However, different standards and models can also help achieve different improvement goals. Thus, organizations are challenged to select these standards and models to best suit their specific context and available resources. This chapter presents a review of selected RE-specific and generic process improvement models that are available in the public domain. The review aims to provide preliminary information that might be needed by organizations in selecting these models. The chapter begins with analyses of how RE maturity is addressed in the Capability Maturity Model Integration (CMMI) for Development. Then, it describes the principal characteristics of, and the assessment and improvement framework applied in four RE-specific process assessment and improvement models: the Requirements Engineering Good Practice Guide (REGPG), the Requirements Engineering Process Maturity(REPM), the Requirements Capability Maturity Model (R-CMM), and the Market-Driven Requirements Engineering Process Model (MDREPM). This chapter also examines the utility and lesson learned of these models.


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