scholarly journals Agile Beeswax: Mobile App Development Process and Empirical Study in Real Environment

2021 ◽  
Vol 13 (4) ◽  
pp. 1909
Author(s):  
Hazem Abdelkarim Alrabaiah ◽  
Nuria Medina-Medina

Mobile application development is a highly competitive environment; agile methodologies can enable teams to provide value faster, with higher quality and predictability, and a better attitude to deal with the continuous changes that will arise in the mobile context application (App), and the positive impact of that on sustainable development through continuous progress. App development is different from other types of software. For this reason, our objective is to present a new agile-based methodology for app development that we call Agile Beeswax. Agile Beeswax is conceived after identifying the mobile development process’s issues and challenges, and unique requirements. Agile Beeswax is an incremental, iterative development process composed of two main iterative loops (sprints), the incremental design loop and the incremental development loop, and one bridge connecting these two sprints. Agile Beeswax is structured in six phases, idea and strategy, user experience design, user interface design, design to development, handoff and technical decisions, development, and deployment and monitoring. One of its main strengths is that it has been created with academic and business perspectives to bring these two communities closer. To achieve this purpose, our research methodology comprises four main phases: Phase 1: Extensive literature review of mobile development methodologies, Phase 2: Interviews with mobile application developers working in small to medium software companies, Phase 3: Survey to extract valuable knowledge about mobile development (which was carefully designed based on the results of the first and the second phases), and Phase 4: Proposal of a new methodology for the agile development of mobile applications. With the aim of integrating both perspectives, the survey was answered by a sample of 35 experts, including academics and developers. Interesting results have been collected and discussed in this paper (on issues such as the development process, the tools used during this process, and the general issues and challenges they encountered), laying the foundations of the methodology Agile Beeswax proposed to develop mobile apps. Our results and the proposed methodology are intended to serve as support for mobile application developers.

Author(s):  
Diah Indriani ◽  
Nyoman Anita Damayanti ◽  
Danu Teguh ◽  
Muhammad Ardian ◽  
Hud Suhargono ◽  
...  

Background: The maternal mortality rate in Surabaya is still quite high due to ineffectice referral health systems. Primary Health Care (PHC) has difficulty referring patients to hospitals which have available resources. The purpose of this study is to develop a mobile app system framework for the maternal referral system. Design and Methods: This study was developed based on the results of the Focus Group Discussion (FGD) with midwives, doctors and primary health care heads about the referral system regulation in Surabaya City. Results: A mobile app system can be used to communicate patients’ conditions to the hospital. The hospital then will refer back to the PHC as a home care service after the birth. This mobile app has gone through a trial and a development process; it is currently in the process of structuring the mobile app based on the bugs that occur in the system. Conclusions: This mobile app still needs development, especially in minimizing system bugs, and providing faster, more accurate communication.


2015 ◽  
Vol 32 (5) ◽  
pp. 16-18
Author(s):  
Jessica Crossfield McIntosh ◽  
Kirstin Krumsee ◽  
Julie E. Zaveloff ◽  
Derek C. Zoladz

Purpose – The purpose of this paper is to share the authors’ collective experiences of ILEAD, explore the mobile app (Know the Lingo) development process and inspire further use of the open access code. Libraries have changed over time, providing more and more access to information. Despite the goal of the library to serve as a provider of information resources, the authors’ classification systems, vocabulary and jargon can often alienate the majority of the users. The authors’ team, brought together by ILEAD Ohio, worked to determine a community need among the authors’ institutions, which led to the creation of Know the Lingo, a mobile application (app) that aids patrons with discovery. Design/methodology/approach – This paper will define and describe the application steps for ILEAD, the authors’ collaboration efforts and the finalization of the authors’ project. Findings – Throughout the process of ILEAD, the authors’ team discovered new ways to engage the communities, collaborate effectively and produce an innovative technological project. Originality/value – ILEAD is a new grant program that is operating through various states in the Midest. It is our hope that the program continues to grow, and this paper strives to support that mission. Leadership and community are strongly held values in the information science discipline, and ILEAD strives to provide that support to librarians across the country.


2018 ◽  
Vol 23 (2) ◽  
Author(s):  
João Paulo Carneiro ARAMUNI ◽  
Luís Cláudio Gomes MAIA

RESUMO. Este artigo apresenta uma abordagem sobre a influência da engenharia semiótica na experiência do usuário de aplicativos mobile. Uma vez que a semiótica se define como o estudo dos signos, dos processos de significação e como os signos e os significados tomam parte na comunicação, os seus estudos estão atualmente voltados para os processos de comunicação mediada por computador entre designers e usuários de sistema, em seus tempos de interação conjunta. Através dos sistemas de interface, por muitos meios diretos e indiretos, designers dizem aos usuários como eles podem ou devem interagir com o sistema, a fim de adquirir um alcance particular de alvos antecipados pelo momento do designing. A mensagem interativa dos designers para os usuários inclui uma “linguagem de interação” que deverá ser utilizada na comunicação de usuários com o sistema. O objetivo deste estudo é ampliar a visão do leitor sobre esta linguagem de interação e a forma como ela é construída no caso de aplicativos móveis. Este estudo contribui com o preenchimento de uma lacuna teórica na compreensão da relação entre semiose e desenvolvimento mobile. Na perspectiva aplicada, a pesquisa oferece contribuições para à comunidade de desenvolvedores de aplicativos móveis quanto à compressão da influência da semiótica na experiência do usuário com a interface do produto desenvolvido. Palavras-chave: Engenharia Semiótica; Experiência do Usuário; Desenvolvimento Mobile.ABSTRACT. This paper presents an approach on the influence of semiotic engineering on the mobile application user experience. Since semiotics is defined as the study of signs, meaning processes, and how signs and meanings take part in communication, their studies are currently focused on the processes of computer-mediated communication between designers and system users, in their times of joint interaction. Through interface systems, by many direct and indirect means, designers tell users how they can or should interact with the system in order to acquire a particular range of anticipated targets by the time of designing. The designers' interactive message for users includes an "interaction language" that should be used in the communication of system users. The purpose of this study is to broaden the reader's view on this interaction language and how it is built in the case of mobile applications. This study contributes to filling a theoretical gap in understanding the relationship between semiosis and mobile development. In the applied perspective, the research offers contributions to the community of mobile application developers regarding the compression of the influence of semiotics on the user experience with the developed product interface. Keywords: Semiotic Engineering; User Experience; Mobile Development.


2021 ◽  
Vol 9 (4) ◽  
pp. 259-264
Author(s):  
Arzu Ekoç

Mobile language learning applications have changed how language is learned and have opened new windows for potential learners. At the convenience of our time, place, comfort and pace, we can learn or revise a language through our mobile gadgets. From the reviewed literature, it is evident that more data is needed to understand the users’ views about mobile applications. Instead of focusing on a single mobile application, the researcher attempted to elicit the general perceptions of Turkish adult learners about mobile language learning apps. In line with this thought, a selfadministered questionnaire was sent to potential mobile app users and 231 participants replied to the questionnaire. The aim of this study is to find out what perceptions adult learners in Turkey have and what their suggestions are to enhance future mobile language learning applications. For the close-ended questions, frequencies and percentages were taken, while for the open-ended question, content analysis was done. Easy access was considered as the greatest strength, while internet connection requirements and scarcity of interactivity were considered among the shortcomings. The participants offered some suggestions which can yield new paths for application developers, teachers and practitioners in the field of English language teaching and adult learning.


The current study developed a proposed mobile app for tourism companies in Egypt and tested its usability. A survey from a group of 53 respondents was conducted based on the mobile app features which were developed by tourists. The proposed mobile app was then tested by using usability measurement framework which was used to test the usability of the app interface and to ensure that this app meets user requirements. Three main usability metrics were employed in this study; effectiveness, efficiency and satisfaction. This study contributes to the current Mobile tourism and Mobile apps literature and offers useful information for ministry of tourism, software companies, mobile application developers and, of course, mobile device users in addition to entrepreneurs, policy makers, practitioners, researchers and educators through providing a clearer view and deep understanding for the issues related to the adoption of tourism-related new mobile phone application in Egypt.


2018 ◽  
Vol 28 (Supp) ◽  
pp. 493-502 ◽  
Author(s):  
Armen C. Arevian ◽  
Jennifer O’Hora ◽  
Felica Jones ◽  
Joseph Mango ◽  
Loretta Jones ◽  
...  

Objective: To assess the feasibility of a novel, partnered technology development process to co-create mobile health applica­tions (apps) addressing community health priorities, using psychoeducation of cogni­tive behavioral therapy (CBT) principles for enhancing resilience as an example.Design: Stakeholder engagement, work­groups, pilot feasibility study using mixed methods during October 2013 through January 2016 over three phases: 1) defining the vision of the project and increasing technical capacity, 2) co-development and pilot testing of the app, and 3) planning for sustainability.Setting: An academic-community partner­ship in South Los Angeles, California.Participants: Eight stakeholders; 30 pilot participants from the community.Main Outcome Measures: Qualitative analysis of audio-recordings of the app development process and stakeholder inter­views, surveys of stakeholders’ perception of the development process, app use data, and feedback from pilot participants.Results: The participatory technology development process resulted in creation and pilot-testing of a resiliency-focused text messaging app. Of the 1,107 messages sent, 23 out of 30 (77%) app users responded to explore interactive content. Stakeholders reported increased perceived competency in creating mobile apps and that the process fostered a culture of co-leadership. There was also sustained engagement in mobile app development by stakeholders beyond the initial project period.Conclusions: This is the first study, to our knowledge, to demonstrate the feasibility of participatory technology development, an approach involving direct participation in the development, tailoring and maintenance of a mobile app by a broad set of stakehold­ers with high representation from racial/ ethnic minorities from an under-resourced community. Participatory technology devel­opment is a promising approach for creating sustainable, relevant and engaging health technologies across different technological, clinical and community settings.Ethn Dis. 2018:28(Suppl 2):493-502; doi:10.18865/ed.28.S2.493.


Author(s):  
Alberto Heredia ◽  
Javier Garcia-Guzman ◽  
Roberto Esteban-Santiago ◽  
Antonio de Amescua

Mobile app markets have experienced remarkable growth during the last year. The increasing number of apps available on the market and the revenue that developers and companies obtain is significant enough to seriously consider the way apps are developed. The ever-changing environment in which apps are developed makes agile methodology convenient to follow. Although agile methodologies allow the development team to quickly adjust the requisites to the new customer’s needs, there is a lack of research on how they can be explicitly adapted to develop mobile apps. There are many Websites that explain how to code a mobile app, but there is not enough information about other stages in the development process. Adapting an agile methodology for mobile apps would provide development teams with a clear guide to successfully develop an app without missing any step in the development process. This chapter proposes an agile mobile app development process, including processes and activities to be followed as well as the roles involved in these activities. Marketing issues are also considered in the proposed development process as they are necessary to publicize the mobile app. This process has been applied for over two years in the development of the institutional apps at Carlos III University of Madrid.


2021 ◽  
Vol 13 (13) ◽  
pp. 7492
Author(s):  
Tz-Heng Hsu ◽  
Gwo-Jiun Horng ◽  
Aaron Raymond See

Traditional teacher-centered teaching focused on classroom lectures has met numerous challenges in recent years, which has motivated teachers to make use of design thinking for their classes. This study made use of design thinking in an iOS programming course to find ways to improve the students’ critical thinking, learning motivation and solve practical issues through mobile APP development. In the program, students were required to answer situational motivation questionnaires before and after design thinking is implemented in the course. Results showed that the values of the Cronbach’s Alpha for the initial course expectation in both iterations were reliable. Subsequently, when students feel that the solutions are recognized and supported by other students and teachers in the course, there is an upward trend in the curves of their external regulation, identified regulation, and intrinsic motivation. This study successfully designed the course content and evaluation methods that have shown significant increase in the students’ motivation through the incorporation of design thinking in the mobile application programming course.


In the current era of globalisation, the Internet plays a major role in people’s lives. It has also altered the style of people travel by providing a cheaper, more convenient and more efficient price. Recognising the broad impact of travel applications on the travel sector, researchers have focused on the study of determinants of travellers’ intention to utilise travel apps. In addition, among the consumer behaviour models used to study the tourism sector, is Unified Acceptance and Use of Technology (UTAUT) model which is the common and new models nowadays. Therefore, the existing study is expected at evaluating the local residents’ intention to utilise mobile travel applications based on the UTAUT model. The self-administered questionnaire was distributed to 390 of Malaysian millennial which the IBM SPSS 24 version was selected for the data analysis. The study demonstrated that the variables of UTAUT are related to behavioural intention. This study contributes to new perspectives on mobile application usage and preferences, especially in the context of tourism. It also offers practical application implications for mobile application developers for the design of mobile app features, most likely for tourists.


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