scholarly journals A Comprehensive Framework for Analyzing IoT Platforms: A Smart City Industrial Experience

Smart Cities ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 588-622
Author(s):  
Mahdi Fahmideh ◽  
Jun Yan ◽  
Jun Shen ◽  
Davoud Mougouei ◽  
Yanlong Zhai ◽  
...  

The compliance of IoT platforms to quality is paramount to achieve users’ satisfaction. Currently, we do not have a comprehensive set of guidelines to appraise and select the most suitable IoT platform architectures that meet relevant criteria. This paper is a tentative response to this critical knowledge gap where we adopted the design science research approach to develop a novel evaluation framework. Our research, on the one hand, stimulates an unbiased competition among IoT platform providers and, on the other hand, establishes a solid foundation for IoT platform consumers to make informed decisions in this multiplicity. The application of the framework is illustrated in example scenarios. Moreover, lessons learned from applying design science research are shared.

2017 ◽  
Vol 1 (2) ◽  
pp. 42-59
Author(s):  
Muhammad Nazrul Islam

Design science is a problem-solving approach that focuses on how to develop and produce artifacts having desired properties. A Design Science Research (DSR) approach was followed to develop a Human-Computer Interaction (HCI) artifact (semiotic framework [Semiotic Interface sign Design and Evaluation – the SIDE framework]) to help practitioners to design and evaluate the web interfaces. The objective of this paper is to present how a DSR approach was adopted in a HCI project and to highlight what lessons were learned by adopting the DSR approach in developing a HCI artifact. This paper outlines how the principles and guidelines of DSR approach were adopted, while performing the activities of the DSR process model to construct the artifact. Lessons learned from this case study and their implications in HCI research are also discussed; that includes, for example, DSR provides higher level of procedural transparency, maintains the research rigor, create a bridge between the HCI and IS, provides established research knowledge base, support to claim both as an approach and a paradigm, and facilitates to employ both inductive and deductive design activities.


Author(s):  
Jan Pries-Heje ◽  
Lene Pries-Heje

An interview study focusing on online collaboration in geographically distributed IT development teams in Danske Bank revealed seven problem areas. To cope with the problems the authors applied a design science research approach to construct a conceptual framework for improving online collaboration. The conceptual framework combines a six-phase teambuilding model with six elements of social capital. Thus, in each phase of teambuilding, the online collaborators aim at building up all six elements of social capital. The complete six-by-six framework was successfully tried and diffused throughout Danske Bank. This chapter gives an account of the framework content and the results from the evaluation.


Author(s):  
Muhammad Nazrul Islam ◽  
Franck Tétard

Interface signs are the communication cues of web interfaces, through which users interact. Examples of interface signs are small images, navigational links, buttons and thumbnails. Although intuitive interface signs are crucial elements of a good user interface (UI), prior research ignored these in UI design and usability evaluation process. This chapter outlines how a design science research (DSR) approach is used to develop a Human-Computer Interaction (HCI) artifact (semiotic framework) for design and evaluation of user-intuitive web interface signs. This chapter describes how the principles and guidelines of DSR approach are adopted, while performing the activities of the DSR process model to construct the artifact.


2019 ◽  
Vol 26 (6/7) ◽  
pp. 831-854
Author(s):  
Dina Elikan ◽  
Yves Pigneur

Purpose Being able to communicate a clear identity to different stakeholders is crucial for SMEs and startups in today’s world, which is characterised by accelerated innovation, growing competition and increasingly connected consumers. However, this can be a complex task for small organisations. The purpose of this paper is to propose a visual tool that supports entrepreneurs in SMEs and startups to collaboratively develop their identity communication strategy. Design/methodology/approach The paper follows a design science research approach. The authors propose the design of a tool as well as some preliminary qualitative evaluations. The authors conducted three iterations between design and evaluation, where the results of the evaluations are implemented in the design. Findings The authors demonstrate how to design strategic tools for allowing teams to co-design their identity communication strategy and present the tool. The authors also evaluate its use and find out through the preliminary evaluations that it could be easy to use and useful for practitioners. Originality/value The originality of this paper lays in the novelty of the tool and its development. Such a tool addressing identity communication strategy has not been developed with a scientific approach until now.


2016 ◽  
pp. 1453-1471
Author(s):  
Katja Lehmann ◽  
Matthias Söllner ◽  
Jan Marco Leimeister

Universities face increasing numbers of students leading to increasingly large lectures, and decreasing interaction and feedback, which are important factors for individual learning success and satisfaction. The use of IT can help in overcoming this challenge by increasing the interaction in large-scale lectures without massively increasing the workload of lecturers. This paper presents the design, use and evaluation of a mobile-learning application aiming to increase the interaction in large-scale lectures and the success of learners. For designing the application, the authors follow a design science research approach. The authors rely on insights from interaction theory as well as requirements gathered from lecturers and students in a focus group workshop. With the implementation, large-scale lecture related limitations can be overcome and the results help lecturers to face the according challenges. The results emphasize the potential of IT for university teaching and provide transferable insights for practical use in other learning scenarios.


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