scholarly journals Low-Latency Haptic Open Glove for Immersive Virtual Reality Interaction

Sensors ◽  
2021 ◽  
Vol 21 (11) ◽  
pp. 3682
Author(s):  
DongHyun Sim ◽  
Yoonchul Baek ◽  
MinJeong Cho ◽  
Sunghoon Park ◽  
A. S. M. Sharifuzzaman Sagar ◽  
...  

Recent advancements in telecommunications and the tactile Internet have paved the way for studying human senses through haptic technology. Haptic technology enables tactile sensations and control using virtual reality (VR) over a network. Researchers are developing various haptic devices to allow for real-time tactile sensation, which can be used in various industries, telesurgery, and other mission-critical operations. One of the main criteria of such devices is extremely low latency, as low as 1 ms. Although researchers are attempting to develop haptic devices with low latency, there remains a need to improve latency and robustness to hand sizes. In this paper, a low-latency haptic open glove (LLHOG) based on a rotary position sensor and min-max scaling (MMS) filter is proposed to realize immersive VR interaction. The proposed device detects finger flexion/extension and adduction/abduction motions using two position sensors located in the metacarpophalangeal (MCP) joint. The sensor data are processed using an MMS filter to enable low latency and ensure high accuracy. Moreover, the MMS filter is used to process object handling control data to enable hand motion-tracking. Its performance is evaluated in terms of accuracy, latency, and robustness to finger length variations. We achieved a very low processing delay of 145.37 s per finger and overall hand motion-tracking latency of 4ms. Moreover, we tested the proposed glove with 10 subjects and achieved an average mean absolute error (MAE) of 3.091∘ for flexion/extension, and 2.068∘ for adduction/abduction. The proposed method is therefore superior to the existing methods in terms of the above factors for immersive VR interaction.

Robotics ◽  
2021 ◽  
Vol 10 (1) ◽  
pp. 29
Author(s):  
Gowri Shankar Giri ◽  
Yaser Maddahi ◽  
Kourosh Zareinia

Recent technological development has led to the invention of different designs of haptic devices, electromechanical devices that mediate communication between the user and the computer and allow users to manipulate objects in a virtual environment while receiving tactile feedback. The main criteria behind providing an interactive interface are to generate kinesthetic feedback and relay information actively from the haptic device. Sensors and feedback control apparatus are of paramount importance in designing and manufacturing a haptic device. In general, haptic technology can be implemented in different applications such as gaming, teleoperation, medical surgeries, augmented reality (AR), and virtual reality (VR) devices. This paper classifies the application of haptic devices based on the construction and functionality in various fields, followed by addressing major limitations related to haptics technology and discussing prospects of this technology.


Author(s):  
Jen-Hsuan Hsiao ◽  
Yu-Heng Deng ◽  
Tsung-Ying Pao ◽  
Hsin-Rung Chou ◽  
Jen-Yuan (James) Chang

Hand motion tracking and gesture recognition are of crucial interest to the development of virtual reality systems and controllers. In this paper, a wireless data glove that can accurately sense hands’ dynamic movements and gestures of different modes was proposed. This data glove was custom-built, consisting of flex and inertial sensors, and a microcontroller with multi-channel ADC (analog to digital converter). For the classification algorithm, a hierarchical gesture system using Naïve Bayes Classifier was built. This low training time recognition algorithm allows categorization of all input signals, such as clicking, pointing, dragging, rotating and switching functions when performing computer control. This glove provided a more intuitive way to operate with human-computer interface. Some preliminary experimental results were presented in this paper. The data glove was also operated as a controller in a First-Person Shooter (FPS) game to perform the usability of the proposed glove.


2015 ◽  
Vol 9 (6) ◽  
pp. 600
Author(s):  
Sergio Valdivia-Trujillo ◽  
Eliana Prada-Dominguez ◽  
Estefania Ramos-Montilla ◽  
Alvaro Joffre Uribe-Quevedo

Author(s):  
Hansol Rheem ◽  
David V. Becker ◽  
Scotty D. Craig
Keyword(s):  

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