scholarly journals Haptic Glove TV Device for People with Visual Impairment

Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2325
Author(s):  
Diego Villamarín ◽  
José Manuel Menéndez

Immersive video is changing the way we enjoy TV. It is no longer just about receiving sequential images with audio, but also playing with other human senses through smells, vibrations of movement, 3D audio, feeling water, wind, heat, and other emotions that can be experienced through all human senses. This work aims to validate the usefulness of an immersive and interactive solution for people with severe visual impairment by developing a haptic glove that allows receiving signals and generating vibrations in hand, informing about what happens in a scene. The study case presented here shows how the haptic device can take the information about the ball’s location in the playing field, synchronized with the video reception, and deliver it to the user in the form of vibrations during the re-transmission of a soccer match. In this way, we take visually impaired people to live a new sensory experience, allowing digital and social inclusion and accessibility to audiovisual technologies that they could not enjoy before. This work shows the methodology used for the design, implementation, and results evaluation. Usability tests were carried out with fifteen visually impaired people who used the haptic device to attend a soccer match synchronized with the glove’s vibrations.

2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Radek Barvir ◽  
Alena Vondrakova ◽  
Jan Brus

<p><strong>Abstract.</strong> The majority of information has a spatial context that can be represented on the map, while maps are presenting the real world in the simplified and generalised way, focusing on the key features or specific topic. For some kinds of users, the map as the representation of the real spatial context is not only the possibility but also the necessity. Among these people belong people with visual impairments.</p><p> The number of visually impaired people increases every year and to their full-fledged integration into society is devoted considerable attention. But People with visual impairments are the target group with specific user needs, and the conventional map is insufficient for them. Along the growing number of visually impaired people importance of tactile cartography is increasing.</p><p> Currently, there are many technologies used for creating tactile maps, including very primitive and cheap solutions as well as advanced methods. The simplest way is drawing on the hand which brings only the real-time perception which needs to memorise for next uses. Another technique of hand embroidery consists of thick fibre placed on the cardboard or different paper type. More accurate is drawing on a special paper for blind or using dense colour gels. Also, some kinds of machinery producing technologies are used, e.g: shaping carton, plastic or metal. Braille printers can produce not very complicated tactile maps using 3D dots. Similar results can be obtained using serigraphy. Very popular is printing on heat-sensitive paper as mentioned before in the case of haptic maps by Mapy.cz. Another possibility is to use rubberized colours and nowadays popular technology of 3D printing (Vozenilek and Ludikova, 2010).</p><p> At the Department of Geoinformatics, Faculty of Science, Palacký University Olomouc, Czechia, the research team developed prototypes and methodology for the creation of the modern type of 3D tactile maps, linkable with mobile devices (Barvir et al., 2018).Interactive tactile maps connectable with mobile devices bring new opportunities to develop tactile map production. The prototypes have been verified in practice in cooperation with educational centres for people with visual impairment and blind people, and special schools. It is comprehensive research focusing a lot of scientific challenges. The contribution would like to summarise the most significant findings of the research.</p><p> The developed TouchIt3D technology is based on linking 3D objects, such as tactile maps, 3D models, controls, etc., with a mobile tablet or mobile phone using a combination of conductive and non-conductive filament. Each model is linked to an individual mobile application layout that initiates a pre-action based on user suggestions done within touching the model. For example, such an action may be a vibration or a speech command when the person with visual impairment touch inappropriate map symbol. As example can be introduced a listing of current public transport departures after the user touches the bus-stop map symbol on the 3D transport terminal plan. Data can be acquired in real time via Internet as the tablet can be connected to WiFi or cellular network. TouchIt3D technology is primarily focused on the presentation of spatial data and navigation for the public, people with visual or other impairment.</p><p> There are two ways how to create such tactile map. The first way is to prepare all the data manually. Another approach is the semi-automatic workflow. This approach is significantly different from previous workflows of producing maps for people with visual impairment. The solution based on the open-source and free software and data together with sharing electronic part of the map in the form of tablet dramatically lowered costs of tactile maps production. The designed scripts and models also reduced the time necessary to spend by map designing up to a minimum. User testing provided all data required for the improvement, and maximal adaptation of the cartographic visualisation methods to the target user needs. Nevertheless, maps partly automatically done and based on crowdsourcing data cannot bring the same quality as individually made tactile maps.</p><p> The main aim of the research is to find a workflow of interactive tactile maps creation using the TouchIt3D technology. The research also deals with setting appropriate parameters of the map, e.g. the map scale, cartographic symbol size, map content etc. This optimisation is done to fit the needs of people with visual impairment as much as possible on the one hand and taking into account the limitations of the map creation possibilities.</p><p>This research is implemented within the project <i>Development of independent movement through tactile-auditory aids</i>, Nr. TL01000507, supported by the Technology Agency of the Czech Republic.</p>


2019 ◽  
Vol 16 (1) ◽  
pp. 13-32 ◽  
Author(s):  
Hana Porkertová

This article thematizes relations between visual impairment and urban space, drawing from the analytical perspective of actor-network theory (ANT). It traces the ways in which visually impaired people create specific connections with space and how they transform it. Urban space is configured for use by able-bodied persons, for whom movement within it is easy and seems to be disembodied. However, for those who defy the standardization of space, the materiality of movement is constantly present and visible, because the passages are difficult to make and are not ready in advance. These materialities, as well as the strategies that people use to make connections with urban space, differ according to the assemblages that visually impaired people create. A route is different with a cane, a human companion, a guide dog, or the use of a combination of such assistance; the visually impaired person pays attention to different clues, follows specific lines, and other information is important and available. Each configuration makes it possible or impossible to do something; this shows disability as dynamic, and demonstrates the collective nature of action, which is more visible and palpable in the case of a disabled person.


Author(s):  
KAMILA MILER-ZDANOWSKA

Kamila Miler-Zdanowska, Echolocation, as a method supporting spatial orientation and independent movement of people with visual impairment. Interdisciplinary Contexts of Special Pedagogy, no. 25, Poznań 2019. Pp. 353-371. Adam MickiewiczUniversity Press. ISSN 2300-391X. DOI: https://doi.org/10.14746/ikps.2019.25.15 People with visual impairment use information from other senses to gain knowledge about the world around them. More and more studies conducted withthe participation of visually impaired people indicate that data obtained through auditory perception is extremely important. In this context, the ability of echolocation used by blind people to move independently is interesting. The aim of the article is to present echolocation as a method supporting spatial orientation of people with visual impairment. The article presents the results of empirical studies of echolocation. It also presents the benefits of using this ability in everyday life and signals research projects related to the methodology of teaching echolocation in Poland. People with visually impaired to get knowledge about the world around them use information from other senses. Many studies conducted with the participation of visually impaired people indicate that data obtained through hearing are extremely important. In this context, the ability of echolocation used by blind people to move independently is interesting. The aim of the article is to present echolocation as a method supporting spatial orientation of people with visual disabilities. The article presents the results of empirical studies on echolocation. It also presents the benefits of using this skill in everyday life and signals research projects on themethodology of teaching echolocation in Poland.


2018 ◽  
Vol 36 (1) ◽  
pp. 17-30 ◽  
Author(s):  
Nabila Jones ◽  
Hannah Bartlett

The aim of this review was to evaluate the literature that has investigated the impact of visual impairment on nutritional status. We identified relevant articles through a multi-staged systematic approach. Fourteen articles were identified as meeting the inclusion criteria. The sample size of the studies ranged from 9 to 761 participants. It was found that visual impairment significantly affects nutritional status. The studies reported that visually impaired people have an abnormal body mass index (BMI); a higher prevalence of obesity and malnutrition was reported. Visually impaired people find it difficult to shop for, eat, and prepare meals. Most studies had a small sample size, and some studies did not include a study control group for comparison. The limitations of these studies suggest that the findings are not conclusive enough to hold true for only those who are visually impaired. Further studies with a larger sample size are required with the aim of developing interventions.


Author(s):  
Karine Lan HingTing ◽  
Ines Di Loreto

This article describes the participatory design (PD) approach adopted in systematically involving visually impaired people in the design of an art exhibition adapted to their needs. This exhibition will be the outcome of a publicly-funded research project aimed at making visual art accessible to everyone: specifically (but not exclusively) to visually impaired people, in an objective of social inclusion. This article presents the research done to elicit, capture, and analyse the needs of visually impaired people who are the active actors of this research. The aim of the article is to trigger discussion about both the necessity and difficulty of elaborating relevant techniques in this empirical and open-ended approach, and what is meant by participation in this particular setting.


Electronics ◽  
2019 ◽  
Vol 8 (6) ◽  
pp. 697 ◽  
Author(s):  
Jinqiang Bai ◽  
Zhaoxiang Liu ◽  
Yimin Lin ◽  
Ye Li ◽  
Shiguo Lian ◽  
...  

Assistive devices for visually impaired people (VIP) which support daily traveling and improve social inclusion are developing fast. Most of them try to solve the problem of navigation or obstacle avoidance, and other works focus on helping VIP to recognize their surrounding objects. However, very few of them couple both capabilities (i.e., navigation and recognition). Aiming at the above needs, this paper presents a wearable assistive device that allows VIP to (i) navigate safely and quickly in unfamiliar environment, and (ii) to recognize the objects in both indoor and outdoor environments. The device consists of a consumer Red, Green, Blue and Depth (RGB-D) camera and an Inertial Measurement Unit (IMU), which are mounted on a pair of eyeglasses, and a smartphone. The device leverages the ground height continuity among adjacent image frames to segment the ground accurately and rapidly, and then search the moving direction according to the ground. A lightweight Convolutional Neural Network (CNN)-based object recognition system is developed and deployed on the smartphone to increase the perception ability of VIP and promote the navigation system. It can provide the semantic information of surroundings, such as the categories, locations, and orientations of objects. Human–machine interaction is performed through audio module (a beeping sound for obstacle alert, speech recognition for understanding the user commands, and speech synthesis for expressing semantic information of surroundings). We evaluated the performance of the proposed system through many experiments conducted in both indoor and outdoor scenarios, demonstrating the efficiency and safety of the proposed assistive system.


2017 ◽  
Vol 111 (2) ◽  
pp. 148-164 ◽  
Author(s):  
Oana Bălan ◽  
Alin Moldoveanu ◽  
Florica Moldoveanu ◽  
Hunor Nagy ◽  
György Wersényi ◽  
...  

Introduction As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to acquire knowledge of the surrounding space in a way close to the visually based perception of sighted individuals. However, achieving efficiency through a sensory substitution device requires extensive training for visually impaired users to learn how to process the artificial auditory cues and convert them into spatial information. Methods Considering all the potential advantages game-based learning can provide, we propose a new method for training sound localization and virtual navigational skills of visually impaired people in a 3D audio game with hierarchical levels of difficulty. The training procedure is focused on a multimodal (auditory and haptic) learning approach in which the subjects have been asked to listen to 3D sounds while simultaneously perceiving a series of vibrations on a haptic headband that corresponds to the direction of the sound source in space. Results The results we obtained in a sound-localization experiment with 10 visually impaired people showed that the proposed training strategy resulted in significant improvements in auditory performance and navigation skills of the subjects, thus ensuring behavioral gains in the spatial perception of the environment.


2019 ◽  
Vol 16 (1) ◽  
pp. 33-55 ◽  
Author(s):  
Robert Osman ◽  
Pavel Doboš

This article focuses on the organization of space. The practices through which we grasp and conceive space are the paper’s concern. Practices emanating from the visual organization of space are usually so commonplace for seeing people so that these practices are only poorly reflected in seeing people’s understandings of space. This is why we turn to the experience of visually impaired people. Our understanding of this experience is based on interviews with 16 communication partners from Prague and Brno in 2014 and 2015. We use the poststructuralist approach of philosopher Gilles Deleuze, psychoanalyst Félix Guattari and geographer Marcus Doel to interpret the interviews and we show that visual impairment is not about non-seeing, but about becoming seeing differently – via the non-visual percept. Yet, such practices of seeing space differently are still shaped by the modern collective optical unconscious. Doel asserts that this unconscious has been structured by the medium of film, among others, and the film technique of montage. This has made the optical unconscious obscene. Montage unbound time and space from their firm coordinates and enabled seeing beyond screened frames. This strengthened the incorporeality of spatial experience. Visually impaired people’s practices of seeing and dealing with the optical unconscious accentuate the corporeality of sight again, however. Their practices fuse the seeing via non-visual percept and the optical unconscious into new configurations, demonstrating that no way of seeing can be incorporeal.


Budkavlen ◽  
2020 ◽  
Vol 98 ◽  
pp. 39-64
Author(s):  
Maria Bäckman

The White Cane – A tool that both helps and hinders Bodies, shame, normality and the agency of objects   Maria Bäckman   The article discusses the attempts of visually impaired individuals tosometimes pass as seeing. The background is the resistance that many blind or visually impaired people testify they feel, during their ongoingrehabilitation, about a white cane. Often, on these occasions they provid descriptions of dramatic narratives in which the user explains what it was like when they first realized that it was now really time to start using a cane (for example: When I fell in the water from the quay, or stepped out in front of a bus, etc.). However, many also relate the way a cane, even in more mundane contexts, makes the individual’s visual inability obvious to others and thereby makes the person particularly vulnerable. The tool that connects the visually impaired with the outside world is thus also a material expression which makes both the visual damage and the cane usersmore noticeable as less than a fully functional individual.By holding on to the materiality of the cane and its nature of being a physical object, our understanding can be increased of the ambivalent relationship that many visually impaired people develop with a white cane. On the basis of social materiality studies and the concept of ableism, taken from critical handicap research, the article shows how the use of a white cane takes place in a public space; a space where the user variously inhabits an “imaginary” full-sighted body and another, existing body, which on the contrary is characterized by its weakened vision. However, it is important to realize that the persistent rejection mechanism that many visually impaired people have for a cane is intimately linked to ableism and existing norms of bodily functions. A desire to repel an object that reduces one to something else, and consequently to a somewhat lower standing, is a perfectly reasonable reaction to a deeply rooted social conflict. For many people with visual impairment, the resistance to a white cane must therefore be understood as a refusal to embody a functional normative failure.


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